Hey modders,
I would like to upload the new update of "Crazy 2.95", but the mod still has many errors when starting it with the Dev.exe.
So I list here the errors I get:
1. Sometimes before the window is opening:
Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\Engine/Core/Settings.cpp(693)!attemptToReadLegacySettings || (attemptToReadLegacySettings && versionNumberFromFile >= ConvertToReleaseSpecificVersionNumber(184))
After that the other error reports (In sequence):
2.
Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\GS/Entity/Interfaces/IWeapon.cpp(92)false
3.___________________________________________________________________________________________________
Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\GS/Entity/Interfaces/IAbility.cpp(393)m_aiUseTime != AIUseTime::Invalid
4._____________________________________________________________________________________________________
Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\GS/Entity/Interfaces/IAbility.cpp(234)false
5.____________________________________________________________________________________________________
Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\GS/Entity/Support/DamageInfo.h(72)m_AttackType != AttackType::Invalid
6. alternately with:
Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\Engine/DataStructures/FixedArray.h(117)i >= 0
7.___________________________________________________________________________________________________
Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\GS/Entity/EntitySystemHelpers.cpp(715)starBaseName == sourceAbility->GetIAbilityPtr()->GetDef()->m_buffApplyAction.entityTypeToCreate
8.___________________________________________________________________________________________________
___________________________________________________________________________________________________
I hope you can help me with creating a totally crashfree "Crazy"-version.
Please help me
Simon/TheyCallMeProphet
Link to my mod's page: http://www.moddb.com/mods/crazy
this one I think pops up every time you switch from dev mode to reg mode as the dev makes a new settings file every time.
the abilities errors may be all attached to one ability
all the errors you are listing can be caused by multiple things, like the data structure i >= 0 can be connected to anything, last time I got it was on a planet, max roids 3 but min roids was 5
need to test more as you go
You're right, I made a test mod only with the planets. When I tried to start it, it crashes after the i >= 0 appeared.
Thank you for that
Do you have ideas about the other errors?
I got a crash free version running before the update but am having quite a time of converting the files to a format that the new Sins can agree with.
Thanks to this I may switch my degree course from EE to Game Dev
That's a worthless degree. If you really want to make games, one in programming is a far superior choice.
Right now, a bunch of errors related to "ExplosionEffectGroup 'Vasari_CapitalShip0' not found." for all the different ship types per race is causing a crash in Dev.exe.
The files are there. Why can't the engine find them?
Edit: Fixed - mentioned 2 posts below.
I'll gladly take that advice. Thanks
..
Advent_Frigate0 refuses to work. Removing it from the game entirely fixes it.
The starbase name thing in EntitySystemHelpers.cpp is now a problem. All starbase-related files were checked and validated. I'm tired of typing everything in and hoping it works. I've checked and rechecked and am obviously too ignorant to understand where the problem is. It's been a learning experience but I give up on the crash course route.
The only tools I have been using so far are Notepad++ and the converter provided with the game.
There are many great features available to you once you register, including:
Sign in or Create Account