There is a certain player on ICO who sometimes creates problems. For instance, the other day I was waiting for a 5v5 game to fill, and this player in question was attempting to join. However, the player was using a smurf name, and the host (reasonably) didn't want to let the player in due to being anonymous and argumentative. Another (known regular) player was attempting to join the game at this time, which the host wanted to let play instead. However, the problem player kept grabbing the slot again immediately after he was kicked by the host, and the other player trying to join wasn't able to.
Eventually the host got tired of this and created a new game, same setup, except that the game was passworded so that only players who were whispered the password would be able to join. The game slowly filled as the previous players got the password from the host and entered, but somehow the problem player figured out the password and got in, despite the fact that plain guessing the password should take quite a while.
This process repeated itself, with the host hosting a different game with a much longer password. The smurfing problem player was still able to get in anyway. This was all while the host and problem player were arguing - I find it very unlikely that someone (of those others playing) would have just given him a griefer like him password.
Then the player in question somehow crashed the game lobby and immediately created his own 5v5 game where he was the host, so that people would join. So the players had no choice other than to join his game instead - any other game he would have simply figured out the password to and crashed again.
The player in question is notorious for doing this sort of thing (figuring out passwords, crashing game lobbies, being extremely rude to everyone in general), and later logged out with his smurf name and then immediately logged back in with his main, confirming suspicions.
My question is: should players on ICO tolerate a player like this? Should Ironclad do something about players like these? I am definitely not advocating a permanent ban (if such a thing is even possible), but I'm wondering if Ironclad has any system in place for dealing with issues such as these, so that the online experience is not ruined when these things happen?
I have not named names - I'm not trying to make this thread a "HATE ON PLAYER X THREAD" - but I'm sure the regulars know who I'm talking about.
99% of online players are fine (comp-stomper lovers, don't go stereotyping the entire community based on this), but even a single bad apple can create serious problems given how vulnurable ICO is to crashes and exploitation. Is there some sort of way of dealing with this other than hoping that these sorts of people aren't online when you're trying to play a normal drama-free game?
I guess I'll just take your word for it on that, although others may disagree
I just want to once again clear my name from this vile act. I do not support game crashing, swearing, or other rudeities, it is impolite and I don't do it. Each time I log onto ICO I log on my main account, I do not smurf, I am kind and courteous to other players in the game, and best of all, I never lie.
Lol.
Things Just Don't Change.....
Give everybody a chance to play..
"Why not give the littlest guy the biggest shot... because i bet if you give him a shot he'll surprise you!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Atom , Atom, Atom, Atom, Atom!!!!!
We need stock 1v9, 2v8 and 3v7 maps so the legends can prove their mettle against the skilless hordes. Do it--I dare you.
Basically, make a handicapped map.
LOL
Well, there is Random - X (size).
The biggest problem is that there simply aren't enough new players, and the players which are new are too easily scared off by the skilled players who sometimes aren't all that friendly to them, to put it mildly. "The skillless hordes" are more like "the couple of noobs who keep logging on".
That, and organizing such a game would be extremely difficult, just given the plain player counts.
Well maybe another type of game could be organized with the same concept. Maybe not with complete noobs exactly, but a Pro players vs. Modders MP game could be pretty fun (I assure you we'd probably need the team handicap ). Or if that doesn't even get enough people interested Pro players vs. Single Player only forum lurkers.
I mean you design a map with a particular player slot arranged versus all the others--where the others have more resources and the like.
That would be SO fun . I mean it would have to be 5v15 game, but still...
Maybe that would be needed to be fair, but I was think more about a 4v6. 3v6 or if you guys really think we'd be push overs 3v7. I guess I'll make a thread to see if there's enough interest to set it up.
i would throw down if needed. most of the DT + auqia and even krath should be considered to represent the "pros"
Yeah, well first off I'm just trying to see who'd be interested. Thread is here, since I don't think auqia and several of the other pros check the forums if someone could bring this to their attention that would be great. If we get more people wanting to do this than space available we'll come up with some method to get the best representation of pros and modders.
It would be fun. And it's a heck of a lot easier listening to you guys blow about your victories when they were actually won and not scalped from defenseless noobs.
Mecha-Lenin needs the 1v9 game.
You'd be completely surprised by my 9 rushes as fast as 3h into the game
You will not survive the army of noobness for three hours. Their half-wits will stupify you!
oh please... it will be serial killing each noob 1 at a time with the other noobs having no idea of whats going on:
You think they can master maps, backup, feeding and unit combos do deal with threats?
In the end- the mindless hordes of zombies always luz: (Atleast in hollywood) Ratios of 3vs5 is still a win for the pros
If the modders know the basics, it might only take a moderate numbers advantage to overwhelm the ICO regulars.
If the modders know to build carrier caps, to build long range frigates, and to attack quickly, that might be enough. That said, if the modders don't rush, and especially if the pros are Vasari, if the pros are given a little breathing room to get even small eco up, the pros will almost certainly win.
Keep in mind that the modders have been playing (some version of) Sins for a long time. They aren't exactly noobs, even if they aren't experienced with competitive multiplayer Sins.
In all seriousness, it does provide a way for really raw players to begin to learn about communication and cooperation. And being only one of nine guys who all had the snot beaten out of them takes some of the sting of defeat away. You can always comfort yourself with, "The other guys got creamed too".
And let's not forget, Rebellion is going to change some dynamics for us all.
Yeah, I aggree with Simperium. Sometimes, even though I'm not very good, I'll play a 2v2 compstomp with someone new and teach therm the value of communicating tactics and strategy for a unified front. In a game with allies, each player has to have a specific role in order for a team to win. I always goes back to this philosophy:
"United we stand, divided we fall."
...
I've seen you play... I've tried to teach you... I really think that you attempting to teach anyone would do much more harm than good, especially if you're trying to give them lessons on macro. I'm not trying to be offensive or anything, but honestly... in every single game I've seen you in you try to do (almost) the same sort of thing, which frequently gets you killed extremely quickly. (such as going AFK until 5 minutes into the game, or spending tons of credits on training your capital ships, or building nothing but light frigates, or upgrading/exploring newly colonized planets as much as you possibly can, or spending minutes trying to talk or delegate roles or present a "unified front" or something instead of actually playing... there's too much to list.)
And I've frequently tried to teach you not to do these sorts of things, because any one of them could very easily lose you the game in a heartbeat, but you still do them every time I see you ingame.
If you are teaching these sorts of things to other players, you're hurting them a lot more than you're helping them. Please don't try to teach others strategy and tactics until you have at least a basic sense of Sins strategy and tactics yourself.
Not that a friendly voice online isn't a good thing for a new player to ICO - but giving them advice on how to play, from your current position, is a very bad idea.
I don't teach people to play the way I play.
I can probably provide you a list on the people who actually do what your talking about.
The problem with kicking smurfs out of the game is that they would just rejoin, rejoin and rejoin, there's no permanent block mechanism for that particular profile/or user name to be excluded from that game.
Reason? Annoy the host, ruin the game and then create their own game with there own set of rules.
As a (former) player of the game, you understand that some people have major social issues. Some players would like to be the host of every game there in, to what purpose? So they can exclude every player who has annoyed them, either through making mistakes or talking back to them.
Because of the extremely low player numbers, this problem is extreme in the sense that the ratio of idiots to 'normal people' is far less then the ratio of other games. ( A prime example of this can be seen in Battlefield 3, theres always one person who decides to run to a passenger helicopter and fly off with just himself in).
This game has had many flaws, not for the single player, but for the multiplier. You have to enjoy it for what it is: 2 hours waiting to 1 hour actually ingame time.
[_]-BlackHawk
Please nominate Black Hawk as the Republican Iowa candidate 2012
I've actually stopped wasting lots of credits on upping the levels of my capital ships.
You can only be considered afk if you aren't doing anything. Usually, during those times, I was upgrading my capitals' level, which I have stopped.
The last time I spammed LF was probably the last time I played with you, Wrath.
I only upgrade planets (population - wise) as soon as I colonize them because the bigger my planet's population is, the more credits I get per second. Planet health I only upgrade because if my planet has lots of health, my fleet has more time to get to the planet before I lose the planet and waste tons of credits colonizing and upgrading the planet again. I honestly don't know why I explore planets when I first get them, but that usually takes a subordinate role now anyway. I usually upgrade my planets in the order that the upgrades in this paragraph are, and if I need the resources for more important things, I will skip the planet exploration.
I have a good reason for the unified front thing, something to do with wasting credits on research you don't need, or something like that. especially if your heavily armed and armored starbase can be destroyed in fifteen seconds by my 130 bomber squads.
At that point, I don't need any other ships, especially if I can destroy a level 7 Sova with full hull and shields in 5 seconds.
While yelling:
For the Unity!
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