Wel I would really like to understand the reason for such difference in Income.
Terran planet / Drengin (My) Planet:
Class: 16/16
Food: 14/14
Planet Economy Bonus: 60%/75%
Planet Morale: 97%/93%
Race Economy Ability: 118%/111%
Race Morale Ability: 103%/131%
Income: 390/117
We both have the same tax rate: 65% - confirmed as we have the same -% planet approval from tax
I play with Events switched off, Terran planet do not have additional bonuses - I can see It through epsionage.
What can be other factor for such difference in income?
The income will be adjusted by the buildings on the planet. For instance, if you have a bunch of manufacturing centers and he has stock markets, you'll lose income due to maintenance and he'll gain from the econ structures.
If there are no econ structures, it could just be the difference in maintenance costs of your buildings as opposed to his. Resources and econ starbases can also affect it.
For instance, he might have some morale resources that would allow him to raise taxes and have the same approval.
You haven't given enough information to answer the question.
It's not relevant how much population capacity a planet has, only how much it population it has that turn.
Based on your numbers, I take it you have 5.58B population if Imperial, 4.61B population if Interstellar Republic, 3.87B population if Star Democracy, or 2.847B population if Star Federation.
It looks like the AI has gotten an economic boom (double taxation income, doesn't show up anywhere), because otherwise the numbers don't make sense, as I've never seen the AI with a population high enough for those numbers, nor would such morale be possible then.
But the short answer is economic boom and population.
Taxation is 20.1194 * sqrt(population in billions) * (1+(racial bonuses/100)) * (1+(planet bonus/100)) * if(econboom=true,2,1) * taxratevalue/63 * if(starfederation=true,1.4,if(stardemocracy=true,1.2,if(interstellarrepublic=true,1.1,1)))
I don't recall how many digits beyond the decimal it's accurate to, but given the first term I'd suspect 4 to be a safe guess.
Taxratevalue is equal to the following, and adheres to different formulas for different taxrate ranges:
MottiKhan:
That is why I had given Racial Economic and Morale bonuses - they Include Minig Starbases
Sole Soul:
We have max population - 14 billion. (That is why I compare exactly these two planets - I'm not a moron )The taxation boom is an event and as I mentioned above I have events switched off i galaxy setup.What Information do need more? I personally have no idea. I also noticed that all of the Terran planet have such high Income.
The difference can be in Politics - I still have Imperial type (the only proper for Drengin ), but Federation has 50% Increase.... not over 200%
Is it possilble that other races still get random events?
I wasn't suggesting you were a moron, but you have no idea how many people miss things like that.
I don't know if I've made myself clear-both the AI's numbers and your numbers are wrong for the values you've stated. Hence, you must have provided either incorrect information, or simply insufficient. I took my best stab at it, assuming insufficient.
You have mega events turned off. There is no way to disable or otherwise modify normal events (nor even to trigger them via cheat codes), and the economic boom is a normal event.
Another possibility, and the only one that remains, is that you're playing at a higher difficulty where the AI gets an economic bonus (as well as a research and industry bonus at the highest difficulties), as this doesn't show up anywhere, either. From memory, it's up to a 2x multiplier for econ and 3x for research/industry, but I'm not 100% positive.
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14B planet with the above equation is ~185 for yours, and ~175 for theirs, with no governments, or econ boom. If you're playing with an AI that has economics set to 200% (or has gotten an econ boom) and they have the first level of governments (1.1x multiplier), then their number is almost precisely what it should be. There are other combinations that could produce it as well, up to a 160% economy and Federation (100% is equal to player). Yours, on the other hand, is too low.
Please don't tell me you've given me the net from your planet instead of the gross; that could certainly be throwing the numbers off.
qjachym, did you leave the races as stock, or mess with them at all during game setup? And are you playing DL, DA or TA?
I was under the impression that Star Federation gives only a 30% bonus.
In TotA, you can set the likelihood for random events to none. I have no idea, though, if it truly works, as I am only using it during my AI vs AI tests.
Edit: Typos
@Neilo
Definitely 3x for research/industry on Suicidal.
Doubtful, yeah, but it's possible they've set the AI from 160% to 200% econ.
This is in the TA subforum and references disabling events, so it's TA.
But no, even editing the raceconfig files wouldn't produce the results shown, considering we've been given the numbers on morale/econ (both planetary and civ-wide) for both races in question.
Econ boom has a civ-wide effect and so doesn't show up in any planetary screens, but thanks for the suggestion.
@Gaunathor
The data files (I think this particular one is in English.str) states 30% in the description, but it seems to actually be hardcoded as a 40% bonus. Also, please note that this isn't exactly a bonus; it's another multiplier.
Oops, I forgot about the event slider. I didn't remember it going to none, though, just rare.
Good to know! Thanks!
I'll try to summarise all of the questions and doubts:
I'm playing TA (unmodified Steam Ultimate version)I have switched both events and mega events OFFAll my opponent are at Normal difficulty.The Terrans have Star Federation government (My Drengin are Imperials)Income I had given comes from planetary wiev (the number above spending and maintenence)
I have no idea if it works but here you can find my screenshots of another planet (the one in the starting post is already conquered)http://steamcommunity.com/profiles/76561197969169790/screenshots/
Planet with population of 8B has over 180 Income witn no economy buildings.
If you cannot see the screenshots, let me know, I'll retype the valueas manually.
Just to be sure, I went ahead and checked the formula with my TA, on myself and my opponents, and it's accurate to within 1%, which can be explained by truncation. The one oddity that I discovered is that while the default settings for Normal are 70% economic power, it seems to be running at 100%. However, as this modifier wasn't even accounted for in the first place, it fails to explain the results you're seeing.
I suspect you've run across some sort of bug, and would suggest starting a new game to see if it persists, at which point a reinstall is recommended. If you're inclined to finish playing the one you have first, that's fine too.
As I've stated above, not only are the AI's numbers too high for the information you've provided, but yours are too low. The formula is accurate, so something is definitely wrong somewhere.
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