I must say that the Ragnarov is a bit more powerfull then any other titan (just counting base stats)
Here are a list up of the Titan stats
90
Just by comparing those stats u can see that it has a significant advantage in dmg output.
Sure it might have weaker hull / Shields but since it will take out most capital ships (no mather the level)
in 2-4 rounds if its main weapons (about 20-40sec).
So it takes much less dmg in the long run.
For example i played SP earlier today and had a TEC Loyalist Fleet of 4 capital ships 1 level 4 Ankylon Titan and 14-18 frigate/corvette sized ships.
That fleet came up againt a Tec Rebell force of a level 4 Ragnarov and 5-6 Cruisers and frigates.
my Fleet was a good part larger and ontop of that i had a upgraded starbase also fireing in.
So i was thinking that it should not be too hard... but boy was i wrong.
In the first 20 sec i loose my level 7 Dunov Battlecruiser to the ragnarov and my level 5 Kol joins it 30 sec later.
After that i pull back my last 2 capital ships not wanting to loose them too (a level 6 Akkan Battlecruiser and a level 4 Sova Carrier) the time it takes for them to get out of range my Akkan is down to 12% hp and is taken out soon after by the ragnarovs bomber squadron.
So in just a small while i have lost 3 of my 4 capital ships and 2 of those ive had from the start of the game.
I manage to kill off his smaller ships but looses most of my own in the process and after that the fight ends up being the Ragnarov vs my Titan my Starbase and bomber squadrons from my sova.
The Ragnarov finally goes down but not before taking the Starbase with it and damaging my Titan.
I was Amazed and angry... 1 single titan (that costs just the same as all the others) should not be able to do THAT much dmg atleast not when comming up against an enemy fleet also using a Titan.
Against any other titan in the same setup i would have had a safe enough win with no more then 1-2 capitals lost max.
You sir, Are not taking into account damage banks. Your entire post is invalid.
also, check to make sure you are on 1.03... rag just got a nerf.
ALso. you are playing single player.
You did not play the dont feed the titan game very well.
and your fleet is incredibly, incredibly capital ship heavy. You should not have 350 supply in caps and less than 100 in frigs. Your capitals will level up incredibly slowly with those ratios...
Actually, in total base damage it's not the highest. The Ragnarov does the highest to a single target, but other titans can fire at more targets at once, and this extra damage is not reflected in the infocards.
The TEC big gun got nerfed enough. NO MORE!
besides. this titan is designed to beat all other titans in a 1v1. else id call BS.
Really I think it beats any other titan both 1 v 1 and against fleets in raw fighting power. But it does so at the lack of any sort of fleet support what so ever. All the other titan have some sort of fleet support or Axillary combat abilities (deploy phase stabilizers). That's both the Ragnarov's strength and weakness. It will blow a hole in anything you point it at, but it contributes nothing to synergies or any strategic value.
I do agree this titan very very powerful but am kind of on the fence. I had a fleet in battle against this titan and a small support fleet. I lost a total of 4 capital ships and 1 more heavily damaged that jumped out. I was playing as the advent and i know they can be quite frail but I had the eradica several radiance battleships at least 4 carriers and 1 of each of their other caps. Also serveral of the guardian repair ships and at several light carriers. I had a total of 80 SC at least 50 of those bombers. Now the advent bomber drones are some of my favorite sc and especially since the advent can field more craft then the other two races. Now all my caps titan and bomber squadrons would focus firing on the ragnarov, he had a small support fleet with him about 5-10 kodiaks some hoshikos and some light carriers and one other cap the marza. Now in about 3 min of tough fighting 3 carriers down and 1 radiance, I know idiot for not pulling my carriers out of the main fight. I was just asking for it but hey it woulda been three other caps then. and 1 radiance battleships with literally 100 hp left that jumped out. Now he did lose some cruisers and light cruisers pero very few til i brought down the ragnarov but it tooks a total of 5 min after the fight began for the ragnarov to go down. so in the 1st 3 min 4 caps gone and 1 severely damaged, and my titan had lost its shields and took moderate damage before it went down. Once gone i sent the remainders of the fleet running but it was just so powerful. In my current game its me as the advent rebels versus two TEC Loyalists and 2 Rebels and i am friends with the loyalists and enemy of the rebelsand have to deal with two ragnarovs on two different fronts this titan is truly powerful!!
Wait wait wait... hold up a second there.
You're trying to tell me that the giant 20 kilometer long space rail gun, the single largest weapon in the entire game, that fires shells bigger than yo mama at extremely high velocities and extremely long ranges deals too much damage?
how is my post invalid for not counting that (not that i know what it is)
Did u read the first line?
"I must say that the Ragnarov is a bit more powerfull then any other titan (just counting base stats)"
And also im new to the game so im sure i dont play it in the best way but i just did not think that 1 titan should be so superior to the rest im sorry if u guys thought i was wrong...
but my problem with the Ragnarov is that it just kills to quickly.
It takes down capital ships that i have had since the start of the game in 10-20 sec before i can do anything at all about it.
no it's been nerfed enough... no fleet support abilities really shows late game.
Ive come off second best from an engagement between my ragnarov + 4 lvl 10 dunovs + fleet against an ankylon a few lvls lower than my rag with its fleet.
TEC rebels seem quite limited late game and have very little fleet synergy.
Raw destructive power only goes so far
OP doesnt take into account abilities and more....
Also the ragnarov's abilities can be shut down very easily.
"(just counting base stats)" LOL in other words.... that aircraft carrier has no guns and due to that it is shit (same logic is fail logic)
To beat it to death: Have a look at the base stats of a flak frigate. Build 100 of them and watch them being laughed at, being destroyed or just outright ignored by anything else. Just a thought...
Yes it will. Flip side, it will do nothing for the rest of your fleet. Something all the other titans (especially the Advent) do in spades. Think of it as a Samurai Warrior. 1v1 it will kill anything. Meanwhile the Ankylon is like a Wall. Its abilities does well in protecting your fleet making it last longer. Just don't ask it to kill anything.
mmm, more likely they will be raping basicly everything not a titan. Expecially if you picked caps to synergize well with em, and you did your research right. Flacks are incredibly fleet-supply effective, if expensive.
Death by a 1,000 BBs.
I meant a flak-only fleet, so no synergies there. Other than that: Any lame comparison out there would outrun mine so effortlessly that it wouldn't even be funny, so yeah, dumb post 0
To the OP: Taking only numbers in a ships stat overview to compare actual damage output or even usefulness is a fruitless endeavour, as pointed out multiple times by others above. Since firing arcs, targets per bank, range and effectiveness against certain armor classes are not included most of the values are a mere guideline. Guideline as in "is able to shoot at stuff / is not able to shoot at stuff".
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