For factions i tend to just play the least popular, iam not necessarily new to this game i've owned the orignial and then bought the expansions as they came out and now have the standalone rebellion expansion, but generally only played offline and even then i don't play this game a whole lot like i do other games. I can beat the hard AI pretty easily but struggle with the unfair AI and generally only play 10 player maps just so it has that galaxy "feel" with all the factions. After that i'd appreciate openings with said faction that you think is least popular as i honestly have no idea what i was doing playing online.(first and only game was a 3v3 just today) Anyways appreciate any help!
Advent is generally the least popular, as many people think they are under powered.
Sorry I can't offer any openings for them, I'm sure someone will stop by soon and help you out.
Not just Advent. Advent Loyalists. Advent Rebels are quite powerful.
First thing first is to expand absolutely as fast as possible, probably going for Corvettes and a mothership ASAP, possible with a second colony frigate. So much goes into early expansion its a category on its own, but the one thing the AL have good and useful is rediculous fleet support. The Coronata titan is quite good now, and Suppression Aura on it + Vertigo on the Rapture + Mothership shield regeneration + culture bonuses makes for a fleet that has unrivaled tanking power. Just make sure you destroy titans quickly so they don't unlock their high level AoE damage attacks, the Vasari Loyalists especially as the Maw will ignore your awesome defensive abilities.
In general it depends what you want in a race.
The TEC are all about their economy. Their overarching strategy is that they try to force their enemies into a war of attrition where both sides suffer casualties- but due to their strong economy, they can replace losses far easier then the other factions. One of their most notable units is the Ogrov Torpedo Cruiser- Which is utterly devastating to enemy orbital structures, allowing even very small TEC attack fleets to be a mortal threat to enemy planets(consequently attacking on multiple fronts is a great way to force enemies into said wars of attrition).
The TEC in general have the most "straightforward" abilities & units. Simple effects with obvious archetypal roles are fairly common in their repetoire.
The Advent on the other hand are all about synergy. They have the weakest economy and their capitalships are fragile, but the Advent fleet is generally stronger then the sum of it's parts. This does mean that the Advetn by and large require more knowledge(you need to know all the synergies & combos to utilize them) and Micromanagement(they have a lot of effects which need to be employed optimally and very few of their ship's abilities can be safely left on autocast). That said, The late game Advent fleet is a thing to be feared- famous for being nigh-indestructible with proper Micro.
It's also worth noting that in general, the Advent are probably the most miltant faction. They by far have the worst economy, but they have extremely cost effective early game units(which give them a strong early game military presence), and late game when their fleet synergies come together their fleet is terrifying.
The Vasari are the game's premier late game faction. Their Phase Missile technology is hands down the best weapons tech in the game, and ruins one of the most important parts of the Advent fleet synergy(in general the Vasari vs Advent matchup has long been considered unbalanced as a result). Additionally their ships are in general more powerful, but less cost effective then the other races, which further contributes to their status as a late game race.
But they do have a few very potent tools for surviving the early game. They get access to starbases earlier then any other faction(which combined with their "assault Deployment" tech and the fact the Orkulus can move results in Vasari often using Starbases offensively early game by attempting to build a starbase in orbit of a key enemy planet). Also early game their scouts can capture neutral astroids which gives them an early economic boost.
That said, their economy, while overall stronger then the Advent tends to be a bit dependant on neutral asteroids as they get access to trade ports later then any other faction.
The other major vasari motif is "mobility". They get a ton of tools that give them a huge mobility advantage on the other races- Most notably phase stabilizers, which allows them to under certain circumstances plot phase jumps between systems not linked by phase lines.
Anyway, that's the general info. Of course subfactions add another decision to be made- But in all honesty choosing a race should be your first step.
Advent:
1.Cap + Corvettes (if you want to start with 1 cap then pick the mother ship.. for a second cap for the rebels then pick a discord. for loyalist pick a rapture)
2.then desciples or defense vessels, (depends on whether the enemy builds lrm or flak so scout him)
If he builds both then pick defense vessels alone. Vs the ai just defense vessels microed will kill everything which is usually my choice)
3.then illums and micro them along with defense vessels.
4.titan
5. then just a dozen crusaders with ruthlessness
Thanks guys appreciate the help i definately plan on giving these a try and its a bit nice to have an overview of things.
There are many great features available to you once you register, including:
Sign in or Create Account