Yep they are still ridiculous.
Without fleet supply and a capital ship crew requirement they will continue to be ridiculous, imo.
Be sure to calculate in a nice early feed so that your team can enjoy having the earliest "titan" possible.
Shhhh...don't tell anyone. It's the main reason I love VR so much.
I think that you really need to elongate, a good start, but it really could use a little more content. The fact is that saying 'fucking' every 5 words does not constitute a good forums post. Try again never.
It's about damn time someone posted my favorite picture for forum trolling....
If you think I was really being serious there I think you need to get your head checked. I had fun writing that wall of text, plus it included some useful content in top that, so I can't say I really care for your commentary.
Stop lieing. It wasn't any fun at all if you couldn't squeeze what you wanted to say into smaller paragraphs.
Is that a challenge? I can do just that you know.
Don't even bother Lavo...
Sigh...
I wish the level here on these forums would go back to where it was about one year ago, when people were actually serious. [e digicons]:'([/e]
I might actually do it at some point, as the info could be useful for other modders. Though we'll see, as for me, time is short.
And then came Mecha, and Qu4r, and me.
Well can we fix them so I can play them without everyone whining?
Indeed. OddskiBoddski is occasionally funny.
It amazes me that people on these forums now aspire to be assholes....
Right there with you brother.......
Quite frankly, the trolling on the forums really isn't having much of an effect, good or bad...
People have had serious discussions about OP things (or arguably OP things) like jumping orkies, wail, titans in general...we've even had discussions about the "hidden OPs" like some of the VR techs...
Yet despite all those serious discussions since the first beta came out we still are rehashing the same issues...the game is still sins of a titan, VR are still banned from MP, etc etc etc....
Why should people continue to beat dead horses with worn sticks?? WHY??
Now, trolling on ICO in ways that turn off players, that is bad....but general trolling on the forums isn't hindering anything since there's nothing to hinder...
I don't play Vas much. When they research jumping starbases, does that automatically give all SB phase drives, or just unlock an upgrade each individual one can buy?
If they each have to buy it, then I would agree that they need a supply cost of at least 20 each(Minimum, probably as high as 50) but not if they all get it at once. That would limit the number of SB they could build, which would be a major Vas nerf.
-Twi
Edit: I am okay with them not requiring cap ship slots though. That would just be over-doing it, IMO.
Wow, I didn't know it applied to every starbase..that's so OP.
It should DEF be an upgrade per station.
I was asking if it was a mass upgrade or a per SB upgrade, wasn't clear, sorry.
As soon as the research is completed, every starbase has phase drives
Then I can see why this is a problem. Making it a base-to-base upgrade would be better. (Some people have suggested making it a second tier to phase stabilizers, or whatever it is called that makes your SB a phase stabilizer gate. I think that would be a good plan. Something like:
Prerequisites: Mobile Starbase Research, Phase Stabilizer Arrays
Costs XXXX Credits, XXX Metal, and XXX Crystal plus 20-50 Fleet Supply.
Then make Phase Stabilizer Arrays a pre-requisite for Mobile Starbases. This way it takes a little longer to get them out and costs a lot more to do. It would still be like having a second Titan, but there is actually more incentive to be a little more careful with it since you use 2 upgrade slots to make it mobile. (More than likely, people would be researching the weapon and armor upgrades, so this wouldn't cut into its firepower or surviveability.)
Any modifications y'all wanna make? (Not that I think the devs will actually change it. Perhaps they know something about the game balance we are not seeing? It is their game after all.....)
Phase stabilizers are a prerequisite. The easiest answer to this whole problem is to add an upgrade slot that you have to buy for each SB you want to be able to jump. The added benefit is that you won't be able to have 8 upgrade slots filled with armor/weapons/debris vortex/frontal deflector. In other words, the SB won't be invincible.
hmm yes i bet you were smiling to yourself when you posted this Howthe, starbase whore!
I don't mind the fact that you would enjoy having jumping starbases. I just mind the fact that you will have a never ending production line of them attacking mine and all my allies homeworlds at once using your kosturas. Don't think I don't know your strategy enough to come to this obvious conclusion.
After all, the biggest long term killer in the game is the permanent logistic slot research. so when your starbases are quickly clearing gravity wells of all those lovely trade ports of every opponent in the game your enemies will have no eco and therefore your allies can retreat from fights until they have overwhelming superiority. This equates to a long and boring finish to a game.
Orkulus rush + 10 planet bombers + kostura + 10 overseers + 2-4 ruiners = super cheap for the cost, highly resilient force that can be spammed multiple times to attack all opponents every few minutes. So, with a cheap vasari starbase and support fleet at every one of your teams main worlds jumping to and fro clearing all the trade ports/labs/culture/starbases, what will your team do? If you retreat from the front lines you will likely face a retreating starbase just wasting your fleets time, a starbase that can jump back to a vasari world at ANY time as long as it has an upgraded the phase stabilizer node on it.
This combo is OP even with Howthe's suggestion: 2-3 weapon upgrades, 3-4 health upgrades, 1 phase node upgrade, 1 phase jump upgrade.
You don't even need to have those 10 0verseers in combat, as they could just chill at your HW and the starbase could jump back at any time.
Its the amount that this can be spammed that is OP. after all, Orkulus starbases are still extremely cost effective fleet killers.
Therefore, any nerf should be focused around reducing the AMOUNT of these starbases in the game. This is done via logistics slot requirements (100+) and capital ship crew requirements. Yes capital ship crews, because a jumping orkulus is like a titan.
With these changes, the multiplayer game becomes much more balanced.
With fewer orkulus's running around killing your allies economy the pressure that can be applied on the opposing player team isn't nearly so insane.
Or you could just nerf vasari defensive structures so that phasic trap only traps say 5 fighters/bombers and give advent/TEC a phase node disruptor that prevents vasari fast travel to a target gravity well, along with a specialized capital ship that can infiltrate orkies and kill them from the inside with demo charges.
That would be fun too.
And this is precisely why you can't really expect howthe to go on the forums to try to actually balance the game.
sadly I have to agree.
Some players prefer not to balance the game. They want race they play to be strongest ....
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