First off I am new to the forums and the community so Hello Comunity.
Second I have been considering joining multiplayer, right now I just play with a couple of friends against the AI. I was wondering how good do you need to be to enjoy multiplayer(against humans) and how longdo games usually last?
Welcome.
Well, you're going to likely lose your first few games (your team may win but you'll personally probably not do to well, or have your teammates yell at you some of the time) no matter how good you are against the AI, but I'd say you should be able to beat an unfair or at least hard AI 1v1 every time. Extra props if you can do it without starbases.
Game length can very, from a bit more than a half an hour if one team starts losing on all fronts right away to over two hours if neither side can manage to hold the advantage for long. Usually an 1-1.5 hours would be my guess.
Got it, time is the biggest factor,sometimes I dont have that long to comit to a game.Ican usually beat the hard AI unless I really screwup, never played unfair before.
Now if you can beat Viscious without a SB....
I've played against the AI a whole bunch, and while I have no MP experience, I've watched a lot of videos/replays of 5v5's so I have some general idea of how they are played. I can tell you, the two are almost nothing alike. The AI can get you used to the game, you can learn how to colonize fast, but after that, the AI plays very differently. I can beat unfair and cruel pretty consistently (although cruel drags on too much, the AI rebuilds their whole fleet for each planet you take), and yet the strategies used (expand towards them then starbase the front line planet) would utterly fail in MP.
If I were gonna play against the AI for the sake of learning how to play MP here's some things I'd do.
Again, I have not played MP, only seen others do it. These were all 5v5 skilled games, which is sort of a subset of MP (but one very popular on the forums it seems), so if that's what you're looking for I'm sure some regulars can say a lot more about it.
Cerunas you seem to have a good handle on MP from just watching replays.... you should give it a try I expect you'll do pretty well and you seem to have the capacity to learn and improve.
Yeah there are some Tactics which are common in multiplayer because they simply are the most proven.
Here is an basic report of standard skilled game.
Early game- send out 4-5 soucts to find the enemy Quick colonize nearby planets since tax from polplation will form the base of your economy.Spend a large chunk of your income on frigates dont build a second cap until your first one is level 6 is a good noob rule.a fleet of let say 60 to 100 frigates is a strong fleet that will be able to take out the cap of a simliar fleet without suffering major loses is the point where you go to the mid game.mid-game the strength of the early -game fleet is depend on some factor like the number of planets you could colinze ANd how much you where willing to spend on your early fleet.In the early game out numbering the opponent by 2 to 1 would have meant victory for sure. However in the midgame people will have build defenses that will provide ways of winning lost battleses. 3 frigate factory + 2 repair stations will give your fleet an excelent fighting change against a superior opponent. because hey if you can create 30 Corvette's in 20 seconds who needs suprior numbers.Late-gameIs mostly just an game of who has the most bombers.
I'd say you don't have to be at a high level to do ICO. However, be prepared to make your own games with beginner or intermediate in the title. Also, for FFA people usually don't care what your skill level is. I played with the steam group last Friday and that was a laid back fun game with beginner/intermediate skill level. We were all on Mumble as well, so talked about lessons learned at the end of the game.
Yup, best way to find newish players is to make small or medium games, even if you don't advertise it in the title. The hard core pros rarely join such a game.
Vasari Skirantra's also also an acceptable starter.
no
I haven't seen a skirantra lead in a very long time....it is pretty much entirely space eggs now....
Well I still beat noobs with it when I random into Vasari.
I dunno, it seems that if any faction could avoid the colony cap start it is the Vasari, because their colony frigates are actually useful so having more of them isn't an issue, and the Space Egg's colony ability isn't very economical. With titans nano disassembler and gravity warhead are more important, but even then I'd probably rather have a Kortul instead.
Difference between Kortul and Space egg is that a Kortul can be useful late game even at low levels...space egg on the other hand has a very nice lvl 6 ability...
Egg is also better for SB rushing...you can freeze fleeing units and more importantly, colonize planets efficiently...Orky spam is quite common as Vasari, because you can spam Orkies and defend a large amount of territory while minimizing your fleet upkeep...even frontliner Vasari players can build a few key orkies and then send the egg to colonize center, putting them in a much better position...
Migrators also are limited by AM while egg is not so much...helps you rush far flung planets and colonize them so that your SBs build/upgrade faster....
Other Vasari caps just aren't as conducive to that strategy...
Yeah I know that's the theory, but I feel like I colonize faster with a Skirantra. I do get a Jarrasul as a second cap pretty early if I can and send that for more distant planets, so perhaps that's why I don't notice the AM drain very much. Maybe I'm wrong but screw it, if I'm not suicide I'm probably not changing until I get owned by a Jarrasul start because of the Jarrasul.
Better than the Kortul's or Skirantra's, but hardly like missile barrage.
Ironically, TEC leads are more diverse than Vasari leads...
I've seen Mr. Book and HuyMac lead with Skirantra's before - presumably for repair cloud/SB - but that was many moons ago.
I've seen HuyMac lead with 8 skirantras before so....yeah.....
Well I guess that's one way to try and counter maw...
Happens to be an excellent Wail counter too....
and phase missile bombers take care of anything the Advent can field.
This is true, I usually lead with a skinny, unless I'm in an eco position then I may use the egg. I certainly don't lead with 8 of them though lol.
You don't?!
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