Just want to keep people's expectations in line.
We are talking about a beta so let me walk you through some of the pain you can expect:
There will be crashes
The team has been working hard on making FE the most stable beta release we’ve done before. However, it will crash as this is the first build that will get widely tested in “release” mode as opposed to “debug” mode.
In particular:
(1) Loading games within games.
(2) Starting a new game within a game.
I spent today recoding parts of this and it “works on my machine” but accounting won’t let me ship my machine with the game.
Balance Balance Balance
We have a long list of balance changes that still need to be made. And let’s face it, a little balance change can change the game dramatically.
Performance
Anyone coming from War of Magic will be happy but we still have a lot of areas to go. If you want to maximize your performance, you’ll want to turn off pedestrians (the little people in the cities) and disable outlines. Those two cosmetics eat up a lot of frames. However, if you have the horsepower, you’ll be good. Make sure you update your video drivers just to be safe.
Anti-aliasing will definitely also slow things down horrendously depending on your config and resolution. The game is going to default to your desktop resolution. So if you’re like me at 2560x1440, think twice about turning on 8x anti aliasing.
Graphical Glitches
Anyone who has bought a PC game in the past few months knows this is an issue that has gotten a lot worse in recent times. Until we all jettison DirectX 9 (this is likely going to be our last DirectX 9 game, sorry XP users) you’re going to have a lot of people with unusual issues that we hope we’ll nail down with this beta as opposed to with WOM when the first “release” mode distribution was the release version (the beta versions all had debugging code which covered up various issues). With FE, the betas are going to all be release mode distributions which means it’ll be like you just got the “real” version. It’ll be harder for us to debug but we’ll manage.
MEMORY
This is a tough one but we really want to keep an eye on memory use. If you can keep task manager up and look at committed memory in the process list, we want to make sure it stays under 2GB so that people running Windows XP don’t have problems (if you’re running 64-bit the game will use 4GB). The game is large address aware.
Content
DO NOT judge the final game based on the content of the beta. New spells, monsters, goodie huts and quests get added in every day.
However: We absolutely want to reduce the number of city improvements in the game. Fewer, more interesting city improvements is the goal so feel free to suggest how we can consolidate what we have to improve on city differentiation.
PLAYER differentiation
The tech trees are pretty similar between different factions. As modders can tell you, this is a content issue, not a game issue. Right now, the objective of the base game is to keep both sides reasonably balanced and let modders go nuts if they want. However, we do plan to provide more tech tree differentiation as long as it makes sense (i.e. no different for the same of different). This has been one of Derek’s battle cries that he has convinced me on over the months.
The AI
The AI plays the game 100X better than say what it did in WOM. But I’ve barely touched the tactical battle code (which is still enough to make the tactical battles 10X better than in WOM since they were totally horrible in that game imo).
What we’ll need help on is strategies you’d like to see each player take. Like in GalCiv, each player in FE has its own strategy. We’ll be talking a lot about how to make it so Altar plays differently than Pariden in a way that players will easily observe. If armies end up similar on all sides, we did something wrong and will have to work at it.
There will be NO multiplayer
While internally we have multiplayer, we’ve turned it off. The release game won’t have it either. The reason is that tactical battles would have to be rewritten to support it (MP code needs to be message based but the tactical battles all call directly to internal variables which makes it easier to have greater performance but it means no MP). We decided it would be better to have no MP than gimpy MP for FE. Don’t bother arguing this point as it’s already been hashed out endlessly internally and it’s decided. We may bring it back in some future expansion but no promises because rewriting tactical is a non-trivial endeavor.
Lots of UI stuff is not in still
We have a victory screen still to go in that’s a pretty big deal. There’s a bunch of other stuff that will go in but by all means, if you have a UI request, post.
Modding and Campaigns are disabled
The beta is a sandbox beta. You will have to have an Internet connection to play the beta because we plan to be updating the XML data online so that players don’t have to download an update to the game just to get a balance tweak. It is not copy protection or anything like that. It’s for our convenience. The end result though is that modding won’t work because it’ll be using our online data.
Beta Reporting will be provided
We will be providing how to report problems here: https://forums.elementalgame.com/forum/1010
There is no NDA
The fate of the game is in your hands in the most literal sense. Because Elemental: War of Magic got such a bad rap (fairly or unfairly is irrelevant), we realistically cannot do a lot of marketing because every article is going to start with “After the ‘disastrous’ Elemental: War of Magic, Stardock hopes to make up lost ground, is it too late?” type stuff followed by comments like “Elemental? Stardock should just give up and make GalCiv III!” The only hope FE has is for people who actually have the game to spread the word IF THE GAME IS GOOD.
There’s no NDA so you can do whatever video you want or post about it or whatever. Do with it what you will.
Now, gotta get back to trying to figure out why particle effects are showing up in the FOW.
See you Thursday!
(1) FE has over 3 different types of loot: Sausage, Gold, or Sausage
(2) FE supports both 640x480 resolution with 16 colors OR 320x200 with 256 colors
(3) FE copy protection is that the player is always connected to our server playing ala remote desktop. So there is no code on your machine.
(4) Relate to #3, max FPS is 10 frames per second.
(5) Music is handled through an optional Ad Lib sound card.
(6) If you are having trouble launching the game, make sure you add the RAM paramter to himem.sys in your config.sys
(7) If possible use QEMM386 for optimal stability
(8) If possible, turn shadow ram on in your bios.
(9) Cities can build many things (4 things): Pub, Library, Bar, Drinking Lair
(10) An original cast of monsters is included: Orcs, Goblins, Elves, Orcs.
Hope this helps.
And the sarcasm meter hits 200...
Thank you for the write up! I'm pretty excited about the BETA (and yes I'll take the disease) and see how the performance will be on my more business minded notebook. Hopefully just some more hours
Heh heh. Awesome.
Ad Lib? Sounds great! Will the music use all 9 voices (polyphony!)? I know I'm asking too much, but it would be great!
ps Ad Lib sound card should easily handle multiplayer mode. I'm not a programmer, but I'm sure it's not hard to implement.
And I suspect that library is a nothing but a speakeasy!
#7, damn, now I'll need to install a floppy drive so I can make a good bootdisk for this game!!
Did you forget to mention the need to install the math co-processor?
Last time I thought about Ad Lib or QEMM386 was about the same time I drove across town to buy a meg of ram from a guy who was selling it for $298. At that price, it was worth the drive. After installing the RAM and running QEMM386 I could FINALLY see the legs of my pilot in Wing Commander!
Amazing the stuff we complain about today in computing.
Sadly, I remember #2, #5, #6, #7, and #8 in my gaming lifetime. How times have changed.
Yep. The good ol' days.
Lack of MP is disappointing but the good news is that Conquest of Elysium III (from the makers of Dominions 3) is right around the corner so hopefully that will satisfy my hunger for fantasy multiplayer strategy.
WTF? Are you starting to water the game down and remove features already ???
YOU PROMISED US CANCER!
Damn - My wife made me clean out the basement last week. I had at least 2 computers that would've run FE under these specs.
Now what do I do? I'll get the Beta tomorrow, but my current computer is too powerful to run the game.
Can't you release the Beta thru GOG?
Thanks for the heads up. That game looks pretty cool. Fantasy turn based strategy is making a comeback big time.
The Troll King's mother is capable of scrying and of making the forests come alive. Forests that have been turned alive by the troll mum will reanimate any animals or humanoids that dies within it. The forests will also get shadow trees or magic fungus that will attack those foolish enough to enter. Most animated plants are stealthy within the forest and cannot be seen by normal troops.
I hope E:FE has a Troll King's mother and magic fungus.
Spoiler: The 2nd sausage gives you botulism.
Frogboy shows his age.
Wait, I found this funny. That must mean I'm old too.
P.S. Will FE support my Roland MPU-401 music card? I paid a bundle for that thing.
harpo
Cheers for the honesty about MP this time.
I may check it out, and if i like it ill be back to whine about adding mp
Simply epic
i am a multiplayer only gamer like i said many times and im slightly sad as you are but lets face the truth, software houses are not able to bring a good multi to supposed single players game
civ 4 multi sucked
civ 5 multi sucked
many others strategy game had no multi at all or just later like settlers anno and many other big brands
so whats the point?
why you want a crap multi where you lag, DC, cant find opponents etc etc etc?
i just gave up tbh, for serious online gaming i play dota or lol, or stuff that is only working online so i know the support for the multi will be good and not delayed after other things
i would really love to play strategy games online but for some dumb reason developers still believe ppl want to play single player with dumb ais and not with friends or other online gamers
so at least now they focus entirely on single player and we can hope the resulti is much better, we wouldnt have enjoed online anywyay
I thought civ 4 multi was pretty good you just needed to play with people you know. You could make your moves at the same time as others. I still log many hours on it today.
edit for quote
this. a millions times this.
Stardock could've jammed a multiplayer component on the game, but it wouldn't be good. it would just be serviceable enough to get the game out the door with "Play online with up to 16 other players!" on the box.
If FE is successful (which it wont be -- who's going to buy it after the Beta testers all die horrible deaths.) then maybe Brad will turn his team to making multi a focus for an expansion. From what he says about it now, I'd imagine that such a project would require a vast rewrite of a lot of working code. It would also require a different vision about the game.
But before all of that FE has to be good enough for such an expansion to be worthwhile.
I don't really take issue with anything you said, just pointing out that most TBS fans care less about multiplayer than other features in their games. It has been confirmed time and time again by polls on this very site. My memory may be a bit foggy, but I think the last time one of these things went up, multiplayer was the primary concern for something like 12-14% of the fans who responded. That is probably the "dumb reason" developers have this belief.
I personally like a good multiplayer strategy game, but to be honest? I'd sacrifice it for better gameplay, as most of my time is inevitably spent in single player.
I enjoy a little 4X TBS MP. Civ4 MP was good I thought. Alot of fun was had with it. Pitboss worked well enough, though not ideal. And OverloadUTs CivStats utility mod was a huge help. But the overwhelming majority of my games are SP. And from ten years of following the CivFanatics forums, I think it quite clear that the majority of civers are in it for the single player.
I do wish that E:FE had MP. I would play a little of it. But if the game only had MP and no SP, I would not buy it. With all things considered (like SD still perfecting the game engine and fleshing out the core game ++), I see the wisdom in their decision.
Thanks for the heads up. DomIII was a favorite of mine and I had no clue this was in development.
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