Since WoM seems to have a lot of different features that need a lot more love still, why not get rid of tactical combat in that game altogether? This would have a lot of different benefits. The change would
- make WoM considerably more different to FE, further serving the purpose of appealing to different appetites.
- free up resources to focus more on other parts of the game that need imrpovement
- get rid of the problem of working two different tactical combat systems simultaneously (WoM and FE) (especially avoiding having to write tactical AI code twice!)
- allow to improve parts of WoM that don't exist on other Elemental games (minor factions, for instance)
I wouldn't mind *not* having tactical combat in WoM. It has so many different features already, and tactical will be in Fallen Enchantress anyway.
Do you really want to turn the game into a wallpaper? The tactical combat is not great, but is it really that bad?
I don't like this idea at all. There are many ideas that need polish in E:wom, if you start cutting them away just because they're "broken", what would you end up with?
This is so true. They've cut so much already.
Your goal is to save developers time to handle other issues in WoM. What exactly are those issues that would circumvent combat? Also, if you do that, you would need the developers to look at the automatic usage of spells during combat or like Vallu751 we just get ride of a lot of spells. We would also need a way to control what AI can use during auto combat resolution so we don't overuse spells for small battles.
They would also need to make it a lot better then the current 'automatic battle' resolution. Using tactical instead of Auto I can win with no damage, while with auto I usually have damage if not one or two unit dead.
Working on 2 products when you have limited resources is unwise, more so when one of them gained a negative stigma regardless of the improvements implemented, In this industry word of mouth is key.
SD should fully concentrate on FE, its a fresh product and can improve Elemental's recognition as a game.
I guess I'm in the minority. Just thought I could do just fine with simplified, Civ-style combat in WoM and just have focus on the empire building and spellcasting more than tactical battles.
The problem with this game, is that what it had going for it was the fact that it had so many features, and what's going against it was how poorly each of those features were implemented. Now, if you take away features, you are not left with a better game, just a bland game with minimal half ass features. The more you take away, is just going to emphasize the failings in what's left, and then some more will have to be taken away, then you have wallpaper.
It's too bad that for all the time and effort put in to Elemental, (devs and players) it may be quickly overshadowed by the next game or 2. Is it possible it may never reach it's full potential?
I would not agree with cutting tactical combat.
Well i guess this would bring MP a step closer to being like SP.
Thread winner right there. Multiplayer already has no tactical combat, and I'm not sure anybody really thinks that's an improvement over SP.
But I believe this is the best answer:
Also, FE is already getting the majority of the development resources. Taking a little bit away doesn't help FE, and isn't nearly enough to turn WoM into a good game. That they're even doing this is one of those bizzare quirky things that makes Stardock what it is.
Just make auto-combat better (some options like autocombat with/without spells, autocombat retreat, and fire archers for 2 rounds before melee combat starts).
If you do that, people can choose any way they like to play.
Why not just get rid of tactical combat in WoM?
God, I wish they would.
Main reason they shouldn't get rid of it? They do auto combat even worse than tractical combat.
If they get rid of tactical combat, what reason would anyone ever have to play this game instead of CivIV or FfH2?
tactical combat needs to be re designed not removed. and im not going to bash the OP becuase the person is just giving his 2 cents and tossing up ideas is always good to look at things in different perspectives. but all in all tactical combat for elemental should be kept. but like i said it needs a COMPLETE revamp. i mean if im fighting from inside my city i dont want to see a tactical fight over some field with houses and fences id like to see a walled structure that i know my men are defending from. examples that come to mind would be AOW SM. if you fought in your city your definitely see the advantage displayed in the tactical combat.
also for OP minor factions will be done eventually they jsut got no free devs to work on it right now. and i do hope they make them unique. im hoping for a civ5 ish like city states sorta thing but elemental lore. examples like an angel mini faction with a white citadel and lush green plains with holyish landmarks. or demon mini faction with hell terrain and fire. undead mini faction with an evilish looking landscape with green smog and graveyards. devs can really go to town and make the unique factions really nice. they can make them like the wildlands and they be like stamps around the map.
=D
I think they should keep tactical combat.
It was super fun in AOW and it still could be in E:FE.
Theoretically, haven't they given us the option of getting rid of tactical combat? Doesn't Autoresolve basically make this for you? I'm not seeing a reason to remove the option of do it yourself combat.
I'm not in favour of getting rid of tactical combat - but I really don't see how Elemental could change enough of its model to come close to the elegance of tactical combat in AoW. Specifically:
AoW is hex based, E:EoM checker based.
AoW standard movement is around 6 hexes, E:WoM is 2 squares.
In AoW the tactical battle field is much larger, E:WoM feels like a chess board.
In AoW terrain actually plays a role, in E:WoM it practically does nothing.
In AoW objects block missile weapons, in E:WoM trees etc have no real effect with missile combat.
AoW units have a lot of action points that diminish when you fight back, E:WoM has typically only two or three action points.
AoW has flying units, E:WoM doesn't.
AoW has water-based units, E:WoM doesn't.
In AoW each race has fairly unique battle traits, E:WoM doesn't.
AoW requires strategy depending on your situation, E:WoM battles can be pretty much played the same way each time.
The OP is crazy for asking for such a removal of tactical combat. Please call the men in white suits and tell them to bring the OP a straight jecket for making such a ridiculous suggestion. I swear some people just have no common sense. Turn based tactical is what makes these types of games fun. Only an IGMO would not want them in the game.
I say they should keep the tactical combat and improve it. My suggestion would be to make directional based attacks matter. Say a heavy armored unit (lets say 80 defense) is being attacked from the front 3 squares its facing will have their defense rolls be able to be 100% of that, so they can roll an 80 for defense and be able to counter attack. being attacked from the sides would reduce defense rolls by 15% so a max defense roll of 68 and still be able to counter attack. Shields could negate the side damage penalty on the shield side. Being attacked from the rear 3 squares would reduce the defense roll by 30% and not allow counter attacks.
Just my 2c though.
Just copy the TC from FE and see what happens. It can't get worse.
If TC is removed I see no reason to play the game at all. Then I might as well write down some numbers on a piece of paper, write "population" next to them and draw an ugly map without hills, trees or colors.
Since this is the consensus, I would guess that FE will destroy any demand for WoM.
It's not like WoM is exactly in high demand right now. But don't worry, no matter how FE turns out you'll have a few people insisting it was a mistake and that they should go back to WoM instead.
That's just the nature of the Internet.
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