Some of you may be familiar with the first mod I worked on, Olympus. In it, each race would receive more or less a titan ship. That said, it was ultimately abandoned because (a) I didn't have much time to work on it, and ( it would cause balance issues.
Titan ships by their very nature can cause problems with balance. If they are as powerful as described, I just feel that games may consist of races to see who can make a titan faster. Now, that's all well and good, except that it could become the focus of gameplay.
I just want to know how it would be balanced... Would it have long upgrade times like starbases and start weak so that you can kill it unless it's supported by someone with lots of money (and who will also probably have a fleet) or would something else be used? I just want to know how it won't be unbalanced...
From what little we hear, I'm guessing these are more like SupCom1's Game Enders. Massively expensive and slow to deploy... and apocalyptically powerful. Average MP games won't see one at all.
That would probably mean useless for most games. That is what i feared.
This game especialy multiplayer despertly needs mass controll weepon.
Something that can harm zounds of scouts/lrms/flacks quickly.
I hope titan will do the job. Its easy not to screw the balance, they should be volnereable to other caps and hcs and expensive. But they should definitly solve once and for all 100-150 lrfs and 100 flaks fleets.
Titans are perfect oportunity to turn back the balance form spamming to use special abilites and high-micro strategies.
DD FTW
I really doubt the Titans will screw the balance all that much.
If there is only 1 Titan allowed per person then it would seem that it would be much easier to avoid if it moves really slow to boot kinda like avoiding an SB. We just loop around and go on hit and run tactics. It depends how much fleet supply it would take up and see how big a fleet you can make with the Titan in it. Well in the late game most people would have increased the fleet supply to a considerable degree but it should take up capital ship slots as well in my opinion. Too many support ships and a titan would make it unstopable unless it's fighting another titan and it's support fleet.
I think mobility would be the big flaw in the Titan since you can bring it to the emeny's doorstep. It won't get there anytime soon. Having that said you can probably scout out the thing early and prepare as much defense as possible to counter it or just annoy the guy with random hit and runs to maybe divert it.
It's a weapon you do not want to fight with unless you are ready for it.
The Titans will NOT screw up the balance at all. Zeus defeated all of them and imprisoned them in Tartarus. They no longer pose a threat--thank Zeus!
If you really want something to worry about, it's the Jotnar when they strike with Loki at Ragnarok against the Aesir--that will be a grim day to dread!
Ok..i guess what I don't understand is..If the Titan ship is a potentially unbalancing thing, that can destroy enemy fleets on it's own..why can't it be countered with another Titan ship? And surely they won't make it so invincible that a good-size, well-researched fleet can't take it down. It's just gonna add challenge. What if they made it that each player can only build one Titan per game, so people will be forced to be more cautious with the things. Also, if the ship's huge, then common sense says it will be slow. There's a disadvantage. While the Titan's attacking your planets, you slip your fleet past and destroy his planets, and while he tries to rush his Titan back, you can do substantial damage to his empire, while giving you time to build your own Titan to counter your enemy's, or get your titan back where he can defend your planets. Just saying, it's gonna add a cool dynamic to the game. It'll just take more strategic planning on when you do what you do. This is a strategy game after all.
One more thing. In the sins mod "Maelstrom," someone experimented with the Titan idea. Each player started with a titan factory, and the Titan build was an ability that took time to charge up the antimatter to use, thus each player got their first Titan at the same time. That could be an idea for the Sins:Rebellion devs to think about..
What if superweapons (like the TEC nuke) could hit the Titans?
A titan will probably have to be used most effectively as a large, slow, bulky fleet is best used currently: have it *commit* to a certain task (attacking a planet, defending an area), move on if the job gets finished, but don't rush it around trying to do everything. Due to its (likely) extremely slow speed, it's probably a much better idea for it to continue doing whatever it's doing: if the enemy fleet sees the titan coming near, they'll probably just run away anyway to find a better angle to attack your empire from.
No way. For one, I think it'd be a too easy defense against what the cost of a titan is likely going to be. In addition, it takes significant time for the cannon to align itself properly and then to shoot the cannon shell. From a realism perspective, it would be trivial to move the titan out of the way during the 1 minute it takes for the cannon shell to arrive.
I SO approve of your sentiment Kyogre!
Quar is right on with this one. I can see a titan also being an effective counter to a heavily built up planet with a fleet defending and you attack with your fleet with a titan(They DON"T have a titan...). In this situation, this slow siege should have plenty of room for skill and awesome fighting.
Perhaps a titan can stop ship production in a grav well, that would be a really nasty fun way to screw over someone (bye bye desert with 10 factories protected by starbase). A titan should be vulnerable to certain types of mass fire, I agree that it should have a way to hurt large groups of frigates, much like a lvl 6 marza. Also, an advent titan with a zone of "no repair" (passive or active, if active have it something like EMP) on it so that all other enemy fleets and starbases can feel the pain of having no effective repair ships..that would just be...brutal and hilarious. What, you want to use overseers to cheaply repair the crap out of your 5% SB? hahaha die SB die, no repair for U!!!!!!
Use mines to counter titans(while improving advent mine AI and/or redesigning advent mines to target a titan if it enters the grav well). Mines do way more damage to titans and cost a bit of time and cash to place as well.
yay mines mean more to everyone now!
I would say that the strongest titan would be advent, followed by TEC, and having the vasari titan be the weakest (since the vasari SB is so kickass). TEC titan would have a great deal of fleet support abilities, and perhaps mass destruction/stun abilities as well. The Vasari titan needs another trick for the vasari fleet...i'm sure its already conceived. An advent titan with a zone of no repair would be quite scary to face, making the expensive perfect advent engame fleet have the capability that it SHOULD have. In this way the developers could keep the domina subjugator exactly how it has been for ages, extremely micro intensive and almost useless.
All my satire...lost...like tears in rain.
I'd love to see the Vasari be able to just flat out delete enemy ships/structures/whatever. Oh, you have a level 10 Marza? Go away. You have an orky? BEGONE!!!
I appreciated it, I just didn't have a response for it...
I took an Odyssey to Norway over it.
Yea but Zeus had the help of a couple of Titans as well as the Cyclopes and Hecatoncheires (Giant gods of violent storms and hurricanes who had one hundred hands each). How the hell are we supposed to compete with that?
Maybe a sequel to Rebellion...I mean...the Titan thing was all about rebellion anyway. I still don't understand why I was invited to Norway either.
For now, my ego is sated...but I'll be hungry again by this afternoon I am sure.
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