As we all know, the combat abilities of scouts was nerfed a while back. We also know that with Rebellion, we'll be getting new dinky corvette ships. I get the feeling that within hours of the game coming out, someone in MP will have come up a Corvette rush strategy that I feel will have similar properties as the original scout rush.
Thoughts on the subject?
We know they'll be antisystem, not damage units. So it seems to me that they'll be very vulnerable to pure DPS units without backup. We also don't know if they'll be able to travel between gravity wells yet. (though probably), how much theyll cost, and how much research it'll take to build them or make them effective.
I'm not too concerned about a Corvette rush.
With new ships comes new strategies. Even rush strategies. Though it is still up in the air as to how these corvettes will be deployed and their functions.
The "original scout rush" had nothing to do with defeating your enemy with a swarm of scouts. It centered around 2 things:
1) Destroying enemy "ghosts" with scouts. Back when the enemy building placements were visible before he began building them, they had I believe 1 HP (could be even 0) and could be destroyed by a sneeze making your opponent lose full money for the building. I still feel guilty about the time I made my opponent waste 750 credits placing a single extractor
2) Scouts would destroy construction frigates, which had no shields and did not regenerate hull. Thus making your enemy unable to tech up, build repair, or even build second frigate factory so they just become overwhelmed by 2 factory cobalt spam.
Attacking with scouts as an offensive force was infant second wave of scout rushing, and took grip much later.
But it is too early to speculate on what you are referring to. Like others said the cost of the frigates and their stats may make this not practical. For all we know they will have 4 dps. More likely they will be units that mess with stuff like shields, regeneration, targeting and weapons, or engines.
And still don't, on both counts, I'm pretty sure.
Yep, #2 rush is still quasi viable of course Thats why on close maps people got into a habbit of building second frig factory fromt he start hehehehe.
Fairly certain it's been said Corvettes will differ depending on faction choice. Meaning you'll have to research them and there will be at least some prereqs.
Construction frigs actually do regen their hull. At something like 0.012 per second.
Wonder if it will be like this.....
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