Can anyone give me a detailed explanation on how the parameters under MarketDef in the gameplay constants file affect how the market works?I'm trying to1) Increase the prices and thus make orbital refineries a more viable choice vs trade port.2) Increase market variations but in a predictable way thus increasing the benefit of those who pay attention to the prices and are willing to wait a little longer to make their transactions.3) Make crashes and booms more dependent on long term buying and selling habits and make them rarer.4) Make crashes and booms last longer and have more devastating effects motivating people to change their infrastructure during one and rewarding the player who decided to, say, build a great orbital refinery system when everyone else was doing trade ports.5) Make it so that a boom or crash isn't automatically cancelled by players selling/or a bunch of resources and triggering the opposite event.
1) sellPrice 2.0 means sell 100 metal or crystal for 200 credits buyPrice 4.0 means buy 100 metal or crystal for 400 credits
vary the values to suit
2) priceIncreaseAtMaxShift 2.22 = factor by which the price of selling/buying both metal and crystal change
minTimeForMarketChange 10.0 if you want to make this predictable make the min and max values maxTimeForMarketChange 30.0 the same
change values to suit
4) minLengthOfCrashOrBoom 20.0 if you want to make this last longer change the values to be the same maxLengthOfCrashOrBoom 200.0 and larger
As for 3) and 5) Not sure how to do those. Hope this helps you though.
Thank you.How do normalmarketminshift and normalmarketmaxshift work?
Still trying to figure those out actually. Hopefully someone else can explain it for us.
You should check out the Gameplay.constants in the Stars mod in https://forums.sinsofasolarempire.com/375952. May have what you're looking for. #just saying
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