Today the official release of Beta 2 for Sins of a Solar Empire: Rebellion will be made available on via the Steam client. This update contains a large number of bug fixes and balance changes, but most notably the addition of the Loyalist and Rebel Advent factions.
Here's the list of changes from 0.62 (Beta 1a):
[ Graphics ]
[ Gameplay ]
[ Interface ]
[ Audio ]
[ Modding ]
[ Misc. ]
Nice! Thanks for not leaving us hanging too long
Awesome!
sweetnesses!
really like the blue star change.
Intrestings how titans are weaker now... though now they keep their exp? so... wonder if its still not worth killing them...
hopefully corsev's will now be worthwhile.
Prolly a good bet on nerfing the GTFO bubble.
COrvettes will prolly be very worthwhile now, a little worried they might be too worthwhile, but we will see.
Advent messing with time though!
This IS the build I was looking for!
Um, you mean the ship that gets this buff will take 5% more physical weapon damage or is that a type and its supposed to be its physical weapons will do 5% less damage?
This new patch adds the Advent correct?
Thanks for the patch, cant wait to get a game going with my friends tonight.
Huzzah! Now I can smite those defilers!Also, I suggest everyone and anyone to retest the bugs/issues that you found while playing as the Advent during accidental release.
Does any one else think that "Truce Amongst Rogues" needs nerfed ?
Wow. Just wow.
Edit:
Found bug with new delete button. For cloud saves, pressing the delete button without anything selected crashes the game. I ran it with dev.exe, and it said something about Deletebutton() and are files selected being false.
The ship affected will take 5% more physical weapon damage (physical is a type of damage in the game). So basically it'll take more damage from autocannons, missiles and the like.
Excellent.
I'm so excited for the Advent, but a crash-upon-launch bug still exists in Beta 2 for me. I'm sent emails to the Rebellion email, but to no avail.
I know, its just we haven't had that modifier before for modding, and you didn't say anything about it in the modding section. We could increase the physical damage of the weapons from a specific ship but not the damage a ship receives from all physical weapons.
There's at least two active threads on it, and have been plenty more.
And another bug!
Truce amongst rouges didn't work for pirates...
PS:
Thank you devs for putting in dev.exe! And ConvertData.exe! And Galaxy Forge.exe!
PPS:
Someone make a tutorial on how to use templates for galaxy forge like how to make a netural colony have a titan?
Now all we need is a switch to disable super weapons and mines and we are set
I think the pirates are now allied with by researching pirate mercenaries, not truce amongst rouges. At least I think I read that somewhere.
I still don't understand why a Titan would retain it's xp and level.......
It goes against everything else in game mechanics.
The Advent Rebel titan does not use the Advent planet bombing launch sound when launching its missiles, it appears to use the TEC's planet bombing missile launch sound.
Can't wait to test it out!
take a look at my post on the topic, truce among rogues actually is a VERY good idea, it is too big of an idea for just one faction to have however. It could add another whole playstyle to the game that would be very fitting to the rebel/loyalist theme of rebellion.
Update seems great, but now my save games and galaxyforge maps are gone... I don't care much for losing them, figured it comes with the beta idea, but where can I put my galaxyforge map so I can play it? Previously, it was in the C drive folder where Trinity was installed, but since Rebellion is through steam, I can't find where the galaxies are saved
It is because if your titan got destroyed, and it reset the XP and Level, it would not stand a chance against the other titan. Not saying I like the whole mechanic but I believe it was setup that way to allow a player who had lost their titan to get back into the fight without being completely steamrolled.
They moved the folder with the maps, mods, saved games etc. It is now much easier to find. It should be in a folder in "My Documents" called "My Games".
Ahh, I see it, thanks!
lol. So, you're not going to take this one away from us are you? Seriously, though. Looking great. Haven't really found any bugs to speak of, except for a long-ish pause before the intro movie starts, but then I've been having that issue since beta started. Again, great job, guys.
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