If you haven’t read Chris Taylor’s interview with EuroGamer.net you absolutely should.
"There's multiple games that we got almost to the finish line on," Taylor revealed, reluctant to say more because of NDAs, which suggests this happened recently. "We got a phone call from the publisher and they said, 'We're terminating.' And we're like, 'Yeah but we're only a month away from beta!' And they're like, 'Yeah we're still terminating.' And we're like, 'OK.' " "One of these days - and it won't be from me - you guys will get leaked through some anonymous source..." he teased (I'm not entirely sure if he was joking). "And you can read a game development contract, and you will - it'll be like the Nazis when they opened up The Ark: all the flesh will melt all down your face."
"There's multiple games that we got almost to the finish line on," Taylor revealed, reluctant to say more because of NDAs, which suggests this happened recently.
"We got a phone call from the publisher and they said, 'We're terminating.' And we're like, 'Yeah but we're only a month away from beta!' And they're like, 'Yeah we're still terminating.' And we're like, 'OK.' "
"One of these days - and it won't be from me - you guys will get leaked through some anonymous source..." he teased (I'm not entirely sure if he was joking). "And you can read a game development contract, and you will - it'll be like the Nazis when they opened up The Ark: all the flesh will melt all down your face."
There are publishers and there are studios. A game publisher is essentially like a specialized loan shark. That is, they give you an “advance” on royalties that’s enough (but barely) to cover the cost of making the game in exchange for a 20% royalty. Before the studio sees a cent, that advance has to be paid off. Oh, and by the way, the publisher may cancel the project at any time leaving the studio holding the bag on unpaid development costs. It’s a terrible business model for studios.
I went through a version of this myself.
Back in 1993, I signed a contract with Advanced Idea Machines. I wrote a game, from my dorm room, called Galactic Civilizations for OS/2. They took my game, put it in a box, shipped it to stores and made millions. Me? I didn’t get a cent. They gamed the bankruptcy system (it was a 1 game publisher, I was naïve back then) and I got nothing.
So then, in 1995, we wrote (we as in me and an artist) wrote Galactic Civilizations 2 for OS/2. This time, we published it ourselves and sent it over to Micro Central who in turn distributed it to stores. It made millions again. But us? Nope. Micro Central didn’t pay us. They filed bankruptcy as well (see a pattern)?
Ok, so we move to Windows and in 2003 we write Galactic Civilizations for Windows and we sign on with Strategy First to publish it. Again, it makes millions. And us? Wait for it…..wait…for it…That’s right….bankrupcty again. And thus, Impulse was born. Digital distribution would save us. Because Galactic Civilizations II (and the e-sales of galciv 1) belonged to us and we could make a living on it finally. It was a tiny loophole in our agreement – Stardock could digitally distribute Galactic Civilizations for Windows. Imagine if GPG had had those rights on Supreme Commander.
Historically, getting paid for your work has been a real challenge. The more leverage your partner has over you, the less willing they are. Our European publisher of Demigod, at once point, claimed to have not sold a single copy of the game and hence, owed no royalties. The statistical odds of getting paid for something is relative to the amount of leverage they have on you.
When we worked on Demigod with GPG, I remember visiting them and thinking they had a pretty good gig going. It was like “Man, this shower room is huge! The water is so hot.” and Chris say “Oh, just you wait.” and I turn around and a bunch of guys enter the room. “Who are those guys? I wonder if we’ll be friends..”
This is why Stardock self-publishes. I already know I have a pretty mouth. I don’t need a publisher to whisper it to me.
This has happened to so many of my favorite game studios. I wonder what exactly causes all these distributors/publishers to go bankrupt anyways...
Wow, I didn't know the first 3 publishers all declared bankruptcy on you...thought it was just the first.
Most times, bankruptcy is just a way for a group of people to pull out all their assets from company A, rip everyone off that actually did any work, call your group of thieves by a new name, open company B, rinse and repeat.
And nobody goes to prison because the person doing it is some guy with a last name of Corporation.
Oh my... Don't drop the soap.
I think that should be the name of the next game Brad develops
I think I have read similar stories about Obsidian getting fucked around. I think they got payed shit for Fallout: New Vegas because their metacritic score was one point too low. They didn't really get to finish KotOR 2 because of deadlines, and have pretty much been struggling even though they have created some very great games (although often buggy). I really, really hope their their Eternity Project goes well. People recognized how talented they are and their kickstarted went great, but they really need to have Project eternity do well I bet.
This!
I think its not....because you can always walk away. Nobody forces you to create games. In 1st world you can pretty much choose your career.
Fallen Enchantress (one example) is not made by forced labor and thats why its awesome
Totally, that's why we are all doctors, lawyers, CEOs and non of us pick up trash, flip burgers, and wipe ass for a living. I really doubt that the people who make games make them for the sole reason of getting a paycheck. They make games because they want to make games. And they are willing to work in a shitty industry to do what they love to do. If they wanted to get a paycheck, I am sure they could use their skills to get paid more and have a more reliable job somewhere else.
I know I cant be a doctor but I will continue to work with sick & old because i love to do it. One could choose health/law/food/entertainment and find something they love, even if its not from "top of the food chain". Peoples need working class more than they need elite.
I know they love to make games, but I dont understand why they have to complain about it....do something else if cons > pros. Same thing with musicians. Take it as a hobby if its too hard. Not saying I am unhappy because we got companies like stardock...I love pc-games.
Sorry about my bad english
I really don't think it's quit as cut and dry as all that. I've heard many wonderful things about Finland, so maybe your perspective is more true than it would be for the rest of us. The rest of us have to work in places that are often flawed to do the work we want to do. I work with people who are disabled, right now I work with adults with mental illness in a hospital (asylum is the old word). I love my work, but find the system in which I am able to work to be very flawed. Are their other places to work with this populations, yes, but jobs are limited, some places don't pay as well or have less benefits. In real life, there are many factors that limit you being able to do what you want to do and how you want to do it.
This place is far from paradise. We got those same problems here. In my last job i worked with elderly (dressed, fed, washed them...etc...and yes, i wiped asses everyday)...didnt get paid too much since I got my degrees in business & trade, not in health care....but i respect that job and i want to become a nurse someday (its weird because i love deathmetal, vikings, warhammer, swords etc etc). Id love to work with mental patients.
Lol after reading this story by Brad in an alternate universe where I was rich (or just not poor) I would go to kickstarter and support each and every game project on offer...
that would be bad, because it doesn't act to weed out crap stuff. thus killing the idea that it stops dev making crap even if there's no market for it
That's a silly statement. If a dev puts out a bad game (cause of course there are NONE of those out there) don't buy it, there won't be a market for it, and the devs will learn and put out a better product or they'll go out of business. This is the beauty of a free market system, it rewards innovation and quality and weeds out stagnation and mediocrity.
This current system of a few huge fish with all the money arbitratily deciding what gets published or not, and trying to create markets for the ones they give the green light to, much more closely resembles a totalitarian (communist, socialist, etc) system than a real free market.
EDIT: having reread your statement I realize you were referring to the idea of blindly throwing money at every kickstarter, which you are correct would promote making games that won't succeed
You know, what I like about Stardock self-publishing is that when I buy their games, most of what I pay goes to them, which means (potentially) more games that I will like in the future.
It's a wonder you stayed in developing games, I'm glad you stuck it through otherwise, we all wouldn't be talking about it now...
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