Triglav National Park
A somewhat more diverse ground textures mod.
Hello everyone,
Basically this wasn't really meant as a mod, but it somehow came about because the purple empire terrain was, with all respect to the game devs, just ruining the immersion for me. So I went and raided a couple texture sites (kudos to all the brilliant texture makers there) and played with Photoshop a bit, until I was happy with how the land looked...
The way I see the bad guys is that their surroundings would likely be burned, scorched, volcanic, covered with ash and the trees would be withered and greyish-brown. Probably not everyone's preference, but call me a cliché. However after I've changed that, I wasn't entirely content with the grassy mountains for the good guys, and wanted stone mountains instead. And after that most of the other textures I wasn't entirely happy with, kind of followed.
So now I'm relatively satisfied with the way the map looks. It's a bit more contrasted, varied, less flat and monotonous.
If you'd like to use this pack, just putting it into your Mods/Gfx folder should do the trick. Maybe. I dunno.
Rapidshare: http://rapidshare.com/files/1116797509/TNP.zip
Mediafire: http://www.mediafire.com/download.php?rn0p886t06f5puj
This is how it looks now:
http://s9.postimage.org/5fwnufcjh/TNP000.jpg
http://s17.postimage.org/a0mdlabwt/TNP001.jpg
http://s14.postimage.org/7qo73yd4f/TNP002.jpg
http://s10.postimage.org/eon96rvef/TNP003.jpg
http://s7.postimage.org/qji94chax/TNP004.jpg
http://s9.postimage.org/lbq3bgshp/TNP005.jpg
http://s10.postimage.org/snjyj8kon/TNP006.jpg
If you like it, enjoy.The pack is entirely available to use or modify for everyone as you see fit. If you want to recolour it, retexture it, etc, feel free and we can post it here...
Increased resolution and textured trees
After Sratner's initial suggestion to texture the trees a bit too, I've increased the tree texture resolution from 256 to 512 and put some leafy details over them.
Whether the increase in filesize (by nearly 4 times) is worth the barely visible detail in game is up to you...Drop dds files into Mods\Gfx\TNP\Gfx\HKB\Trees
Rapidshare: http://rapidshare.com/files/515279174/TNPTrees.zip
Mediafire: http://www.mediafire.com/download.php?4189mx3c1g6n739
Now trees look somewhat like this:
http://s18.postimage.org/mv8qa0q1j/Trees01.jpg
(The download links may work or not work, depends on what money extraction tactic the download provider is trying to use. Let me know if they again stop working and I'll reupload somewhere else.)
I'll go on record to say I still *VASTLY* prefer this to the "MEGA TEXTURE PACK/My packs mods for LH" mod that was released on the Nexus recently. These textures all fit together quite nicely in terms of graphical style and high quality. They truly elevate the visual quality of the entire game.
I can't say the same for the other mod.
Thanks for the review Victor5 I'll definitely give it a shot.. sounds great
Thanks guys. Much appreciated.
update: I did give it a shot and it looks great love it, thanks
This really is a fantastic mod. Great work.
I just discovered these graphic enhancements. Installed them. Prefer them to vanilla! Thank you!
Elana, how did you install this mod? For me (perhaps because I have another tile graphics update mod still running) some of the tiles are not updated, I.e river beds and waves in the ocean. ..
Auramagma, I'v been lost in Fallout4 the past month and havn't fired up FE:EH in a while. I will go look at my install folders and see what I did to change the tiles. I don't recall, but will check. BRB. Lookes like I took all the mods out after my last playthru (Republician government mod - my fav). Hope the following helps:
folder structure = steam/ ... /fe legendary heroes/SDNXL/mods
mod site url: http://www.nexusmods.com/fallenenchantresslegendaryheroes/mods/top/?
>> BEST location for mods and info on modding successfully. https://forums.elementalgame.com/446461/page/1/#3407832
Yeah, I figured it out, thanks. No rivers or ocean waves there though, still not sure why it is missing, possibly because CoS somewhere override initial terrain xml... Need to look in to it since it looks ok, but could be better...
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