The Kol gets a lot of flak but seriously, what does it need to reasonably keep up with the other capitals now that Rebellion is out?
More AM to keep it's abilities going? Higher scaling GRG? Fuzzy dice?
From wiki on "Escape Velocity":
"A rocket moving out of a gravity well does not actually need to attain escape velocity to do so, but could achieve the same result at walking speed with a suitable mode of propulsion and sufficient fuel. Escape velocity only applies to ballistic trajectories."
Specifically under the section titled "Misconception":
"Escape velocity is sometimes misunderstood to be the speed a powered vehicle, such as a rocket, must reach to leave orbit and travel through outer space. The quoted escape velocity is commonly the escape velocity at a planet's surface, but it actually decreases with altitude. It is the speed above which an object will depart on a ballistic trajectory, i.e. in free-fall, and never fall back to the surface nor assume a closed orbit. Such an object is said to "escape" the gravity of the planet.
A vehicle with a propulsion system can continue to gain energy and travel away from the planet, in any direction, at a speed lower than escape velocity so long as it is under propulsion. If the vehicle's speed is below its current escape velocity and the propulsion is removed, the vehicle will assume a closed orbit or fall back to the surface. If its speed is at or above the escape velocity and the propulsion is removed, it has enough kinetic energy to "escape" and will neither orbit nor fall back to the surface."
Do not insult my intelligence and call me uneducated, especially when you yourself are wrong...
I'm not arguing that you could call your -3 armor "incendiary," I just believe that most people would understand it better as the devs did it. It makes the most sense to the majority of people, even though it's totally unrealistic (how many dreams have you had that feel like this). I was suggesting you call your effect "armor piercing" since everyone "knows" armor piercing goes through armor (you saw the flaw with this, but it should still remain, because the name is for the effect, not the effect for the name). Another option could be some sort of "acid matrix" that "degrades the armor" amounts.
Wow, you go on a tirade about how incendiaries as I envision them is completely wrong and unrealistic and shouldn't be implemented...then, you come back and say I should do whatever I think is cool because realism is irrelevant...lovely save of face...
I shall reiterate my legitimate contribution to this thread as well as TEC ideas I've shared elsewhere:
Being "logical" from a lore standpoint is not good rationale for a mechanic. Passive regen disable is not a sufficiently strong debuff to make the Kol a serious threat. Both other battleships can effectively cripple antimatter reserves of other ships, and thus demand that you pay attention to them (which plays into their durability, especially in the case of the Radiance which gains antimatter from being hit). Passive regen disable on the GRG would not be sufficient to do this. The Kol is a brick, the problem is that a brick doesn't do you any good if the enemy can safely ignore it in favor of other targets.
Except you can't ignore that. The regen disable gives the Kol the opportunity to force enemies to play by its terms. In long fights, it will eventually shine, particularly against titans and starbases.
Sel, is there a way to PM? You still insist on misunderstanding, on every point possible. But no one else wants to hear the bickering. If you are interesting in continuing, let me know I am up for it, but this is no longer the place.
I agree passive regen disablement isn't enough for the Kol. However it does sound better then the speed penalty, as TEC like to win battles by attrition and this would help cause the enemy lose an attrition war. But I much prefer "armor piercing." Battleships to my mind should be great at focus fire, specific ship killers in the game (a sort of a VIP killer more then a fleet support). Debuffing some enemy armor seems good. Though we can wait and see what other ideas may be presented.
I wish Radiation Bomb had a greater AoE effect. Flak burst could use either more range or less AM cost, no major change just some different numbers. Meson Bolt I like the way it is.
Edit 1: Didn't think of titans. Someone make a mod and try passive regen disable out?
With regard to the Kol anti-strikecraft weapon suggestion, it's problematic only because it would be a weapon system other battleships/other capital ships do not.
I feel that all capital ships, or at least all battleships, should have point defense weapon banks.
Here's how I think you should buff the Kol:
If you want to give the Kol point defense weapons, I suggest you give them to either all battleships, or to all capital ships (namely: 4 point defense weapon banks for carriers and dreadnoughts, 6 point defense weapon banks for battlecruisers, and 8 point defense weapon banks for battleships).
I believe Volt did similar to this in his mod, gave battleships of all three races some non-ability flak.
I beg to differ...especially if it can affect SB's and Titans which have ridiculous shield, hull, and AM regeneration levels...it is an immensely powerful debuff, I've played with it in mods and whatever ability has it instantly becomes the go to ability on that ship...one key to making it useful is to have a decent duration (longer than the 10s GRG currently has)...
Two ways:
Oh, thank God. You two can take it to PM's so people can finally get back to discussing how to make the Kol not suck.
In RR, I did actually put flak guns on the Radiance and Kortul as well. This thread was about the Kol so I didn't bring it up though.
+1 for GRG disabling passive regeneration.
It plays into the TEC strategy very well, is a powerful debuff that could finally give the Kol an anti-matter removal ability in line with the Radiance or Kortul (ableit with a longer period of time needed to take effect, again playing into the Kol's strengths) and would make a Kol a good choice for dealing with titans/capital ships similar to the Advent/Vasari battleships.
As for Adaptive Forcefield, making it passive seems the best option, as it would reduce the anti-matter issues that the Kol currently has and make it less of an inferior choice compared to Flak Burst or GRG, which have utility that doesn't rely on the enemy attacking the Kol first.
I love passive Adaptive Forcefield idea. Especially with extra res against phase missiles. Let's make another Corsev.
Then make Vasari invulnerable to red button as a race perk.
90% of posts in this thread are sheer idiocy.
90% of the posts in this thread are two guys quibbling with each other and both claiming to be more logical and knowledgeable.
Didn't read those. Was referring to balance ones.
Video game military/physics experts make me puke.
With great power comes great madness. Might have been the other way around, though...
Multiply that by a few hundred and you have Congress. Maybe we should just add an ability to the Kol that spawns a Congressman on the target ship.
Perhaps two congressmen? That way they could argue.
And then the ship would promptly explode into clouds of lies, damn lies, and pseudo-logic. Plus accusations of marital infidelity.
I thought that's what Armistice was..
Nah armistice is the out of shape people trying to catch their breath. The congressmen don't catch their breath they exhale it in torrents of hot air, which superheats the metal and overwhelms the sensors on the target ship.
In my defense, I nerfed AFF when I made the change in RR. Also note that in RR, I nerfed the Corsev.
"Kol" is synonymous with "trolling" in the language of Ket.
Mecha, Sanchezz, Greg, or any other MP player, what would you like the change to be? (And mecha, please don't troll.)
Yes, if you need troll, create a separate thread called "What does the troll need to dish out more scorn?"
Smurfing...
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