I think I saw just the capital ships a way back but I am wondering if anyone has the complete Sins Diplomacy model set in a non-XSI/Mesh format anywhere? Something like OBJ or 3DS or anything else not proprietary to a specific model editor?
I was toying with the idea of some low-poly fighter/bomber models and just wanted to be able to really look over the in-game ones first...and, no, I do not want to learn XSI and Max right now.
Thanks.
Maybe, someone?
You can convert them yourself. You need the free version of 3D Object Converter and Blender. 3DOC can import .mesh, then you use it to convert to .slp. Then you import the .slp into Blender, and use Blender to export as .obj. If you get the full (not free) version of 3DOC you can skip Blender and export to obj from there, but the free version doesn't let you.
Mind you, doing it this way destroys the UV mapping. As far as I know, there is no way to conver a .mesh into anything else without destroying the UV map, but I'm not completely sure.
That's ok--I've never taken the time to get the hang of UV mapping--just need the models. Thanks much sir.
You can just be like me and never worry about uv maps ever. Tiling for life!
Hmm...I get errors when trying to import them into Meshlab or Milkshape..."No vertex information found".
I get that error with Meshlab, but can import them into Wings3d and export out to obj from there.
Also, check here for capital ship models from sins that have been exported.
http://soase.weebly.com/capital-ships.html
Thanks kind zombie--you shall not be decapitated in the great galactic purge.
Tiling? This is an option?
All of my ships use tiling textures. I set the uvs to tile around 8-15x or so depending on the size of the ship.
Hmmm..this language you speak...I am sure it has meaning.
Basically, I have a seamless plating texture or whatnot. It gets tiled. Like the tiles in your bathroom. Thus the texture doesn't appear blurry and low-res. But since it's not properly UV mapped, it stretches a lot and doesn't look that good. But when you can't figure out photoshop over the course of 10 years like I haven't been able to, or UV mapping, you look past these things.
Ahhh...I actually work with Photoshop (and it's kin) for a living and I used to edit the boot screens of Windows and the like. I even did a single UV map years ago.
Th need for plug-ins, different specifications for every game using them and the quirkiness and need for multiple programs to do half of them just turned me off to it.
I suppose I can get motivated at some point and give it a go but I barely have the time to work on the actual game and play--hence I post a lot (it's faster).
Here's my one ship design and texture(s) that made it into a game (the textures are intentionally mismatched):
Ok--I have not been able to get the models from Object Converter to open in anything so far. They are missing information in all cases.
Zombie you mentioned you imported them. What are you exporting them from Object Converter as that works?
*.3ds binary.
I've tried going back to an older version and trying the demo of the newest and in Wings, Milkshape and Meshlab I get corrupted models.
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