Without clicking on the thumbnail, what differences do you notice between the two? Not in terms of what units appear on what. But in terms of general visuals. One of the things we’ve done with Legendary Heroes is revisit the underlying lighting and shadowing engine in Kumquat.
Earlier this year, we got a visit from Intel who brought forth many new tools that we’ve used to have our cake and eat it too – Legendary Heroes has a faster graphics engine than Fallen Enchantress does. We’ve backported as much as we could of this into what will become FE v1.3 but much of it is unique to Legendary Heroes.
These screenshots show how important lighting is not just in terms of making things "pretty" but in terms of controlling what game elements you want to have stand out.
There's already too much "Steam" in the game.
Well, the only thing I hope is worked on is the stretches texture of the mountain actually, someone pointed it out, and now I cannot "Un-see" it... I also do hope I am able to re-activate ground cover... without ground cover, the earth does look rather leathery.
Sincerely~ Kongdej
You guys need, need, need to revisit the races in FE and the world of FE.
You're making some serious improvements and I really think that this will go a long way towards righting the few "wrongs" with FE, but without true racial uniqueness, it still feels like it falls....short. Give us a unique twist on Orcs, hobbits, dwarves, lizard people, etc. FE suffers for this.
Please do something about this.
The biggest difference I notice is that the hazy bloom is gone from the second image which allows things to "pop".
... Oh don't bring that in here to a heartless joke...By no means did I mean steam-punk seriously as it is not part of the current atmosphere.
~ K
The mountains look terrific and even better in close up.
The dragon stands out. I expect uncovering that from the fog will be startling.
The road seems more visible and the city parts more delineated.
The trees look more like a forest. I am still slightly fonder of the older look, but it's close. On close up, I would much prefer it if the individual trees lost the outlining.
The green ground seems brighter and more like hope in a dark desolate world.
Looks Great!
Nice to see the terrain evolving because it was pretty blah....
Next stop rolling hills (as opposed to one giant multi tile hill) and bridges plz
Yes! I knew there was something significant lacking FE! Steam cannon! We need dwarven steam cannon!
(He is quietly led off by the attendants. "Come now, Piglet, it's time for your medication..." "But doctor, STEAM CANNON.")
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