Hi All!
Since i like playing both Stormworld and Master's Affliction and I'm tired to do all the copy & paste needed to switch the mod, I'm writing a little mod manager to do the stuff.
Started as hard coded file copy & paste, now is a little more complex and can manage more mod with easy (more o less...).
FE Mod Manager 1.0.4 is out! Now with mod update check!
Online setup will autoupdate
here you can download online setup
here you can download standalone setup (uninstall online version prior to install this)
FE Mod Library page
FE Nexus page
Development status (info about implemented functions e currents TODO)
FE Mod Manager Guide
Mods supporting the Mod Manager
Stormworld
LargeUI
Snaking
Henchwomen
Summonunits (both versions)
Amarain Sacrificial Elementals
River City Bridge
Tent Building Style
Heroes
For the mod developers:Manual for configuration.femm and version.femm
xsd schema used for configuration.femm, FEMM.xsd, can be downloaded here
xml sample can be downloaded here
you can check xml with the xsd file here
when v1.0 is ready i'll try to create a configuration for all the mod released but i need your help for inserting the file in your release (and keep it updated when new mod version are released). THANKS!
Thanks! Inserted on the main topic
Digging the new icon as well!
I still don't understand what I'm supposed to do with this as a modder. What am I missing?
Well, give to end users the possibility to install / unistall mods with no pain....
What I mean is, what am I supposed to do to my mod to make it work?
It took me awhile to figure this out. What you do is the following:
This is for your improved faction color mod
First get your zip file with the mod
save this file
https://dl.dropbox.com/u/8654092/Configuration/Improved%20Faction%20Colors%20v3-13-v3.configuration.femm
as configuration.femm and place it in the root directory of your zip file.
so it has your configuration.femm file and the directories that contain your mod.
You should then be good to go.
For your other mod you may have to edit the configuration file (go ahead and look at my files to give you an idea of how it's done).
Ops! Sorry, too tired to undertand nd a simple question
Ok.
I think I can handle that. It should be in the next version of AA.
Added
Manual for configuration.femm (work in progress)
Manual for modders completed.
Please tell me if it is good or bad (I'm not very good at writing manuals / guides)
Good work.
The XML is easy enough to figure out, however the bit that is confusing (to me anyway) is what to do with the files once you've created them.
You need to put that somewhere in you explanation, or in the OP.
No support yet for Master's Affliction, correct?
mqpiffle, Glazunov1 Look here
Update (v1.0.1 only for online setup; standalone setup when v1.1 is ready) + automatic discovery of FE INSTALL, MODS and MAPS folder + deselect all mods change text on install button to “Uninstall” enjoy!P.S: Delete file "user.config" in folder "\<docuemnt Folder>\<user>\Local Settings\Application Data\FE_ModManager" to test automatic discovery
Looks good. Thanks!
...now we'll just wait for the people who show up and complain about how difficult it is to expand an archive and create a new one of a different type out of its contents. Could take oh, two button presses. Maybe three.
Hi all!
A little info for modders, I think I forgot to tell you that the <item> tag in the <module> section can contains a list of id, comma separated
i.e.:
<Module> <name>Test</name> <description>Test description </description> <item>2,5,8</item>
<Module>
Selecting the module Test, the item defined in FileStructure with id 2, 5 and 8 will be installed
Ciao
Should we use these comma to ensure that required items are installed, or can we leave them off of these items that are already flagged as required?
Well, there is a 'little' design error....
this:
<Module> <name>Test</name> <description>Test description </description> <item>2,5,8</item><Module>
and this:
<item> <id>2</id> <type>MODS</type> <category>Folder</category> <name>Test</name> <destination></destination> <required>0</required> <requirements>5,8</requirements> </item>
do the same thing (from the point of view of the installed files)
If you write a configuration like this, item 5 and 8 will be installed 2 times
Multi installation happen also when an item with required=1 is inserted in a module item or in a item requirements
So, if you define an item as required, this item should not appear in module or other item.
Why mantain this two similar configuration possibility
in this case
<item> <id>2</id> <type>MODS</type> <category>Folder</category> <name>Test</name> <destination></destination> <required>0</required> <requirements></requirements> </item>
the user see one module; the program install 3 item
<Module> <name>Test1</name> <description>Test description </description> <item>2</item><Module>
<Module> <name>Test2</name> <description>Test description </description> <item>5</item><Module>
<item> <id>5</id> <type>MODS</type> <category>Folder</category> <name>Test</name> <destination></destination> <required>0</required> <requirements></requirements> </item>
the user see 2 module, selecting module Test1 also select module Test2 (deselecting Test2 also deselect Test1); the program install item 2,5 and 8
If 8 is not a module, insert it into module item or in item requirements is the same; if both inserted, double installation of that item (not a problem, only a loss of time)!
[edit] In the second case, the user can select and install only Test2
Update!
If you add an image file in jpg format with name "FEMM_image.jpg" on the root of the archive, this image is displayed on the right bottom box (when your mod is selected).
2 questions:
Thanks!
FEMM_image.jpg
Not really something I would find useful. Plus extra files in the archive confuses manual installers.
uhm.. I think you're right...although I liked the idea of having an image to represent the mod
Well, 180 seconds used for this feature, if no one uses it I did not take much..
I built a version for my GinsuKnives mod, but there's one issue -- Ginsu uses the mods/gfx folder for some image files. No matter how I put them there, the entire mod/gfx folder is removed when the mod is uninstalled. Is this an assumed risk?
@rlane48 I believe so...
I've added a new mod for the manager... TentStyle - the new building tent style.
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