The pacts between Rebels and Loyalists need to be different.
I agree. With the TEC Rebels, their pacts should be more oriented to combat and the like, while the TEC Loyalists should have pacts that deal with increased trade and attack/hull while in a friendly gravity well.
These two factions both have different approaches gameplay wise (turtle or attack), thus their pacts should reflect their methods of survival/gameplay.
The starting ones can be the same as they are fundmentally TEC and nothing is going to change that however the last pacts I see a reason why they should be differnt
Agreed. I was surprised this is not the case.
In Trinity, when I teamed up with a buddy, we always made sure we played a different race, so we could double the pacts between us, compared to an alliance of the same races. This should be (at least partially) the case for factions of the same race.
I agree too. It's a must ^^.
Also I think pacts between same races should get a bit strengthend. You only get half the bonus from allying with a same race than with another race I think? (Though maybe that has a distinct reason?)
So, changing Rebel and Loyalist Pacts a bit from each other would also solve that issue for a part. 1/6 you can't ally for full bonus is a lot better than 1/3 .
Okay so right now we have:Trade -> Efficiency -> Armor -> Siege -> Thruster -> Supply
What if we split them something like this:Rebels: Trade -> Efficiency -> ??? -> Siege -> Thruster ->???
Loyalist: Trade -> Efficiency -> Armor -> ??? -> ??? -> Supply
The Rebels could perhaps have something like a "Projectile Pact" that boosts all hard ammo weapon damage in place of the Armour Pact, but I'm not sure what the others could be.
How about Trade - Efficiency - Siege - Thruster
and
Trade - Efficiency - Armor - Supply?
No need to come with new pacts, 4 instead of original 5 per subfaction are just fine
I heartily agree. Along with different pacts, I feel like the tech trees for the two factions are still too similar. I was expecting a 63%/33% split of old/new tech. Perhaps these differences will be fleshed out when the other two races come into play, but for right now, they feel rather underwhelming to me.
Since the siege pact buffs attacking planets and your planets durability, maybe split it?
Loyalists get entrenchement pact: provides the defensive half of the siege pact bonuses, and reduces cost and construction time for upgrading planet toughness? Maybe provide a direct bonus to planet health.
Rebels get bombardment pact: provides the offensive half of the seige pact bonus and ... i really have no idea what is doable. A bonus vs structures? Reduction to supply cost of siege frigates? More of that money for bombardment thing?
Loyalists could get a new pact (no idea for the name) giving extra tactical slots. I know the Vasari had this in 1.2 and before so its doable and would be so in theme it's not funny for a faction with turtling as a MO.
Rebels could get at tech 8 the ability to share the allied with neutrals bit, but that doesn't benefit them since they would already have it. It could boost Insurgency, but that wouldn't be a good as long as insurgency still has that issue with acting like neutrals for the peace with neutrals tech
A pact buffing solid weapons wouldn't be at all workable. Advent doesn't have them at all, outside of things a rapture mind-controlled. Ditto for one boosting missiles.
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