I find myself not using a lot of the improvement with my cities because the unrest is already at zero & further improvement would just be a waste.
I was thinking what if further unrest reduction after your level is at zero would produce some type a benefit to the cities,a small amount maybe .5% or so for every point toward increase production or income values & get you to have a reason to use the improvement instead of them just sitting in queue
Or you could just raise taxes
Bingo!
Isn't raising taxes a global event though? It seems like no matter how much I minimize my unrest (which, as the OP noted, is very easy to do in most of your cities,) I always take a production and research hit when I raise taxes. While the production hit isn't the end of the world (slave pens, buyouts, spells, etc. can all mitigate the problem,) the research penalty doesn't really seem worth it in most cases.
Converting overflow pacification (i.e., negative unrest) into extra resources would be an elegant solution, because essentially it would be mimicking an increase to taxes on a city-by-city basis. Additional research technologies could allow the player to choose to use their negative unrest for research, production, or mana instead of gildar.
I think it's a fair point, and I actually quite like pool's ideas above... if the overflow bonus is rather small then sounds neat to me.
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