Urxen Witch
[Trainable Henchman for any of the Empire Factions]
"Sacrifice a large portion of your citizens to awaken a Witch of the Urxen. They cast Witchcraft magic and gain levels, use items and gain perks as champions. They start out with a Staff of Souls and a Adept Robe."
Urxen Witch : Urxen Witch Blood, Warlock, Brilliant and Witchcraft Apprentice. Items : Staff of Souls and Adept Robe. Henchman.
Requires Sorcery Tech. Cost : 40 Crystal, 200 Population.
Tome of Witchcraft is unlocked by Sorcery Tech
Witchcraft Apprentice
Eldritch DartA dart of eldritch energy strikes the victim doing 2 (+0.5 per level) damage and reducing their Spell Resistance by 2.
Poison CoatingEnchanted unit's weapons does +1 (+1 per Death shard) poison damage.
Bewilder FoeVictim has a 30% chance to swing at a random unit in melee instead of his target.
HexTarget is unable to move for 2 turns unless they resist.
Witchcraft Diciple
LifestealTransfers 4 hit points (+4 per death shard) from enemy unit to the caster.
Eldritch BoltA bolt of eldritch energy the victim doing 6 (+1 per level) damage and reducing their Spell Resistance by 5.
NightshadeHeals target unit by 4 (+2 per Death shard).
Pluck EyeTarget enemy has one of his eyes disabled, resulting in a 30% penalty to Accuracy unless they resist.
Witchcraft Elder
Eldritch BlastA blast of eldritch energy strikes the victims doing 12 (+2 per level) damage and reducing their Spell Resistance by 20.
Demonic AllySummons an Assassin Demon at the same level as the caster.
RecallTeleports the caster, and their army, to your capital.
Witchcraft Master
DiablerieConsume the lifeblood and soul of target to gain some of its power. Target champion is destroyed.
Polymorph [Demonic Aspect]All allied units get +1 Attack per Level of the Caster for the rest of the battle.
Enslave CloudsTarget city produces 5% more food per Essence.
Witchcraft Grandmaster
Twisted ThrallTake control of enemy unit [Twisted] unless they resist and keep them forever under your thrall.
DespairTransfers 3 hit points per level from all enemies to the caster.
Call Child of AbeixCalls forth a Child of Abeix from the depths, at the same level as the caster.
Tip : Use Steal Soul to gain Witchcraft for your Sov.
Dropbox Download : https://www.dropbox.com/s/7tvha7x923gnxe4/UrxenWitchv1_3.rar
Unzip to Mods
Elder Sion (For FE 1.32)
Adds a more logical Sion to the game without overriding the original Sions
Dropbox Download : https://www.dropbox.com/s/5hx7ozk4n1f2lxo/ElderSion.rar
That was fast. Yay!Downloading now. The PM I sent you about Elder Sion was using the previous version of your mod.
Let me ask a stupid question, if you have Lady Umber's Legacy 1.3 installed, should I ignore this as it doesn't contain anything that isn't already there?
yes but it should not cause any problems, under sorcery tech two identical urxen witches will appear thats all, and only for those who have Lady Umbers Legacy as their faction ability.
Looks fun. Any plans for a Kingdom elite unit as a counter balance?
Yes, but have not decided what to add yet .. planning something
The balance right now should be the cost, and i think i will increase the population cost to 200
Updated to 1.1
Added Tome of Witchcraft, and spell icons + adjusted spells
Fixed Elder Sion
Just found out that this mod is not stormworld compatible :/
Why not? What's missing?
Edit: Ah, the unitmodeltype will cause problems with Reliquary.
Well, the only reason to use a unique modeltype that I can see is that you want the player to be able to design their own witches with and without apprentice witchcraft. If you instead made that trait mandatory (and gave it a standard modeltype) it'd be compatible as far as I can see.
Also change the Domination modifier to this (so "Loyal" units cannot be Dominated)
<GameModifier> <ModType>Unit</ModType> <Attribute>CharmTarget</Attribute> <Calculate InternalName="Calc" ValueOwner="TargetUnit"> <Expression><![CDATA[[UnitStat_CannotBeCharmed]*-100]]></Expression> </Calculate> <Calculate InternalName="Value"> <Expression><![CDATA[[Calc] + 100]]></Expression> </Calculate> </GameModifier>
Also for Child of Abeix add those you see fit
<SelectedAbilityBonusOption>UnitStat_BG_IsGodAbility</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>UnitStat_BG_IsImmortalAbility</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>UnitStat_BG_IsOversizedAbility</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>UnitStat_BG_IsSummonedAbility</SelectedAbilityBonusOption>
Claw devil
<SelectedAbilityBonusOption>UnitStat_BG_IsDemonAbility</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>UnitStat_BG_IsSummonedAbility</SelectedAbilityBonusOption>
I made it so that Urxen Witches cannot be designed at all, just trained as is, but the urxen female modeltype i left in beliving i had to, what standard model type can i use ?
<UnitModelType>UrxenFemale</UnitModelType> This is the conflicting model type right ?
The domination change, will it affect vanillla gameplay ?
And thanks for helping Heavenfall
the problem i faced was that Urxen Witches did not show up under Sorcery Tech in any of the "Empire" like factions you made, perhaps because they are not "Empire" ?
You should use UrxenFemale since that is vanilla. Unit_UrxenWitch will cause problems with reliquary items.
Domination change will not affect anyone without SW installed.
I don't know what causes them to not unlock from Sorcery. My factions should count as Empire as much as vanilla factions.
Found the problem it was a prereq that i missed .. so now i belive its Stormworld compatible again .. not sure about the unitmodeltype, but i did å test and the witch was able to equip a Reliquary item .. so ill just cross my fingers and hope for the best
thanks again Heavenfall
Celebration time
http://www.youtube.com/watch?v=AIXUgtNC4Kc&feature=share&list=FL58FtFz1yakH9hmPQsAwCAA
I just updated to the 1.29 beta and the Urxen Witch Mod crashes the game on load. This is after removing all installed Mods and reinstalling with most current versions. Not sure if anyone else is having this problem.
hmm .. ill check into it, but dont have time until late in the week
Made a small adjustment .. test this and see if it works : https://www.dropbox.com/s/fejz264c038q460/Urxen%20Witch%20v1_2.rar
Pretty much the same. Worked once, played a few turns, saved game, exited game, start program again, crash.
This is the process I use for Manually installing Mods
Extract the Rar/Zip fileIn the Mods GFX folder, create a new folder with the mod name. In this case I make a folder called UrxenWitchMove the contents of the installing mod's gfx folder to the folder aboveAt the root of the FallenEnchantress/Mods folder create a folder name for the mod being installed if needed (in this case "UrxenWitch")
In your mod, also removed any spaces in the file/folder names, so what I end up with looks like the following;
My Games/FallenEnchantress/Mods (pathing)Mods-> UrxenWitch (contains mod file(s)) Mods-> Gfx-> UrxenWitch/ (contains gfx file/folders)Mods-> Gfx-> UrxenWitch/Effects (seemed to be where this goes)
Compared to your previous version (Lady Umber's Legacy), noticed you've drastically reduced the number of gfx icons and folders. No folders for CoreIcons or DeathAdeptAbility, so assume these were removed purposely.
I will work on this mod when 1.30 is out, until then it is not compatible with 1.29+ betas.
Anyone have a idea for a lvl 1 Witchcraft spell ?, I want to get rid of summon ravager, its buggy and while im looking at some ideas, it would be great to get imput from the community
How about Evil Eye: Target Unit affected by the Evil Eye cannot move this turn. Affected Unit may still use attack skills.
So adjacent enemy units could still be struck, Ranged Unit could still shoot/throw. Would be useful in doing a short-term lockdown on a mounted unit or Champion. Feels like a level 1 spell to me =/
Updated to 1.3, but have not found a solution to make the mod compatible to 1.30, I have no clue why my mod should crash the game on loading a save game and not crash it on making a new game, think i need help on this one to solve it
Fixed for FE 1.30
Hi again tamides, i downloaded this mod to try it out and found a bug.
Was creating my faction anew to try the new version of lady umber gift's and installed both your other mods(urxen witch and elder sion) and when i was creating my sov with death magic i noticed you can have access to all witchcraft levels all the way to grandmaster and they all cost 2 points, i don't think this was intended .
By the way i disabled stormworld to test the other mod so the only mods im using besides yours are add factions and races v2 and snaking.
Thank you .. squished that bug, added Witchcraft as a starting option for empire
Mod Updated
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