When I first saw the picture of the Ragnarov on the orange background with the word "REBELLION" sprawled out on the side, I thought it a dream come true. My favorite game had spawned a sequel, or so I thought.After awhile I learned it was a "stand-alone expansion." This "expansion" came with a hefty tag though: $40. So, having faith in the company that did amazing work with mini-expansions that were $10, I plunked down my coin and said "Bring it on!"As the weeks turned into months, the information slowly began to come together: Titans, a new capital ship, and corvettes, three all new factions, all new tech trees (implied for the factions). All was well and good, I could live without screenshots or videos or interviews from the devs because they were hard at work on all the new content that would be provided.When the beta came out, I loved every minute of it, even with the balance issues that (inevitably) came up. As new patches were released, however, my excitement dwindled.The thing that has disappointed me most was hearing "3 new factions!" "All new tech trees!" "New UI." The way it was pitched to the public was a totally new way of going at things: the Loyalists being traditionalists and the Rebels being more radical and cutting-edge. The bottom line was that they both would have enough new tech to deal with the splintering factions in addition to the other races."Twin Fortresses" alone does not a new tech tree make.A nearly-identical set of tech trees does not a new faction make.A light-green tint to the Advent HUD does not a New UI make.Granted, I did buy this back right when the first teasing shot of the "Ragnarov" came out: perhaps it is my mistake for putting so much behind this franchise and the devs. But as back-and-forth as the "Diplomacy" mini-expansion ended up being, it added more game-changing bang-for-the-buck than Rebellion has.Seems like I am getting shorthanded in the end: corvettes, titans. Woot. Knock off about $15 from the Rebellion price and quit hyping it as the "almost sequel."Note: I'm not mad, just disappointed.
For people who already own the Diplomacy expansion, I still think $30 is a little steep. IMHO, the primary reason for purchasing Rebellion is online multiplayer PvP. Most of the PvP action ("the real Sins game") has moved to Rebellion and hopefully hundreds of people will play it in online multiplayer at any given time once the game has been officially released. Otherwise, if I only played it in single player against the silly AI, I'd probably just enjoy the numerous mods for Diplomacy instead.
Methinks they will be spending all their energy on Sins of a Dark Age for quite a while, especially if its successful. Could be years until they feel like starting to make Sins 2. [/quote]
oohh shoot i knew it! thats probably true but i think stardock them selves are mainly handling rebellion and ironclad is off doing the dark age thing.. and soase is # 1 game that stardock/ironclad has to offer so it would make sense to continue to develop it further only when? i say by 2014 we are going to hear first rumors of sins2- maybe some concept art do u guys agree?
I didnt really get caught in the hype, rebellion is pretty much what I expected it to be; titans and subfactions. fuck yea titans and subfactions. And compared to other games with subfactions this isnt such a bad deal, unique titans and game altering researches is pretty hefty for just a subfaction. I'd like to say this again SUBFACTION I dont recall stardock calling them factions, only subfactions. Its not their fault you cant tell the diffrence .
Angry faces asside, this expansion basically added what I was missing in SOASE, I never really tried mods because unlike any elder scrolls game I've played, SOASE isnt unplayable without them. And there wasnt anything I was really missing (if there is a battlefleet gothic total conversion mod let me know).
oh and by the way you forgot 10 -> 14 ability slots on capitalships. Meaning you can actually spec them towards things, Instead of being stuck with 3/3/3/1. Another big plus for me.
EDIT: The only disapointing bit sofar is that you cant tell subfactions apart from the exterior of ships asside from the obvious titans. But if the game is really made by a 10 man(or woman) team, then I cant blame them. Reskinning almost every ship ingame would be an atrocious amount of work. It's definitely on my do want list though, even if its only capitals, or ships/buildings affected specifically by faction based researches.
For 30-40 bucks a pop on top of the 50-60 people spent to originally buy SoSE, Entrenchment, and Diplo.....alot of work would have been expected.
When I bought Starcraft Wings of Liberty, it looked nothing like Starcraft or Broodwar. I know Rebellion isnt SoSE 2 but they are charging people as if it was.
Excuse me for not being satisfied with a copy paste job from the previous game. Having built-in new planet types and other additions to break up the grating similarities to Trinity would be really nice and simple to do. Then I don't have to hunt unsuccessfully for someone with the same mod files to play a game with.
Replacing ships with successors gives the option to introduce new strategy by allowing the properties of the new ships to differ from the old ships. Every race and faction in SOASE is basically a reskin of the other. They all have light frigates with nearly identical properties. They all have heavy cruisers that behave basically the same way. They have the same ship classes and types. They play roughly similar. The only thing that significantly differentiates each race and faction is abilities. There is no such thing as a Zerg rush in Sins nor is there a GDI behemoth. Introducing successors with different strengths and weaknesses allows for races and factions to be better differentiated. It allows the developers to correct what I see as an issue with the original game.
It's been over 2 years since the last release of a SOASE expansion. What have they been doing for the past 2 years?
The game base is awesome. The game play is fun.
But ZJBD is right. "Hey look its the Rebels!" No actually its the TEC with 2 different Titans, 5 different techs and an annoying ship that with SoSE's limited use of my computers abilities, lags the crap out of me.
I really feel that the game deserved a race rebuild (IE: Mesh's, Ship Designs and a more in depth changes). Im no programmer but ive seen the work of the SoA Star Trek Mod team and WOW. Blows my mind to think these guys do this for free and do amazing work and the people charging 40 bucks (30 for returning users) a pop make a few new big ships and the corvettes, a few techs and a new skin and BAM "Omg its so awesome, and its so much deeper of a game!" Um, no its not.
Ill play Starcraft or SoSE Diplo with Sacrifice of Angels mod.
I remember when expansions used to be expensive, 30 bucks for one seems resonable by comparison. It's sad that the upgrade from diplomacy to rebellion is only 25% cheaper then the full standalone expansion. but thats usually how stand alone expansions work. I didnt get anything off supcom: forged alliance.
And are you seriously comparing starcraft - starcraft 2 to SoaSE - SoaSE Rebellion? One is a 2d strategy game from 1998, the other a new (2010) tripple A title by the same, now huge, developer. SoaSE is an rts released by a small new developer in 2008, rebellion is the latest(2012) expansion to that game. Also starcraft was the 9th game blizzard made, they were alread succesfull before they made it, SoaSE is the first game ironclad has made. And finaly, comparing a sequal to an expansion? If anything compare it to broodwar not starcraft 2, what did blizzard add in broodwar? seven new units(total) and a new campaign, several new maps. SoaSE rebellion has added 12 new units(total) and how many new researches?
Diplomacy was $10, as was Entrenchment. I don't know where this $30 stuff is coming from.
I bought StarCraft 2 too and it was a waste of money. It cost me over 50 EUROs almost a year after it came out. And i would argue with the statement, that SC2 looks nothing like SC1. Obviously, its not 2D anymore, but its graphics is as cartoony as the original was. Additionally it is hardly breath-taking, not really better than Rebellion has. The most important thing, gameplay-wise, SC2 made hardly any progress compared to SC1, its basically the same game as 10 years ago.
I wonder, if you (meaning jartigerx now) are going to buy Heart of Swarm. Cause its surely not going to cost 10/20 EUROs and it will definitely have the same graphics and add about 3 new units per faction, and that will be the entire change to the gameplay. When you think about that, Rebellion with its 12 new units and cca 40 new techs does not look that bad anymore.
I can't agree with that..... Do you really want to compare SC franchise to SOASE franchise??? Starcraft 2 was a decent successor to the regretful masterpiece that sc1+Bw was.
The style , the gameplay/mechanics were specifically kept similar to SC1 even if it turned out to be enough noob-friendly , nevertheless it's still "easy to learn difficult to master"
Starcraft 2 has an active (almost endless) multiplayer community , it takes a few seconds to start a ladder match, it has a good community which exalts the multiplayer experience, team liquid/liquipedia offer guides and 24/24 pros streaming , tournaments are daily.
Heart of the swarm by simply adding 2/3 units each side will definitely really change the whole game , changing build orders and counters and so on....much more than Rebellion will do. plus it will have graphic and UI enhanchements , I suppose more than Rebellion did too...
I still appreciate SOASE mature style/gameplay becaue being over my thirties I can't fall in love with cartoonish designs (see MOBA genre. Diablo and Starcraft) , but I think SC franchise still represents the best online RTS experience you can have nowadays. But please don't say it is a waste of money , you probably don't like the style and that's all.... for me it's the best $/hours investment I've ever made !
Rebellions graphics are great, I wont argue that.
And yeah, im comparing it based off of cost. I dont find SC2 all that 'cartoony' and obviously neither do the tons of players who kept the 1998 game popular for the better part of 12 years.
Dont get me wrong, Ive played SoSE tons and tons and tons of hours. I was expecting something more than a handful of ships, no redone meshes on existing ships, no real difference between the factions other than a few techs and a titan.
SoSE is a great game, and I still enjoy it. I don't feel that its worth 40 bucks (30 for returning users). Sequel vs Expansion, I get. But the cost of Rebellion vs the cost of Diplo and Entrenchment....seems like they are charging for a sequel.
Yes ill buy Heart of the Swarm. Story line & the new Units and game play adjustments that are planned are significant to me. But to each their own.
Diplomacy on release - $30
Entrenchment on Release - $30
Rebellion for returning people - $30
I am pretty sure that there isn't a large change of actual price point for new expansions. Diplomacy only got down to $10 dollars after awhile and so did Entrenchment. It was $30 on release for all of them Rebellion being an exception but you only pay $40 because you never played it before atm.
Also it's 12 units you forget the new capital ships. Rebellion has added more than any of other previous expansions.
Entrenchment was good but Diplomacy was meh to me since I never used diplomacy.
That's great but it only serves to further my point that cost vs product is a bit....unbalanced. And again, I play the game, and as a customer im allowed to voice my thoughts on what I find to be a wanting product. Just like ive seen everyone else do at one time or another on these forums.
Looooots of people have said the same things im saying.
Not sure where you are getting those numbers. I bought upon release, with no extra reduction in price for $10 dollars each.
http://www.wired.com/gamelife/2008/10/micro-expansion/
I just check my receipts.
Entrenchment - $9.95
Diplomacy - $9.95
I pre-ordered both but the price was the same on release.
I'm on of the "Disappointed" on that stupid poll. Game hasn't delivered what Stardock hyped.
Factions? No. There are 6 player files instead of 3 with slight tech research. WTF?! This could be done in trinity. Figure out how to make a research item lock some and unlock others, then you'll have factions. Having people decide right at the beginning of the game to be loyalists or rebels is grossly uncreative. Players should be starting off just like in Trinity and decide somewhere during the game "Kill them all!" or "Screw you, I'm turtling."
I'd love to point out all the ways rebellion doesn't cut it, but I just don't have the effort. Stardock has source code, community doesn't so Stardock gets the kudos for throwing parsley on the Trinity McNuggets. Give Trinity Source code to the community and after 2 years you'll see a radically different SOASE. Give the dump analyzer and really see the fun.
The Trinity pack was $39.99 on release and that was released alongside the Diplomacy micro-expansion but as was said, Diplomacy and Entrenchment have always been $10.
Heart of the Swarm is also going to have a fairly lengthy campaign mode with high production values. Rebellion has... well, did they add any new maps?
You can't directly compare the two due to the comparatively massive size of Blizzard, but I certainly understand why some people feel that Rebellion is under-delivering for its price.
I must be mistaken then. Could have sworn they were more expensive.
The game is crazy overpriced, the amount of work they actually put in is negligible, probably only took a few weeks/months for all the art 3d and 2d. The rest is balance work so why is this game 30/40 bucks. I cant find any reason at all. I love sins and all but they are taking a play of EA, this is nothing more then DLC
I have to admit, I am also disappointed with Rebellion.... as everyone else has so well detailed the hype put out for the product =/= the product and the money value charged =/= actual products worth (especially when compared to previous expansions).
Rebellion should be no more than $10.00 just like all the other expansions. It's a shame really.
I did not want to compare the games, i merely reacted to Jartigerx´s post.
It was waste of money for me, cause i barely played it, cause i did not like it very much. And its not like i dont like classic RTS games, but IMHO even 7 years old CnC Generals shits all over SC2. I had more fun with RA3 as well. And Rebellion is for me far superior. Anyway, I did not mean to imply its waste of money for everyone.
However, if you believe, that 3 new units per faction will bring more to table than for example ability to function completely without base, i have to think, you have not played Rebellion enough. Its like saying, that if for example Protoss were made completely mobile faction, without need to build bases, it would change the gameplay less than 3 new Zerg units. You cant be serious about that.
In addition, obviously Sins is not the kind of RTS, where its about perfectly executing some predetermined build orders - it does not make it any less shallower than StarCraft though. Regarding, graphics and UI improvements you expect to be bigger than with Rebellion, i wonder what do you think those will be? Personally, i would be surprised, if there were any changes there.
SoSE is more of a strategy game that requires thought and planning vs as you said SC2 requiring building...Thors...for example first. However what I was comparing was the value of the item vs the cost. And I really like SoSE as ive said. The idea is great but it is really not worth the money. $10 bucks for Trinity owners would have been reasonable since as I keep seeing its an expansion, not a sequel.
Shame that no matter how many people feel a little cheated, there is never going to be anything done about it.
Especially when others don't feel cheated. Like me.
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