Nothing personal but playing Easy Defense AI 3 vs 3 Teams and in the first 5 mins Im dealing with 3 capital ships seems kinda bullcrap.
Playing as tec I just can't seem to get the economy going. Trying to colonize planets and doesn't seem possible to get anywhere in this game any more. I don't remember this game being this hard before.
When all three of the other teams come knocking on my front door before I can even get anywhere just annoys the hell out of me. And frustrates me. I playing easy for I can relearn to play this game. But it seems the devs have made even easy to hard.
Don't usually get pissed off at games but its really pissing me off at this point.
When you see people playing locked teams with all high speed settings and usually no pirates active you are most likely playing against players who are self-described "pros".
Generally they are on for the fastest win possible and usually are not remotely interested in helping you learn the game while in play with you.
Some of these players "smurf" which means they try to present themselves as newer players so they can get as many games in as possible. Most smurfs find it amusing to beat new players quickly. Generally around here we refer to them as "asshats" as they seem usually less than interested in making the online game better for all.
Really good players will play no-holds-barred which is fine. Usually they'll state in the game name they want experienced players.
Playing the game on slow settings will keep most smurfs out--they can't get the "lightning wins" as quickly and that's pretty much all they want.
There aren't many but there are a few pros who will help you in game sometimes. The smurfs are just a waste of time.
Steam already has pumped in new players and Rebellion will not allow easy smurfing. I'm pretty sure a lot of the smurfs will be sticking to non- steam Diplomacy for this reason.
Find smaller games on slower speeds and you'll get better learning matches.
I don't think he's playing multiplayer Sin. Unless all three AIs attacked you first, I don't think that's possible to be honest. Could you upload the replay?
Diplomacy did make the game a bit harder because the easy AI no longer just sits there and lets you build up an Empire for a half hour. They'll now expand and send small fleets at you from the get go, but they have a resource handicap so you should be able to out produce them if you're playing as well as it is. Also all the AIs have serious issues against upgraded starbases backed by repair platforms, so if you must turtle (and you really shouldn't) you can certainly get away with doing that after you have a few planets.
duplicate post
In fact, i find it more easy now that when it was the original sins... well, as for the AI, it is not so much stupid that before ( except suicidal behaviour against starbase )...You don't post about the map size... if you play a 3 vs 3, on small map, you will have directly contact with a potential enemy... best to play on bigger map to give you time to buildup your empire but beware, once you encounter the enemy, they will have more that only 3 capital ship due to the large amount of resource on large map...Some strategy who have work before will not work anymore in actual sins version...As for rebellion, it will open door to plenty of new strategy... one of the faction, once the titan build will be able to survive without home planet, eating resource of planet encounter and transform them in death asteroid... a other faction will be able to transform their homeworld in a Fort Knoxx with the help of super defensive ability from their titan or research who increase for free capital experience without combat if they stay in their own gravity wheel...Sure, Rebellion imply that player will need to create new strategy for win but it give your more choice... hey, there will be a capture the flag victory condition too... where you need to colonize and defend a planet for some time for victory... in function of victory condition chosen, strategy will change too...I agree that sins is not a easy game but it is why it is a great game... you throw easy came to the gargage bin after a few hours because it become boring... with something like sins, you can play for thousand of hours and discover new strategy...[/quote]
Oops. My bad.
Yeah--unless you are playing with ten player slots on a really crowded map and the highest AI settings you won't see three cap ships hit you in the first few minutes.
AI raids are particularly attracted to worlds with artifacts so that can make them come to a particular planet and if you are scouted and they see no defenses over and over they tend to show up if it's a profitable world.
Ya it was a 3vs3 ai game and the ai did gang me with 3 capitals. But not 1 ai all three of them used there capitals. Linda cool in a way but a huge shock for an easy game I was using to relearn the game.
Watching replays will help you.
Definitely good for learning the advance techniques, even though online plays very differently than AI (much more intense, defenses far less useful). Here's some for 1.34.
IMO, as a new player replays can be most useful for perfecting your expansion...and that is one element that carries over quite well to AI-only games...
Honestly, sins seem to be quite easy enough.
For speedy colonization, build akkan first. You get one free capital each game. So build that capital dock first then an akkan or whatever else you wanna build first. capitals dogpiling you, nothing much you can do about it except build those repair docks and attempt to outlast them if they're attacking you and your home planet.
Cobalts is really fragile but is available immediately, they're the conscripts of tec. Advantages of cobalts is that they're easy to build reswise. Those javelins is difficult to amass quickly early in the game unless you snagged a 4 crystal icy world next to you.
Its great to have fighter protection. I like building 4 hangar docks per world if possible. Not super early in game, no, but after some res gets rolling, yes.
Astroid fields is protected by 2 militia on normal and easy too i believe. u need like 5 cobalts to colonize it, with an frig or akkan whatever.
And Militia defended planets, how much you'lll need varies. 10-20 for overpowering them quickly.
One nice thing about akkans is that you can basically cast armistice to buy yourself time. lvl 6 akkan required i believe. I've used akkans to race trhough an defended planet to reach an planet of mine under siege before. had like 3 akkans in that game
Other thing, don't underestimate those dunovs.. i learned that they're awesome for kicking strikecrafts around. i see 8+ bombers heading for my capitols I target a random nearby enemy structure or ship and zap it, and watch those bombers crash n burn on the magnetized object, you can magnetize enemy ships too.
Even Kols is easy to spam with a flux field set up If your kols happens to get focusfired, it can tank quite good. If its lvl 6, pop the finest hour then pop phase field 2nd to get antimatter moving as quickly as possible. and spam that phase field til kol lives or dies. Well, not sure on what happened to you but it happens. I was focusteamed upon by enemy once cuz i just had to colonize that pretty terran planet in outer star systems that enemy also had eyes on cuz its pretty.
be active in your defense, even when your stuff gets blown up , build new stuff! be daring, don't be afraid to set up a new repair dock in middle of firezone between ur ships and enemies. one of the stuffs that let me outlast the ai.
OP is correct. If you play with unlocked teams in diplomacy (and sometimes, but rare in entrenchment) chances are all of the AI's will ally against you. It has happened to me before too, but being experienced i could easily handle 3 AI's.
Make sure your planets infrastructure is fully upgraded (pop) otherwise underdeveloped planets will cripple your economy. Build trade ports to boost your economy and give pirates fodder to shoot at while you deal with them.
Build lots of hangar defenses and put at least 1 turret by each hangar, trade port and shipyard. The AI is stupid and will b line it to the turrets. If a starbase is there the AI will head straight for it basically suicideing itself.
Diplomacy beefed up its AI somewhat so its not as stupid as original sins, but it still does some stupid stuff you can exploit. Like the starbase suicide runs.
The pirates also got tougher since original sins. They were given research. So for every successful raid the pirate ships get stronger. Late game pirate base raids can be a nightmare without a huge steamroll fleet.
Do like they said. watch replays, and study what the AI does. The AI aint so tough once you figure it out. One can only assume rebellions AI will be slightly smarter.. one can hope.
Really, that happened all the time for me in original Sins, but I find myself able to ally with way too many or even all of the AIs in the current version of Diplomacy...
How? they always want me to attack one of my other allies.
Playing with all the diplomacy settings is fun for one or two games but then it gets rather obnoxious. The same can be said about having to babysit the pirates.
I'm playing with the difficulty settings in Rebellion a bit, making Easy easier than it is now, while making Hard and above a bit more challenging. Not sure how this will pan out yet, however.
Yarlen, for accomplishing that goal, to what degree will the changes be a "smarter" AI and to what degree will the changes be a more "cheating" or "handicapped" AI?
I hear they added a taser attachment to your keyboard and for every so many ships lost on difficult settings you get an electric shock of progressively higher voltage.
Wait are you going to make going against 9 vicious locked single star impossible?
To be fair, starbases go down fast. The AI, at least on the unfair/cruel difficulty, is very adept at taking them out. On hard it's almost trivial to defend a planet using only a star-base, and possible a few support ships to back it up.
Fully upgraded starbase with 4+TEC repair platforms, hoshikos, flak, and an Akkan with some extra LRF for damage will fight back almost any AI fleet. Advent fortifications are even more deadly. Sure if you don't have any fleet support and they send a lot of Orgrovs your way they can take out a starbase, but even a small fleet behind a starbase can counter that. Only cruel/viscous have any chance of taking a properly defended chokepoint from a competent player, and even that is only through sheer numbers, and they'll lose a lot of ships to stupidity.
What is possible is limited, so I am merely attempting to tweak numbers in the existing framework.
So.. we're in agreement then.
There's massive abuse of Torpedo Cruisers by the AI. I used to be able to "set and forget" on chokepoints, now I have to micro and make sure that the Ogrovs are taken out. 30-40 of those jumping in with a fleet makes me twitch.
Yep, can't auto play the game anymore.
THE AI IS TOO HARD!
Until you consider that if you're opponent wasted fleet supply on 30-40 ogrovs your fleet should be able to beat his even without starbase support. And that is hardly being "adept" at taking out a starbase. Maybe if the rest of his fleet just stayed back and let the ogrovs do their thing you could say the AI is decent at taking out starbases.. But no, he'll order everything to attack your defenses resulting in pointless casualties. If that's not incompetence I don't know what is.
You're doing it wrong then
the cruel ai cheats, the unfair ai is ok but easily countered by having a stronger economy and rushing it down..
Its ok for helping you figure out your macro-strategy mistakes.
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