the ability to choose starting points for each player on the map (like every other rts out)the ability to turn mines off in the game options (i hate them)the ability to give a planet or ships etc to my ally a replace ship option (if I go into battle and 20 of my ships are destroyed my factories will automatically rebuild them. So I dont have to work out what ships I have lost and rebuild them)horse armour for space ponies
The first two points I would love to see implemented, the third one would be useful in multiplayer only, because the AI wouldn't be able to handle such a feature. The automatic build queue option has been requested several times, we probably won't see something like this until Sins 2 arrives, assuming it ever does.
The fourth is a must.
The ability to give a ship to one's ally should definitely be implemented, perhaps framed as a "lend-lease" type deal. So long as the two parties are allied, the ships would be under the assigned ally's control. The leaser might be down the ships and resources, but it could be quite the stab in the back later on. Might have to have limits though, both in what kinds of ships could be gifted and how many.
Planetary gifting has... well, let me put it this way: Way back when I was playing Medieval: Total War 2, I HATED the region gifting system. The AI would always request you give up territory and always refuse your own demands, even if the AI was on the verge of defeat. A quid pro quo mindset must be impressed upon the AI before they would ever be allowed to make demands or have it demanded from them. It should also be made possible for a player to establish their own territorial claims on planets in a diplomatic sense, a "dibs" system if you will. Obviously it doesn't mean shit until you colonize it outright, but there is still the diplomatic squabbling to consider. I was just playing a game where an Allied AI did settled a world I was just about to send a colony ship to, but going to war just over that would have been seen as a stab in the back, not a logical response to expanding into my sphere of influence. Some diplomatic dialogue and haggling might have defused the situation or lead to a limited war. And that limited war could easily be placed into the game with a sort of mini-"King of the Hill" type game. Whoever holds on to the planet for a set period of time would get the planet and the war would be over right then and there. The war should not go on for the rest of the game just because I felt my ally was overstepping a little.
And the replace ship option would be absolutely fantastic. You could work it out in a menu like so:
1/1 Capital Ship [add] [unassign]
20/20 Light Frigates [add] [unassign]
4/5 Carriers [replace losses] [accept losses] [add] [unassign]
4/20 Missile Frigates [replace losses] [accept losses] [add] [unassign]
You could access this menu in the fleet management section, allowing you to manage your fleet's forces on the fly. The [add] button would apply to an unassigned ship in the gravity well, the [unassign] button has them leave the fleet, the [replace losses] automatically places build orders as resources permit, and the [accept losses] decreases the maximum ship slots in the fleet to whatever is currently there.
Beats the shit out of creating fleets by drag and click, I'll say.
No objection to the other items but I definitely agree on both counts here. This is one of those items from the "But Homeworld had it!" grab bag that just ended up making the game worse in my mind, especially in the single-player field.
Actually it was a heavily requested fan item. I remember swarms of threads calling for mines.
Yeah, I remember that too. And moons. And corvettes...
It's nice that Stardock/Ironclad gives an ear to genre fans but that's a group that doesn't always give much thought to how these ideas will affect gameplay.
Regardless of what I think of the original implementation, sticking with the topic, it would still be nice to be able to turn them off.
Personally, I feel that mines are quite well used in the pirate bases.
another requestArtifacts should be shared by this I mean if I get one my ally should get it to and vice versa
Somewhat related to your fourth point, I'd love to see an autofill option for strike craft - all fighter, all bomber, or some sort of ratio. Building and upgrading loads of starbases at once becomes tedious when you have to go back to them all five minutes later and fill them with strike craft.
I'd also kill to see a "templates" feature for new planets and starbases... but that's something else entirely.
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