It is used to exploit many game mechanics, such as mines and PJIs. It is widely considered exploit by community, but few players use it anyway, most prominently:
_|~2—face
Will provide replays if needed.
I have wondered that myself...or at least a button (like the report button) that tells a dev the thread has been requested for lock by the owner...
Troll list is just a list of people that pissed me off at some point. There, I said it. It will probably haunt me forever. But who cares? Half of the game is broken.
Did you mean to quote my other comment about Cilverbug?
Z axis for everyone!
tbh i have no problem with it, if the starbases are still unable to attack above targets, then fix that,.. but avoiding mine fields sounds fun.
I always thought that when game developer puts something into a game it's not an exploit (as you can bind Z-axis to any key in options...) and it adds additional dimension into a game, allowing you bypass mine fields for example. I'd never use it to exploit game mechanics, but for strategical purpose. In this case I think some in-game mechanics needs fixing (like the starbase being unable to fire above(!!!)) rather than forbidding for using a good feature.
To detail my point further - usually you can't go above (or under) the land mines without using other means than being afoot. It's rare to have underground tunnel leading pass the minefield, that's why man had to develop other means of dealing with manefields; either by disabling them manually or equipping tanks with minesweeper devices. In space it's possible to bypass them. Such maneuver cost time, but won't endanger the fleet. It's logical choice of actions. Problem is when one can't set minefields on Z-axis and that's the problem, not Z-axis itself.
I have to say that 3D movement in space only confirms the theory that setting stationary defenses in space is obsolete if they aren't placed near structures and planets they are supposed to protect: if it's fair to avoid defenses of another player on XY-axis it also should be allowed to avoid them by using Z-axis. But avoid, not to place yourself at the top of enemy starbase and exploit weakness of the system!
That's why my point is to keep Z-axis and plug the holes mentioned by other players. It's also a question of fairness and honor of the other players. Cheating and exploiting is bad as it breaks the whole point of struggling against another player. It's sad that some people will go to any lenght only to secure victory. However, it works both ways - I can't agree with all points made by people who see any use of Z-axis as exploiting the game. Z-axis has a future as a feature, disregarding it altogether is just as wrong as mentality to use any exploit to win the game.
Although the Z-axis may provide certain "advantages" in certain situations, since it is part of the gameplay, it should be totally legal and allowed. I mean, honestly, how many people have you seen online that actually use the Z-axis? Not many. Therefore , it should be kind of a reward for those who are so into the game and willing to go the extra mile. Just because it makes you think 3-Dimensionally instead of 2-Dimensionally doesn't mean that it should not be allowed.
I personally think that it adds an extra factor to the game, which greatly increases the strategy involved. Instead of just ordering an attack with your fleet and then watching them blast away at the enemy, you can now actually move them specifically so that they can better position themselves to destroy the enemy fleet.
However, I do feel that if the Z-axis is to be implemented into the actual gameplay perminately, it would require a total remodeling of the SOASE system, to a point that it would be practically impossible to work with due to the complexity. So, at this point, I think that allowing just vessels to move upon the Z-axis is totally reasonable, despite the obvious advantages and disadvantages that comes with it.
what's the point of making it a 3d game if you can't maneuver your units in 3d?
were the bugs fixed for this game? can star bases shoot units that are above/below them now? If not I'm not sure if I even want to play this game anymore. Another things the developers should of done was when you set mines, the mines are dispersed onto the vertical and horizontal plane--like how it is in the game Homeworld. I'm regretting my purchase of this game a little now.
If you're playing the AI, they don't use Z-axis (too dumb) so you're fine. If you're playing humans, they don't use Z-axis (reputation and respect) so you're still fine. You starbase will get ravaged by Ogrovs or Starfish and your minefield will be thwarted by a scout and some Anti-Fighter Frigates, not by Z-axis exploits.
I have read the whole thread, I still don't understand what this Z-axis business is.
Space has three dimensions, namely x, y and z. x and y dimensions are equivalent to forward/backward (x) and left/right (y). Z axis would be vertical or up/down. The game doesn't work well with the 3rd, vertical dimension (aka the z axis).
Just some examples include mines (which are deployed on the xy plane i.e. with minimal change in height), starbases (an Argonev can be destroyed by any ship if it's above or below the starbase), general structure placement (you can't change structure placement vertically in a gravity well), and phase jump inhibitors (which behave incorrectly with z-axis [though I have not personally tested this and therefore think it may in fact function properly just the range icon is incorrect due to it being projected in the xy plane]).
AS mentioned, those are just a few examples, I'm sure plenty more exist.
Hopefully that helped more than it confused.
I managed to do it.
But I agree with those who say that honorable players won't do it.
To me, it just sounds stupid as in order to do EVERYTHING the altitude gained by Z-axis is automatically cancelled, as ships point downwards.
I was glad to see a RTS which allowed, for a change, full 3d moving.
I think we're a bit limited here on 3 axes. We need bigger thinking. I was thinking it would be cool if we could have in the game setup menu a user-specified N-dimensions game. OK?
This is so stupid. You're bitching for them to remove a component of the game engine. Won't be done. Deal with it.
Z axis is an integral part of the game. Without it, the community would be a desolate group of around 20-30 regulars that constantly b*tch about noobs and how broken the game is (sound familiar?) and yet still keep playing. This community treats the new player like garbage. Eventually every single one of us will have gotten sick of the constant stream of hate from such respected figures such as Grimm and Doci.
I was in a game once, and saw Grimm say this in the chat:
Grimm: KARNIZ!
Grimm: JEW
Grimm: KARNIZ YOU FUCKING JEW
("Karniz" had said he/she was going to use the bathroom and would be back soon)
this is not an unfair exploit. why? Because everyone can use it. I am impressed how you guys even discovered someone using this exploit. Then again, I am a newb. But I did want to ask 2Face, is English not your 1st language? If, say, French or Russian is your first language then I am totally impressed with how well you speak English.
RIP
GeT rEkT z-AxIs NoOb lOl
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