Is there a way to see if your units have moved yet, other than selecting them?
If there is, it needs to be clearer.
If there is not, then it would be a realy realy useful thing to have. Every turn I tend to click through some of my units several times in an effort to not click turn when there are still units to move.
It would also be useful to see which ones have a path allready set up - I dont need to bother moving them if they are allready on a route that wont finish this turn.
I use tab to zip through units with movement points remaining. But I like the idea of having the unit list flag units that are inactive (no assigned task such as guard, explore, or move to point) and haven't moved yet. I'm not in front of a game right now, but I don't remember anything visual to flag unmoved units...
Wait, you can use tab to that? This game really needs someplace where the shortcuts are listed -.- Also I think there at least should be a button on the interface to skip to the next unit with moves.
Besides that, Agreed with the first post.
Sincerely~ Kongdej
Press F1 to see all keyboard commands.
Just kidding, but wouldn't that be nice?
It really would
Whoa.
This is an incredibly useful tidbit of knowledge!
And actually, there is a very subtle visual cue to tell you if there are units left to move. The "Turn" button will only glow with a green-scintilating border when there are no further units requiring orders.
And this is a bit of an aside, but does it (or has it ever) make anyone else nervious how units with outstanding movement orders will only automatically progress to move /after/ you choose to end your turn? It is subtle, but really unnerving personally. I'd much prefer all such movements to take place upon the beginning of a turn!
Wow, I didn't realize that that would be a revelation, but I'm glad it helped.
Well it takes part at the end of your turn so you can get to change it! if it would be at the beginning of your turn your wouldnt be able to change theyre orders from what you just saw.. So I hope it wont be at the beginning of the turn.
You have a point, good sir! Hmmm... I guess that particular frustration stems from me not knowing who has moved yet. Because I (at least, initially) was clicking through all my units, and even reordering units with standing movement orders, just to make sure everything had moved.
I humbly rescind my previous suggestion!
I agree with the post. I also wish that when you create a path for the units to take that the game gives you a chance to override the path the game gives you before the units move. There has been some frustrating moments when the units take a route that was not anticipated.
UGH, LOL, you totally had me going for a second there!
An in-game list would be ideal though.
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