Scenario 1. I want to put a unit in the city queue and then cast call to arms to get the unit immediately. No chance to do so--turn ends.
Scenario 2. I put something in the build queue, think better of it and want to change it. No chance to do so--turn ends.
Scenario 3. I want to queue up a few improvements for a city. No chance to do so--turn ends.
And the worst of all...
Scenario 4. Move my main stack close to a city so I can check its defenses before attacking. No chance to attack--turn ends.
For these reasons, I turned off auto end turn, thus decreasing the number of swear words I utter by over 90 percent. However, with a few tweaks, auto end turn would be most welcome:
1. Don't auto end turn while a unit still has movement left (unless you have indicated you wish to forfeit that movement).
2. Don't auto end turn until the build queue has been closed.
3. I'm not sure how to handle Scenario 1.
Comments?
Turn off auto end turns?
He already did.
so seconded. I'll also have to turn off autoendturn for the reasons you mentioned
Yep, works better the way it's handled in Civ.
Scenario 1:
Units in cities should simply be treated as having movement, except when you push Guard - and that Guard status should be remembered until it is selected again manually.
Just leave Auto-Turn off, a lot of the things that bother me with auto-turn have to do with the idea of auto-turn itself. I never have these problems since I turned it off after my first game . Some times depending on my focus I do things in different order, which might cause a turn end before I'm ready. I don't think the game (or almost any game) is able to correctly identify when the player is 100% completed with his turn.
I can understand why the setting would be present in multiplayer turn based games, to streamline the process and have it move along quicker.
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