Just wondering if anyone has made / found a complete list of techs (unique to each subfaction) as the faction selection menu does not detail all of the techs specific to that subfaction (e.g the wave cannons for VL and the armor and shielding for VR) and my memory is not the best..
Thanks
TEC Loyalists:
Military:
Shriken Corvette - "Disable Engines" Max Speed -25% / Max Acceleration -25% / Turn Rate -25%
Ankylon Titan - 5400 Hull/2250 Shields/275 AM/11 Armor /2 Squadrons
Disruption Matrix/Furious Defense/Group Shield/Inspire and Impair
Novalith Deregulation - Novalith Cannon Cost Decrease 25% / Tactical Slot Cost -3
Defense:
Militia Weaponry - Damage Increase to ALL Structures / Ships in friendly gravity well+ 15% (Level 1) -> 30% (Level 2)
Militia Armor - Armor Increase to ALL Structures / Ships in friendly gravity well +2.0 (Level 1) -> +4.0 (Level 2)
Hardened Defenses - All Defensive Structures + 2.0 Armor / 30% Hull
Compartmentalization- Starbase Upgrade Cost -20%
Twin Fortresses- Two starbases in friendly gravity wells
Civilian:
Counter-Deployment - +50% build rate for ships when an enemy ship is in your gravity well
Battlefield Promotions - +5% XP boost (Level 1) -> +10% (Level 2) when fighting in friendly territory
Diplomacy:
War Measures Act - Tax income increases +25% while an enemy ship is in your gravity well
TEC Rebels:
Stilat Corvette - "Cripple Defenses" +5% Damage Taken
Ragnarov Titan - 4530 Hull/1815 Shields/275 AM/8 Armor/ 2 Squadrons
Scattershot/Snipe/Explosive Shot/ Overcharge
Warhead Splintering- +5% Missle Damage (Level 1) +10% (Level 2)
Refined Emitters - +5% Laser Damage (Level 1) +10% (Level 2)
High Order Explosives - +5% Autocannon Damage (Level 1) +10% (Level 2)
None - : (
Pillaged War Chest - +1 credit per point of planet bombing damage done to an enemy planet
Savage Thrill - +15% damage + Rate of Fire to all units / structures during planet bombing to an enemy planet
Truce Amongst Rogues - All Neutral / Pirate Factions are now considered (Peace Treaty)
Extreme Xenophobia - +20% Culture Resistance
Pirate Mercenaries - Call a group of pirates from your Broadcast Towers
Liberated Resistance - Rebel Forces sporadically come to your homeworld (Capital)
Advent Loyalists:
Hostility:
Acolyte Corvette - "Disable Targeting" -5% chance to Hit
Coronata Titan - 3622 Hull/2805 Shields/320 AM/8 Armor/3 Squadrons
Subjugation/Supression Aura/Unity Mass/Repossesion
Mine Control - Carrier Cruisers can "steal" mines from enemy/neutral gravity wells
Ancient Retribution - +10% Damage / +5% Weapons Range / +2% Shield Mitigation To all military units
Security:
Cowards Submission - 5% chance units retreating from one of your worlds is "stolen" (Frigates / Cruisers)
Harmony:
Confluence of the Unity - Culture spread rate increases +25% (Level 1) +50% (Level 2)
Acclimatization of Will - Enemy Allegiance loss increases +25% (Level 1) +50% (Level 2)
Planet for a Planet - When one of your planets is destroyed all units receive a buff to damage / range
Global Unity - Culture emits from all of your planets even without a broadcast center +2.5 (Level 1) +5 (Level 2)
Fury of the Unity - Damage bonus in culture + 5%
Understanding:
Assimilated Populace - Planets taken from enemies gives the ships in the gravity well a buff, and the planet increased population growth
Advent Rebels:
Vespa Corvette - "Energy Disruption" - 10% Weapon Cooldown / -10% AM regen
Eradica Titan - 3564 Hull/2835 Shields/320 AM/10 Armor/3 Squadrons
Purification/Chastic Burst/Strength of the Fallen/Unyielding Will
Cleanse and Renew - AM is restored after destroying an enemy planet
Protection of the Unity - +33% shield regen in culture (Level 1) +66% (Level 2) +100% (Level 3)
Expulsion - Tax increases when the last enemy( friendly too?) ship leaves or is destroyed in a gravity well
Return of the Fallen - A ship is respawned at your capital when destroyed 5% (Level 1) 10% (Level 2) (Frigates / Cruisers)
Reanimation - A destroyed enemy ship is created for a time 5% chance "300 seconds" (Level 1) 10% chance "600 seconds" (Level 2)
Mass Communion - -40% cost of Temples of Communion
Recharge Shields - Antimatter recharger tower now restores shields too
Wail of the Sacrificed - A planets entire population is sacrificed dealing damage too all connecting gravity wells (Planet is lost without a starbase protecting the loss through bombardment)
None -
Vasari Loyalists:
Warfare:
Vorastra Titan - 4802 Hull/2567 Shields/285 AM/ 9 Armor/2 Squadrons
Micro-Phase Jump/Desperation/Spawn Phase Stabilizer/The Maw
Tosurak Corvette - "Disable Repair" -10% Hull Regen
Regenerative Hulls - Hull Regen +50% (Level 1) +100% (Level 2)
Energetic Pulse Charging - Pulse Damage Increases +10% (Level 1) +20% (Level 2)
Accel. Wave Cannons - Wave Damage Increases +20% (Level 1) +40% (Level 2)
Fortification:
Empire:
Civilian Evacuations - Capital Ships give 3.5 credits of Tax Income
Mobile Rulership - Your Titan acts as a second Capital
Shipboard Labs - Capital ships increase Military / Civilian labs +1 (Level 1) +2 (Level 2)
Stripped to the Core - A Planet is scuttled for Credits/Metal/Crystal (All structures destroyed) (Full size planets become dead asteroids, asteroids become empty space)
Jump Stabilization - Starbase jump debuff on ships is -50%
Manipulation:
Solitary Path - +75 Fleet Supply if only allied to another Vasari Loyalist
Vasari Rebels:
Kultorask Titan - 4597 Hull/2438 Shields/285 AM/9 Armor/2 Squadrons
Nano Leech/ Nano Remit/ Gravity Pulse/Dissever
Sulsurak Corvette - "Disable Shield Emitters" - 10% shield regen
Phasic Strike - When you phase jump to a gravity well you get a temporary dmg buff
Bidirectional Jamming - Phase Inhibitors temporarily increase the charge rate of ships attempting to jump towards the gravity well +5000% charge up
Shared Shield Tech - +15% shields / +15% shield regen / +2% shield mitigation
Advanced NME Warheads - Increase Phase Missle damage +10% (Level 1) +20% (Level 2)
Armor Restoration - Armor +5.0 / Hull +25% All ships / structures
Starbase Mobilization - Starbases can phase jump (LoL)
All for One - +10% damage for each allied race in your gravity well
Shared Network - Allies can use you phase stabilizers
Friendly Jump Telemetry - AM cost of jumping to allied wells -100%
That took A LOT of time
nice
I can add what the techs do as well if you need it. Otherwise if you were looking for specific techs just to recall which faction was which mission accomplished.
Yeah if you could that would be awesome
Seconded!
There you go classy gentlemen.
Scudhawk, Nice Job. Worthy of being pinned. I would say repost it ('create post'), and keep it updated, as a reference source.
TEC Loyalists:... Shriken Corvette - "Disable Engines" Max Speed -25% / Max Acceleration -25% / Turn Rate -25%TEC Rebels:......... Stilat Corvette - "Cripple Defenses" +5% Damage TakenAdvent Loyalists: Acolyte Corvette - "Disable Targeting" -5% chance to HitAdvent Rebels:.... Vespa Corvette - "Energy Disruption" - 10% Weapon CD / -10% AM regenVasari Loyalists: Tosurak Corvette - "Disable Repair" -10% Hull RegenVasari Rebels:.. Sulsurak Corvette - "Disable Shield Emitters" - 10% shield regen
I just rearranged the above for comparison purposes.
Thanks for the effort!
Now it's very clear, that the diplomatic techs are inclined to be forgotten.
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