I just finished my review of Distant Worlds: Legends. For the ones which are not yet familiarized with Distant Worlds (which I doubt will be many) Legends is Distant Worlds' 2nd expansion pack. Distant Worlds is a 4X space strategy game of the same style as Master of Orion 2, Galactic Civilizations, Space Empires, Star Trek BOTF among many others 4X space titles.
After two expansions Distant Worlds has become a hell of a good game so I thought you guys would find interesting to read a couple of lines about Legends.
Please be free to post your comments here or on my blog as you prefer.
Cheers
Adam
It seemed to be a thorough review. I enjoyed the first expansion and it sounds like Legends made it a lot better.
I don't think DW will ever command a large fan base though. It doesn't have flashy graphics and it has very deep, complex gameplay. I don't mind the graphics and enjoy the complexity but I don't think it's a recipe for mainstream success.
Very good review adam. I completely agree on the improvement points you laid out, those would be wonderful. Thank god for a good monitor because I can actually read. Funny how many games out there have these text size problems.
You guys are on the fence on price still (even during this sale) buy it! Code Force and Matrix Games have awesome support, post updates, community support, the works! You got suggestions, post them and they will listen (hell you might get surprised with a post update with your suggestions making into the game). That major vote awhile back for this expansion was awesome! Got what I wanted with characters, UI improvements and borders!
Just imagine in how more awesome Distant Worlds will be in another expansion or two (maybe 3 wishful thinking).
Yes, the review was accurate and timely. The new expansion adds new neuances to the play of DW. I have enjpyed exploring the new things introduced by the expansion. Wonderful. I would like to emphasise the openess of the developers to the fan base. For example, legends includes ship sets created by one of the fans. The space monster (scripted event - not generic event) was inspired by a player who won a design contest.
Looking forward to many hours exploring the new expansion, and learning how to command fleets in the new enviornment.
I'm still waiting for a bundle.
Edit: Nvm, I still had distant worlds on Impulse. When I played it, it was kind of shite. I'll try again without the expansions. I like your review style, by the way. A concise overview of major features, and some criticism/suggestions at the end.
You know my thoughts about Distant Worlds.
If this is true...
... then I fear for the century.
I have a question? What is the difference between 3D and 4x?
When I played the game, I got only one camera view and zoom in and out.
Great review. Will try and get. This looks like what MOO3 should have been and much more besides.
You're not trying as much as you should to like Distant Worlds zigzag
Yes, I know where you stand (we've discussed this before), and surely you'll have your reasons. But believe me, I hated the experience when playing Distant Worlds vanilla. Now with Legends I'm just sad not to have enough time in my hands to play it through the night as in the good old MoO2 days.
Thanks for your words Heavenfall, I really appreciate you liked the review.
Hello there. I also enjoyed reading your review (although at times I found it a tiny bit too verbose -- I mean this merely as constructive criticism! Sometimes less could be more, but that is merely my opinion.) You did a good job, only very few typos.
I have a couple of questions, if I may. I am still one of those people who are greatly inhibited by what seems to be a very hefty pricetag for this game. Hence:
1. I have only seen one more review of this expansion (the one advertised on the Matrix site). Am I correct in believing there ARE no other reviews out there?
2. I am not sure that the game would runly smoothly on my excuse for a machine, a 2-year-old Sony vaio laptop (2.12 Mhz, 6GB RAM, ok ATI graphic card), or would even be visible on the laptop's display. Do you know what monitors / settings cause the "blurry font" you spoke of, or if there is a fix for that? Do you need a BIG monitor and a fast machine to play it with decent FPS?
3. I'm really a TBS kind of guy; I enjoy getting up and stretching, getting a beer, checking my mails, answering the phone, speaking to my family, etc. I do not have the time to play constantly (have job, kids, life). If I understand you correctly, DW is not a "traditional" RTS in that the games are not terribly fast-paced, and you can control the speed, but the games are also not as short as traditional RTSs. Do you think DW is a game that one can enjoy in many sittings, or is this a game for people with LOTS of uninterruptable time?
4. Finally, one thing I do not see mentioned in many reviews is the combat. So far, the only space 4x with decent combat I have seen recently is SinsOASE; combat in Armada 2526 is much like in GalCiv2, fairly uninspired. What is combat in DW Legends like, how does it work, it is real-time and controllable in the same GUI as the main strategic screen, or is there a separate battle module? Does the strategic world continue to unfold while you spend time fighting, or is that paused? Is combat as clunky and one-dimensional as Armada, or somehow more detailed?
thank you much
I've tried. But to quote an election-winning one-liner "you can put lipstick on a pig"...
1. There aren't many reviews of the game yet. There will probably be more but it will take some time.
2. Legends is not a terribly graphically demanding game. I imagine it will probably run ok but you didn't post your specific setup.
http://www.matrixgames.com/products/415/details/Distant.Worlds.-.Legends
The developers' minimum requirements are on that page.
3. DW is similar to the EU games in that you can pause it and in fact you essentially must pause it. There are a lot of moving parts so you may spend some time remembering what your last plan was but it is definitely possible to play it in small chunks over a long period of time.
4. You don't have much control over combat. You can define how your ships handle various situations in combat when you design them but once your ships are actually in combat you have limited control. You certainly do not have fine-grained control over combat as you do in SoaSE. It's simply a different type of game.
Hope this helps. I enjoyed the game with its first expansion; I don't have Legends yet. I'll probably wait and hope for a sale somewhere down the line; I have other things to distract me at the moment.
There are likely to be more reviews coming, but it's unlikely that you'll really see many from the big sites. CodeForce (developers) and Matrix (publishers) sort of exist in their own little niche which doesn't get much attention. Unfortunate, but true.
I'm guessing that's fine, but best to check against their recommended specs. The font issue will depend on your display's physical size and resolution. If you have an ultra-high resolution 15" display, it could be tough. You can drop to a lower resolution, but you need to do so in Windows before launching the game itself, which is somewhat annoying.
Not a problem. Personally, I hate RTSs, but DW isn't like that. It's very much like Europa Universalis. First off, anytime you do something even remotely complicated - design ships, engage in Diplomacy, choose research - the game automatically pauses. In fact, there's no way to have it unpaused while you're in any of those screens. When working in the main screen, I have the game paused as much as I have it unpaused. As for length of a single game, I've had games span many days, where I just sneak in whatever playtime I can here and there. Sometimes I have it running unpaused (at a relatively slow speed) while checking email or reading news. I believe Tom Chick once referred to the pace of the game as "stately" as opposed to an actual RTS, which would be more like a "frantic" pace.
Combat is somewhat hands-off, but not to the extent of GalCiv2. Your ships have settings you can choose like "when faced with more powerful enemies, use standoff weapons" or "Flee when shields go below 20%" and generally you can let your ships fight it out themselves. You can, however, issue commands at any time - tell one of your ships to flee immediately, change the current target for a ship, order your troop transports to invade the planet even though the defenses are still up, etc. All combat takes place on the strategic map, simultaneous with the strategic game.
I've been playing the original for a bit. I love the start, the exploring phase, especially finding old ships or secrets. And I love the automation offered, and the ships you can't control that are just "part of your society". But I'm not really... having fun when I'm playing. The AI never seems to pose an interesting challenge, they're either weak as hell or overpowered as well. And I loathe the constant requirements for fuel, having half my ships turn back in an attack is a constant annoying factor. Battles aren't very interesting, but they ARE bloody due to the scale, and that's awesome.
I'd definitely buy the expansions if the original game was better, but now I probably won't. I doubt I'd enjoy them if I didn't enjoy the first iteration, and even if I maybe would, that's a risk I'm just not interested in.
Believe me, it's possible to love Distant Worlds expansions even when you hate (or let's say, you don't have fun) playing the original. This is a single and special case for me. Never I found a game so different from the vanilla to the expansions as in Distant Worlds. I guess when they released the original it was in fact an "open-beta" version of the game. This is not official, it's just me saying, remember they are a small indie studio, it's important to remember that.
There were lots of annoyances and incomplete stuff in the original DW that got covered with time. And Return of the Shakturi (1st expansion) is a very different game. It's crazy how a game experience can be so different because of the user interface. Previously I thought the UI was important, now I learned my lesson, it's not important, it's crucial! At least in these kinds of games.
juryal and Cauldyth have said it all already but I'll add my 2 cents since you ask.
Yes, you can tell that English is not my mother tongue. I'm trying my best to improve though. And I also recognize I sometimes carry myself too long on the writing, too verbose as you say. Yes, it's something I need to improve, I recognize that. Thanks for your criticism btw, it's always good to have them, especially when they're constructive as yours.
There's mine and the one of the gamesquad guys also featured in the game's official page. Then I know Brian Rubin, a guy running a very cool space games blog called spacegamejunkie.com, is also going to put a Legends review out soon. You should check that one too.
I have a 3-year old laptop with 2.0Ghz dual-core 3GB RAM and a nVidia 9600M GT and I play normally in large games. Regarding which monitors and resolutions are best I'm not sure. I think it has to do with running the game in non-optimalresolutions, for your display size I mean. Say, if you have a 17'' monitor probably you should use 1024x758. I know that Matrix is preparing an update to this font size/blurriness issue where they promise at least to clear out the research screen a bit more. Here is the thread were they've announced that.
I'm also a TBS kind of guy. I also like Sins but when it comes to 4X strategy games I prefer TBS no doubt. However Cauldyth and juryal already said it all. I'll just say that you will not feel tension or the need to pay attention all the time as in traditional RTS games. I don't have a problem with DW being an RTS whatsoever.
Well, GalCiv2 doesn't really have combat, or at least tactical combat that requires your input, pre or during combat. DW's space combat is definitely not Sins, it's also not 3D (as Star Ruler) but it's not cinematic (as GalCiv2) either. I think it's much superior to Armada 2526 combat also. In DW you can give some orders on how your fleets shall behave, and you can give specific orders to individual ships at any time. It's not flashy, not spectacular, but the controls are easy, the explosions are kind of nice too. And let's face it, 4X games are not about flashy / 3D combat but more rock/paper/scissors or mildly tactical at best.
Thank you very much again for your feedback.
Come on zigzag
Calling "you can put lipstick on a pig" to DW expansions is really not fair. Try Legends and we'll talk.
For the record, I found vanilla DW to be intriguing but ultimately unsatisfying, and never finished a single game of it. The first expansion was similar - I'd play a game for a while to do the exploration and watch the automation at work, but then grow bored and never return. Legends changed all that though.
Thanks much.
Your English is excellent. I would have guessed that German is your native language, since you frequently place a comma between Haupt- und Nebensätze. (And you refer to your "mother tongue", which is natural for a German Muttersprachler!)
Regarding combat, I was primarily worried about two things: 1., that there are so many different elements you can apparently put into your ships, unlike Armada or GalCiv (which only have ouchies), such as inhibitors et al. -- does the AI build and utilize these correctly? 2. That combat would involve "who has more", and disencourage tactical short-range plans or maneuvering and longer-range strategic planning (that is, knowing what is the best design at the right time, e.g. never bring a knife to a gunfight).
The price is still offputting to me, but I am thinking about it more now since having read this thread!
How about "you can add additional gameplay mechanics and make additional improvements to the user interface; but it still will not be entertaining to someone who doesn't like the game's scale, its implementation of the civilian economy, or its combat model." Is that more fair? I'll probably end up buying it after the price drops - if for no other reason than to be able to say "I told you so."
No game is going to appeal to everyone. If someone doesn't like some of the core game mechanics of DW, then the expansions won't make it any more appealing to them. Different things scratch different itches for all of us. We shouldn't get worked up when someone doesn't like something that we do. Diversity in tastes is a wonderful thing!
@Cauldyth
I know, I was just teasing zigzag
I know what he means. I also didn't like playing DW vanilla. RotS (and now Legends) fixed most of my issues with the game, and I know that many other people's also. But of course that may not have been enough for everybody, and I respect that.
There's only limited room for significantly altering the outcome of a particular encounter by your tactical decisions. It will still largely be determined by what each side brought to the fight in the first place.
@ post #10 re: TBS. I do not playe RTS games. With the exception of DW. This is because DW has a signifiant number of options to put game functions under the control of the AI. So, when deciding on the kind of galaxy, etc., I can also put as much, or as little as I choose, into the hands of the AI. This keeps the RTS aspect at a mininum... and I can handle it... even with artheritic fingers.
Playthrough with latest expansion starts here, link below. Can see what it is like. Think I want this. Looks like everything I hoped for in MOO3 and did not find and much more besides. Lots of cool aliens.
http://www.youtube.com/watch?v=NgNsTgSHLVE
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