I am unsure of how to proceed in my new game. Do I colonize any planet thats available or do i wait until I find good quality planets (eg.,PC 8+)? If I do choose quality, what is the minimum planet class I should colonize?
Well, it depends how cramped you are for space. If you have AI right near you, grab what you can, since they will take anything and everything. If you have some breathing room, try and find some larger PQ planets. But be ready to grab the ones near you anyway, since you don't want the AI to gain an Influence hold on you.
I'll add that you can pretty much always skip that lousy PQ 3-4 planet in your home system. Don't waste your first colony ship on that. In fact, don't waste any colony ship on that unless it's really the last planet you can get. When your rivals come in and colonize it, it will quickly fall to the influence of your homeworld.
When being choosy over planets, you need to balance PQ, distance, proximity to the AI, and also your need to grow. Don't let your first colony ships meander through space for months at a time while your opponents are grabbing up planets. Even with a lower PQ planet, population growth means more taxes means more expansion means more population etc. Get a few factories running and your new planets will be sending out colony ships of their own.
There is actually, I'm color blind.There i said it!!!! Whew..glad to get that off my chest!
Really?
Must be pretty hard to play this game, because so much is color coded. But then, you play on suicidal, so I'm not quite sure about that.
Or something else
The lowest planet quality that is worth colonizing will also depend strongly on the size of the galaxy and number of planets. In a tiny or small galaxy you don't have such great chances of coming across many high PQ planets so anything as of PQ 6 or 7 might be useful to grab, whereas in large/... galaxies you may want to start at PQ8 or even PQ10 for early grabs.
There is also the research angle to consider.
One needs a few planets fairly early so that the N+1 research advance limit does not limit advances. Thus, if playing on a slow research setting or using a slower research strategy, the N+1 won't be a problem. OTOH, on a faster research setting or with a research-focused race, the N+1 will hurt you earlier.
I'm new to the game and I don't recall reading about that in the manual (but then I wasn't too thorough). What's this about a N+1 research limit?
Also, it's just plain N in DL, at least last time I checked.
That second part is not quite true. While you can't use EOL overflow in the same turn (without an anomaly, anyway), EOL (end-of-line) techs do provide overflow beyond what they cost. The formula is strange at best, though-at a minimum, you'll lose 25% of your research output for that turn, but there seems to be some other factor at some point that I haven't nailed down yet.
Let's say I'm researching Terraforming, (xml cost 3000, Very Fast/Gigantic modifier roughly 0.6, total cost before inflation 1800), and for simplicity's sake pretend I don't have any tp invested in it yet. If I have a research output (note: this is different from research cost, because half of bonus production is free) of 2400, then I will get no overflow from this tech's turn on my next turn. If however I have say 2800 output, then I'll get 2800*0.75=2100-1800=300 overflow on the tech I choose on the next turn.
Hey Gunathor can U answer my post on the Yor about research about N+1 that requires a lot of tech points only workable later in the game as far a colonizing planets in the early game u get 4 tp per planet u colonize there is no such thing as a pq 3 or 4 through terraforming 16 pq my question is which is better what u got now or a average of a pq 16 on your planets again we r talking about the early game but because of terrafotming this should be considered even if u couldn't build structures u could still collect taxes the more population u have the more money from taxes the more influence you have the more influence u have the more tourism u have the more money u have money at least directly affect your research military and social production also later on it can help u buy things instead of building them the sooner u have a colonized planet the more per turn u get so this at least affects u on a small scale plus why would u give the ai a bunch of pq 16 planets by not colonizing pq 3-4 planets l
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