I have been attempting to create a spell that will place new resources on the map, such as shards. But I have been unable to get it to work, I have gotten as far as being able to place the art object for the resource on the map with CreateWorldProp, but no farther, it just ends up being a piece of scenery, not a functional resource.
I am wondering if trying to do that is even possible, and if it might be possible, how could it be achieved?
Thank-you for your time.
<GameModifier> <ModType>Map</ModType> <Attribute>CreateResourceHoard</Attribute> <StrVal>Wild_Wildings</StrVal> <Value>1</Value> </GameModifier>
It's tricky that we have to create the hoard and not the building. Tripped me up a while back until I got with the program.
Thanks, managed to get it worked out for most of the resources. Is there a way to do it for elemental shards, or will I have to mod those in for that kind of functionality.
I don't know.
Well if you do manage to find out let me know, thanks again.
what about the quest that spawns an air elemental shard - that would be somehing to look at.
Thank-you, that worked. Strange that I had attempted something similar before, because I thought that game might have a mechanism for creating shards. I guess that I probably did not have everything in the gamemodifier tags correct.
Thanks again Glowing_Ember for alerting me to that quest.
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