Play through 10 new Scenarios designed to give players of all ages a good time.Is anyone else curious about this? I know I am! On the loading screen for the .61 Beta, it has "Your Mission:" up top before the beta disclaimer. Can any of the devs/mods shed some light on this undervalued feature? Thanks!-Flannicus90
Agreed. I heard initially of scenarios, and I was happy that Stardock was expanding the single-player portion of their game. I have never played multiplayer Sins, and so single-player was the only improvements I cared about in Rebellion.
I haven't heard anything of the scenarios for a while now. I hope that they have not been cut from the final release. It would be good if the devs could give some solid details on what scenarios will be. Will they be like a campaign mission like in Command and Conquer or just some special objectives corresponding to the scenario or map?
Thanks for the reply!My gut says that they will just be special objectives based on the map or factions you are playing with.I really, really hope that they aren't just "Send me two envoys and kill this player" type scenarios. Sins needs more depth than that.
I would love if you had scenarios with multiple missions. Do a mission and progress in the scenario and as a reward for certain missions you get unique ships or something. Add a little roleplaying elements to Sins.
Hmmm. While I love me a good campaign, and I do hope they add it in, I feel like Sins as a whole isn't really wouldn't work out as well with scenarios as most other campaigns would. I feel like it's only made for a minimalist campaign, at most.
However, I'd love to see a full blown campaign anyways.
I would like a few systems strung together with certain objectives, through in a minimal story to make you care why you are their doing the same thing over and over. Add in or remove some units/techs based on the stories background and you have a campaign. Give us a character we can care about. Lowly Lt. Commander in charge of a frigate squadron rises to take charge of the whole fleet strategy sort of thing. Throw in some of those awesome CG movies to help tell the story and you have AAA game.
Hell the first THQ Warhammer 40K game had a lot less and still managed to convey a story of sorts across 6 factions. You also felt like you accomplished something when you beat all the maps. Here you feel like you continually skirmish without making any sort of impact.
I doubt they could do it now, but Sins 2 could expand the RPG element by giving loot. Equip your ships with parts dropped by other races or found in systems to change the beam color and stats of the ship. Give more fighters to a ship. Change its shields/armor/HP. Add special abilities, etc... The tech tree touches on this lightly showing that the current engine could handle it.
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