First, let me say I love so much of what FE brings. The new map, with alot of places to explore, the new hero and quest systems, the new customization options and the nice loots.
Yes, I did just say i love most everything FE adds, so why am I bored you might ask? Because I feel like im playing a spreadsheet. Let me state for the record I love Civilization games, Galactic Civ and Sins of a Solar empire and all those Empire building games, I also love RPGs like Dragon Age, Baldurs Gate etc. Its paced so slowly right now all there is to do is hit End Turn until your eyes bleed. I like the new Research trees too, but im only on the 2nd tier and things take forever to research. You might also ask well, why not adventure? You said you loved the new map and heroes. Well the answer is I would, but that is slow too, I honestly feel like im grinding in an Asian Free to play MMO, its so bad. It kills any desire to go adventuring considering how fast powerful monsters start appearing. Which leans sitting at your town building an army only to get boxed in by powerful monsters and npcs that freely roam your lands that you cant do much about because your Sov and heroes cant get strong enough soon enough. Any forces you build up will only get crushed which wastes resources when some spiders or a bear pops by. This wouldnt be so bad having cannon fodder if your heroes at least got more powerful from defeating those raids, but guess what? They dont.
What this amounts to is a very boring and frustrating game trying to hold on until your research finally gets to the point you can make troops that can actually survive and protect your city so you can go and start trying to make new cities... on about turn 500+. Yawn. Did I mention I was playing on beginner? Now Im not against slow, boring and challenging but that should be reserved for higher levels, like high and up. As it is, FE is just so unfun, it becomes tedious at this point despite all the wonderful additions. Why bother making such great additions if only the most masochistic spreadsheet players will see it?
those are all good and valid points with that being said this is a beta so the best i can say is wait for v .80 and check it again to see if they have made more improvements as they may help make the game less boring and more entertaining for you
I really wish more waiting wasn't the only option, but I feel your probably right josh. All I can say is for the sake of the game I really hope it doesnt go out in this state of balance. I believe in the product,and as I said the additions are great but another failure wont bode well for the future of elemental.
Or try playing on Normal and learning how to level your city faster. I think most of what you describe is an issue with the difficulty settings being bugged right now. They just altered the game so that leveling is more balanced, but this seems to be causing problems with settings other than Normal. As a rule in beta, play on the middle settings to get an idea of the game. Then move to other settings and find out exactly how they are functioning. Then repeat until you find a bug or issue. Try not to have fun. Save that for release.
I've only played about an hour of the .76 Bets, and I kinda agree.
However, (and I don't know if you were in the 1st beta round), what you're seeing is a reaction to the criticism of the 1st Beta (.75). The champions ramped up so fast that they overpowered everything and kinda steamrolled if you played on normal difficulty. Now that game really moved quickly, which I enjoyed, but then you ran out of challenges in the early game.
I think you'll find that Brad & Derek will keep tweaking in response to our feedback. Brad has already said it's going to take several months to get game into final shape and he's in no rush to release. If you don't want to play this version looking for bugs, please join in at the next Beta release (in 2 weeks I think) and give them your feedback again.
I didn't really have this problem. I only had my sovereign and one champion who already had the Path of the Governor when I found him. I adventured with those two for a little while (like 20 turns or so), but then the monsters started getting too much. So I worked on the Warfare tech tree until I could make a group of decent warriors; I customized the warriors to add Strength and Defense (which cost more, but whatever I had time). With 3 groups of these new warriors I was able to venture back out into the world and kick some butt (I left the governor in town). Also, I was playing in normal mode with the option for Dense monsters on the map.
This was soooo much different than 0.75 because in that version I didn't need an army at all. I like what they have done so far.
I am getting some great gameplay, but I am an expert on the game. I think XP progression has caused people to need better armies to fight creatures. I like to have lots of archers to give me some good damage. It's a good tech to prioritize. If you feel you are just sitting in your castle while waiting for better techs, I suggest exploring. Right now you don't need a single unit in your capitol most of the time. Just go out there and try to sneak around creatures so you can get some intelligence on the map. I am always out there looking for goodie huts and quests.
But if you just need time to learn some better strategies, play as Verga. He is very good.
A solution to this would be to make the early tactical battles more involving, like i've mentioned a hundred times already on these forums. To just have a bunch of melee enemies run at each other on maps that all look the same just shows a lack of imagination. Make the factions much more different and force the player to use different approaches vs different enemies. there are a few signs of going this way, like spearmen being needed against high armor enemies, but that's no way near enough. The quests are still boring, they haven't even removed the infamous rat quest yet. i get the feeling that there's just not enough creative game design talent at stardock to pull of something innovative.
personally i would say: don't release the game yet, go back to the drawing board. sorry.
also remove Derek as lead designer, with this he's shown that he doesn't have the creativity to create new game designs that are revolutionary.
LOL
This is a beta. Tactical maps are not even finished yet. Tactical AI is being added in two weeks. If you were being ironic, you need to make sure you use an emoticon or something so the rest of us can tell.
We'll get right on that...
Maybe you should just remove yourself from the community?
Thats a bit harsh. I mean i dont know if Derek or who designed the new features like quests and heroes systems but there are alot of good stuff in here. The only issue I see is balance, a change of some numbers and FE will become much more fun I think.
It is broken right now, it will be working when the game is fully playable on all difficulty levels (not just normal as has been suggested) and with all factions not just Verga and without having to research a very specific path through the tech tree.
These are all work arounds for a broken system. Beta testing isnt just about finding bugs its also about making sure a gameplay is fun and truely balanced.To be clear, Mastering a broken system does not make it a working system. All Factions and Research trees must absolutely be viable, there cannot be one sole way through the game.
Mostly I tested on easy modes because they have to work too, and its been my experience in betas people often wont test anything below normal due to ego issues ("I wont be caught dead playing on easy!", so someone has to suck it up and do it and make sure its working.
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PLEASE, please... do not feed the trolls. In my personal experience, it's best to ignore them.
I find it odd that Easy is paced more slowly than Normal, with units apparently taking longer to build and longer to build up levels. Why is that? I have only played Normal so far, so I haven't experienced this...
It's not the case. Easy just means the AI has economic penalties. If the world difficulty is less it just means the monsters are less likely to attack.
I couldn't help but laugh at this too. The whole reason Derek was hired because he DID create a game that a massive following of people loved. I sincerly doubt flaws in the game design, or your lack of entertainment revolve soley around his creatify (or lack thereof as you put it). I actually didn't notice any difference in the difficulty, but perhaps that is a sign that the tarthian bow is broken ^^;
The technology pace seems a bit better now - there is still the rediculousness of maxxing the civ tree taking considerably longer than both of the other two - but there is progress.
I personally disagree, but I see where you're coming from. I don't think it's a good idea to debate something that boils down to preference at times, but I think it's important to let you know that someone likes this. I'm playing on epic to boot.
The Civ series might be a bad example, btw. Most of that family is paced a lot slower than FE. Civ 4 and 5 are faster by default, but they still have the option to slow it down. If you mess around with Civ 5 enough, you can actually freeze time.
Can't say i was bowled over by fall from heaven, i thought John Schaffer did more important and fun changes to the core gameplay of civ in civ 5. Not sure what he's doing at stardock presently but i'm pretty sure he would agree with my opinions on what needs to be done with the game.
With that said Derek seems like a nice guy and everything and he's probably an asset to any team, but we're talking about some sort of game design genius here and i'm not sure he's it. whatever i'm not delving deeper into these personal issues, please don't ban me frogboy.
I don't understand the point that started this thread.
Boring?
FE is a lot of fun now. It's also not finished. It will be even better before it is done. I have a lot of faith in SD.
I respect the right of other people to their opinions but I do not agree at all with the boring comment.
Try playing on a higher difficulty, it should become less "boring". The easy difficulties are supposed to be EASY and less eventful (thus boring) so you can better learn the game.
I think FE has a lot more depth and is much more enjoyable then FE. If it can be polished a little more, balanced a little, and have a few more features added (ie. Dynasties, for one, lol) then it'll be a good or even great game.
i think you're doing stardock a diservice by letting them off that easy James. It was very much the same thing with war of magic, hordes of people coming to the forums stating how great the game was, blinding the developers and setting them up for a huge surprise when reality hit. i'm the kind of hardcore gamer they should be listening to, i represent by far the biggest market for this, people who have played loads of strategy games before who wants something new and interesting. if stardock can't do anything other than take watered down elements from different strategy games and combine them, then it's not going to be a hit with my people. the different elements needs to be significantly improved upon or be significantly different compared to what has come before, like x-com, jagged alliance 2 and the heroes of might and magic series when it comes to tactical battles.
Someone has a severe case of self-importance...
He does have a bit of a point, fanboyism is never good for a game, The devs cant make anything the best it can be with fanboys spamming forums going on about how "perfect" everything is. Many a dev has been caught so off guard when their game gets trashed in reviews and by mainstream audiences meanwhile fanboys kept saying everything is perfect.
If one truly wants to ensure a successful product they should put aside their own self importance and fanboyism and let people criticize. Perhaps hardcore types love the slow, boring pacing, but most people at large wont which means good luck selling the game like that.
In the end consider we all get the game for free, so if it doesn't sell stardock is screwed since they cant rely on hardcore players purchasing it to recoup costs.
Personally I've stopped playing The Old Republic thanks to this game.
I'm enjoying myself immensely. And its just a Beta. I'm compiling a list of suggestions, ideas and yes, areas I think that need improvement currently while playing.
I'be also played "loads" of strategy games; does that make me the core audience since my ideas seem different that yours. You sound more like a Starcraft 2 player, or perhaps a a game of Supreme Commander 2 with research turned off.
I do agree that blinding the developer is bad but I don't think that's the case here. I see plenty of helpful threads with constructive criticism. More than just remove a certain team member...
I always fun it funny though when games before they come out, how the couple hundred people who frequent a forum represent the hundreds of Thousands of people who actually play the game.
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