Today I have talked with Quar. He said that Rebellion team (SD?IC? I dont know anymore) is composed of morons incapable of balancing the game. I opposed, saying that I have faith in them and after I red "Known Issues" I'm pretty certain that patching can't go in bad direction. Or can it?
Let's go through most glaring issues:
Corvettes- still totally OP. Enough had been said already. I'm sick of repeating how unbalanced they are.
SB mobilization- moved to T8. LOL. Just LOL. Seriously? That's the fix? Tech that lets you have 999 offensive starbases roaming the map for 0 supply cost? Eco player can dominate whole game by spamming them and sending to enemy HWs. This tech can't be balanced in it's current state. Half-assed fix is making it very unaccesible at t8+lots of prereqs, but what's the point.
REAL FIX: MAKE MOBILE SBs ABLE TO JUMP ONLY TO FRIENDLY GRAV WEELS. REQ: T6-8, NO PREREQ.
Fairly accessible, useful mid-late game. Great defensive upgrade. Still pretty useful in offensive.
Strip to the Core: From what I hear it's barely changed, haven't had time to test it myself.
Bottom line: Balance is horrible. Personally, I find game unplayable. Corvettes ruin early game, SB mobilization and STTC mid/late game.
I love this game, I have played it for 2 year and won't give up on it so easily, but if balance will not improve, I'm out of here. YES, it's that bad.
PS: Had a few games and saw no MDs, statbility seems to be much better. But it's pretty early to say.
Version 1.02 will contain a number of balance changes that we're still working on.
And when can we expect that version? Do those changes affect Vasari Loyalists? They are my fav faction and frankly, i have not played the game for last 2 -3 weeks in anticipation of some "major" changes to them (based on the community outcry how OP they are), only to find today out, that basically nothing has been changed....
Just say that SB mobilization is getting revamped...
It was fun during the downtime, but continuing to post stuff like that now is just making you look whiny.
I disagree on the jump to enemy wells. Honestly vasari need it without an anti-module cruiser. Maybe they should limit the number of mobilizable starbases to 3 to 5.
They affect all factions to some degree.
Your frustration? Understandable. Your ranting? Unhelpful. If the devs had pushed back the release date to make more thorough fixes then everyone would complain. They meet their deadline, but dont fix everything, and people complain. Most likely now that the official release is out it will get patched like mad. But lets walk down your rant real quick.
Talked with Quar: no purpose here, you're ranting but attributing your rant to someone else. Blame sidestepped? No, not really.
Corvettes: Powerful, perhaps too powerful for the early game. Too spammable. Wildly OP? No. Even a bunch of lrms can put a serious dent in a swarm of corvettes, not to mention what static defences can do.
T8 jumping SBs: Not the fix I would have made but it was the most logical and the most direct. It's a lot harder to get to now and rushing like mad to it is no longer really doable. Making the jump possible only to friendly grav wells is useless. The SB itself needs a nerf if its going to be jump-capable, T8 tech with prereqs seems fine for now.
Strip to the Core: Not the problem. Very powerful tech, yes. The problem is in how quickly it can be obtained with the Shipboard Labs tech. My preference would be that this tech requires a Titan to be built (but is NOT an ability of the titan). If that isn't feasible, at least change Shipboard Labs. Maybe make each capital provide one of a different lab type. IE the three support caps provide civilian labs and the 3 combat caps provide weapon labs. Or something.
Bottom line: No. Balance is imperfect, it is not SHIT. This uptick in troll troll troll lately needs to stop. It's totally unhelpful. I'd love if the devs would chime in more and let us know what they think of our suggestions and what they plan to implement but its their damn game.
oh snap
I'm not whining, I'm raging. Does it take 1 month to move tech from t5 to t8? Does it hurt to make temporary adjustment to corvettes?
Early game is ruined by corvettes, mid-late game by SB mobilization and STTC. I have lost all will to play.
I have played 90% Vasari for 2 years. I'm nearly Vasa fanboy, and I'm saying it's ridiculously OP. Vasa didn't need it in Diplo and doesn't need it now. It's game breaking tech.
I agree with mecha balance is not much changed
SB Mobilization
Problems:
Solution:(as I see it is to somehow designate which SB is mobile and)
My favourite fix would be something in between all that is mentioned above.
Striped to the core:
Solution:
I am still thinking what could be done in this case.
Problem is that yes you can get it very early in the game. Therefore you can max your fleet (2000 fleet points) 35-45 minutes into the game. But once you are denied to strip any more planets Vasari Loyalists have trouble to get to resources to be able to replenish their forces.
Now, THIS is real trolling.
I disagree about only allowing SBs to jump to friendly grav wells would make the tech useless. That's like saying TL being able to build two SBs in a gravwell is useless. It would be the best way to balance it and it makes sense lore-wise. Otherwise, VR essentially get an extra titan on the offensive that 0 fleet supply.
But yeah, no need to rant and post in all caps and such.
Didn't they say that corvettes had been internally balanced in the balance issues thread? What changed?
Well said. Regarding Stripped to the Core NOT the titans ability, my preference would be exact opposite i can live without Desperation, passive skill is boring anyway...
I think unfortunate choice of Mecha-Lenin´s words could be prevented by releasing the information about upcoming 1.02 patch sooner, there was no indication there is still work to be done...
They made band-aid changes in the right direction. I "Feel" that the strip the core is changed to give less resources.
Honestly, the amount of work I put in at my company when we're 1month away from migrating the entire workforce to a new software suite is so rough I barely have time for my regular duties.
I can't imagine game design can be that much different. They made steps in the direction, and now that the games launch, and the REAL issues (desync, minidumps) are handled, now they can focus on the balance.
We went through what, 34 patches in diplomacy (1.34 right?) I'm sure it won't kill us to go through a few for Reb. Just saying
@OP Is that all you can do? Complain in an abrasive manner about issues that are not really serious issues? Why not take the time to present your case in a more neutral tone that makes people go "gee maybe he does have some valid points." Instead of tuning you out. Seriously its getting old now.
How about complimenting the devs on a job well done for once? Or what a great game they have already? Yes there are "issues" but stardock have a great track record in trying to fix things.
OT I seriously hope stripped to the core has not been nerfed, otherwise its simply better just to keep the planets IMO.
And I'm not disputing that. Balance definitely needs work, and that yet again nothing was done to the Deliverance Engine annoys me quite a lot. But there's a way to go about talking about it, and starting a post with "I was talking to some guy who said the devs are morons" isn't it.
What he was actually saying that he still believes that devs can fix imbalances but recently he is struggling to keep faith up.
My post contains valid criticism. I pick form in which I want to deliver it. It is not your concern.
I'm very, very sorry to be rude, but I'd like to point out that if you believe that these issues are not serious, you are a noob. Again, I didn't mean to offend, please don't take it personally!
Its simply because I don't care, I don't let these things detract from my gaming experince. Maybe they suck for hyper competitive people but if you just want to take it easy and have fun this game is excellent.
Dent. Not "lrms pwnzorz corvettes", not "lrms roflstomp corvettes into pretty little pieces". My point was that corvettes are not the all powerful early game monsters you make them out to be. Dont try to distract from your own pointless and obvious trolling by calling me a troll.
Exactly.
I am not trolling. Corvettes counter LRF HARD. Really hard. LF can put "dent" in LRF. Everything can put "dent" in everything.
Umm.. Your second quote says Yarlen yet it was Tankbuster that said that, not Yarlen.
Too complex IMO. Besides, it's still pretty OP late game. You are essentially giving VR 5(?) titan slots.
Forum is bugged.
Two other things that seriously need improvement: Nano Leech and Enduring Will
Nano Leech is something I was very surprised to see unchanged - one would think an ability that makes most of the ships in the game worse than useless would be obviously OP, but it seems that a few numbers might help. Level 4 nano-leech gives 20 HP/s per ship. 67% shield mitigation increases this to an effective 60 HP/s per ship. 15 armor (research+armor ability) increases this to an effective 150 HP/s (and at full research+abilities, the Kultorask would be getting even more). Add in gravity pulse immobilizing subcapitals for 1/3 of the time, and any subcapital couldn't even come close to making up for the healing it's providing simply by existing in Nano-Leech range.
Even capital ships can't overcome these values with straight DPS - the only meaningful things they have are a few abilities like Disruptive Strikes. Mass bombers provides a chance - but if the Kultorask gets anything into nano-leech range at all, it will soon regenerate back to full anyway. And it never stops - the AM drain insures that it can keep firing off its abilities indefinitely.
My suggestion? Remove or greatly reduce the AM drain so the Kultorask actually needs to worry about running out of energy.
Then there's Unyielding will. People have enumerated many issues with the ability, but I think that the fundamental problem is that your opponent gets to decide when they kill your titan, and you don't. Sure, in theory being able to take of 3+ capitals and their supporting fleet with your titan's death throes is good, but in practice your foe won't finish it off with a bombing run until their fleet is disengaged and heading in the other direction. Considering how expensive your titan is, it's not worth exposing it to death just to hope that your opponent screws up and makes it worthwhile.
The deterrent value may seem like something, but consider - if your enemy has the means to finish off your titan at reasonable cost in a direct engagement, they probably have the means to bring it near death, then retreat and finish it with bombers. Otherwise, they'll focus on other targets either way, so the ability means nothing.
People have suggested making it scale based on how low your HP is, or require low HP to cast - both work - and both give control of the ability to you, rather than your opponent. This is important, because as long as your opponent controls when the ability comes into play, they will make sure it is the least opportune possible moment for you.
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