In war of magic, Denfense is so wonderful, in this game, Defense not so wonderful, it's just matter try to kill them first before they kill you. way I see it. Your though?
Defense is NOT powerfull in this game, I wanted to wait till next beta to support this fact with some proper screenshot and facts, since some stuffs change, but having a highly armored unit is less favorable than just having a ton of hitpoints (my champions, one with 12 constituion got armored, and one with 20 constituion was lightly armored, monsters reckoned the 12 constituion Heavily armored champion easiest to kill, with an armor difference of 7 and 25).
Sincerely~ Kongdej
Yeah this is one thing that really bothered me. Armor doesn't feel like it does that much. I'd rather just have a horde of peasants with warhammers and hope to get the first hit. For the cost armor has it should very much increase the survivability of a troop/champ. *Shrugs* I love heavy armored infantry so I hope this gets looked at.
Yes, I agree, armor only cause you lost your turn, and it's seem might be more harm, so if you time right, you might not need armor, just wait enemies come to you then move and kill them before they kill you or cause lot of damage, then futher they had weaker kill you, too much wage if soldier wear armor or so I though.
Hmm. Perhaps some armor should include magical defense.
Perhaps, for the sake of balance, normal "mundane" armor has almost no penalties ...
armors with only vs Magic armor has almost no penalties ...
yet armors that defend against BOTH magic and mundane should have severe penalties (as they greatly protect the unit)
eh???
At this point the cost vs benefit for armor is horrible. There are some changes coming though so I'll reserve my complaints for the future.
I think it was mentioned at one point that armor was undergoing some significant balance-type changes in the next few beta iterations.
I agree with the sentiments here, and I'm hopeful that it's going to be worked on in the near future.
Well I think the new 'clink' functionality should at least fix some of the mundane problems ... if you are talking about spamming 1 attack units to get a high cost-to-benefit ratio ...
Honestly though, should I consider it a good thing that both peasant spam and hero stacks are simultaneously viewed as OP strats?
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