Hi galciv gamers!
I just had my metaverse game and everything went OK until does "Events" came..
One of my worst scenario just came to me. Pirates with absurdly firepower and defence spawned in the galaxy! I tried to fight them out but it was too much for me and also for the other nations too. It was just early in the game when you only got low weapon technologies. But does pirates had at most 30 damage for one fleet and also 20 in defense. While me and the other nations had a fleet with most 15 damage for one fleet. No one could fight them off. So they ran rampage in galaxy like they owned everything. And to add it on, does so called "Jagged Knife" came in, I only had 3 planets, though they took my research planet, so I only have 2 planets left, Altaria and Wisp. I only made about 160 turns before does nasty pirates came and destroyed all of my and the other nations fleets. Now the scenario has turned into a stalemate and it feels a bit hopeless to continue. Now I just make ships from my planets and never get a chance to get up from the ground when does pirates attacks my ships in orbit. Should this events occur so early in the game or?
/ Mandrall.
Don't get me wrong...I enjoy most of the 'mega-events' but there are a few that unbalance or downright ruin a game. I had a similar "Mega-Pirates" event once, and they were even nastier than the ones you describe. Lost every single ship I had. I just reload a previous save if pirates appear that are considerably more teched-up than me.
I also don't permit the "God-mode" where one civ finds some Precursor artifact that allows them to become ruler of the universe if noone can stop them...sorry...get to be god the hard way....earn it!
There are several others but those two are nono's in my games...
It should be noted there's a couple of different flavors of the Precursor Artifact event, only one of which is a mega event - you can recognize it by the fact that it gets a short cinematic (ship flying over a desert) while the "normal" versions just have an image. The normal event, IIRC, adds 1 point to a random stat every turn and isn't a big deal. The mega event adds more (I forgot the details), but it still isn't as game-breaking as the Mega Pirates, because it only affects civilizations in last place.
Yeah some mega events are quiet fair but I have never stumbled upon this kind of mega pirates event before when you get outclassed by weapon and defence techs. And in just 160 turns. Do you guys think it is a bug or? I mean there are no chance right now for any civilizations to build up a fleet and encounter does darn pirates at the moment. Because every nations has about 0 attack ships (yay)!
Had it happen to me once early on in a game and had to sit there and research my way up the tech tree to a point i could throw together a ship that could stand up to them. Needs to be at least a large hull with plenty of defense and a good amount of offense to boot. Miniaturization is the key to beating them once they appear. That and plenty of money to buy the ships once you have them researched. The orbital command structure is handy too as then all ships around your planet act as one fleet regardless of how many you can normally fleet together.
Its not a balls breaker but it can be a challenge to overcome it once it happens
Not a balls-breaker if they treat all civs as enemies. In my game, they trashed all of my fleets and starbases, moved to the edge of my territory...and stayed there! Meanwhile, my enemies were pouring over my now defenseless borders and although my planets could've resisted several attempts at occupation, the writing was on the wall, so I started a new game.
I've had pirates appear in subsequent games varying in strength from pushovers to tough, but at least I could deal with them, unlike the Vader clones I met in my first campaign.
If I recall that post correctly, weren't those just everyday run-of-the-mill pirates? The Mega Pirates will reliably kill every ship on the map.
Edit: Speaking of those pirates, it's my belief that the tech level of normal pirates is equal to that of the most advanced race. Was there an AI in that game significantly ahead of you?
Yeah, it seems that you have to be very patiant to over come such situation. To tech up to the weapons that equals to the pirates weapons and have large scale building perfected. I mean it takes alot of turns before you manage to get does techs with only 2 planets. But I will try.
The Drath I believe, they got practical beams III (does with 3 damage) and large scale building perfected. So they could counter does pirates if they so choose to build large hull ships with alot of guns on.
No...they were definitely in the Mega-Pirate class. Playing as the Terrans, at the time, I was the galaxy's tech leader. Now maybe it was some sort of in-game glitch, but they just destroyed all my fleets within range plus all of my starbases, moved to my borders' edge, and simply stayed there...not doing anything else or attacking any other race.
As I've said, I've had to fight pirates since then...some quite tough but certainly killable, unlike Vader.
But there was just one fleet, right? In that case, believe it or not, they were the normal pirates - the Mega Pirates show up with hundreds of fleets. The guys you ran into were apparently just some really powerful pirates.
Well, like I stated in my original post about them, I was looking for the Skywalker option 'cuz these guys were definitely Vader types.
My personal favorite and least favorite mega events, with favorite events not necessarily being "fun" as much as balanced and disruptive (like mega events should be):
Least favorites:
(Dis)honorable mention goes to the "Subspace Tears" event that creates a permanent speed limit of 5. It's not entirely terrible (for one thing, it makes fighters much more valid as an option) but on the giant maps I like, it's just an incredible pain to deal with. This is one of those events I wish would scale.
Favorites:
Honorable mention goes to the Dread Lords. They're very hit and miss - sometimes they get wiped out before doing anything, sometimes they become a minor nuisance before getting wiped out, and sometimes they actually turn into a real threat (once even becoming a menace on the level of the easier campaign missions, though not quite up to "Apocalypse" levels). Again, an interesting mega event - not always fun to deal with, but certainly does its job of making a major change to gameplay on the times they do come in strong.
You know, the game devs could have really made the "Space Tears" a really cool thing. I've seen topics that put part of the galciv history in games like Starflight and Star Control, both of which I played considerably.
The cool thing I was referring to was the worm-hole feature in Starflight that allowed you to "jump" from one area of the galaxy to another. You could even map them out and plan several 'jumps' to get where you were going. It certainly would take the sting out of the "Limit 5" event, but I think movement rates are rather unrealistic, anyways....
7700 attack, 9500 defense in a 29 ship fleet worth of pirates in my last game---This is has to be a glitch.
This match has been a little glitchy with some other things as well
I would like to show screenshots of the fleet if I knew how.
Simply join minus (http://min.us/) and than put your screenshots directly to the homepage from your documents of the game. To take screenshots in-game, just push CTRL + Print Screen.
Well, I let the "so-and-so has uncovered an ancient artifact that grants them nearly unlimited power" event stand in my last two games to see what would happen. I know it's only two examples, but I saw enough to convince me it unbalances the game. Not so much for a well prepared player, but for every other faction around the recipient of this bonus. Both times the civ getting the boost, wiped out its' neighbors in short order, going from mid to lower in the rankings, to number two (behind me) and netting the top spot in several of the categories.
Sorry.....just the effect I thought it would have. So it's back to banning it from future games.
Here's an actual screenshot of what the "precursor artifact" mega event can do if left unchecked:
At the time this was taken (1-2 game years ago), this was ranked as one of the top ten research planets in the galaxy, and it could churn out a very good frigate every two turns as well. I think this was about 3 years after the Yor got the event, and the effects were simply incredible. Combined with a blitzkrieg offense against the Iconians and Lentzlandians, they're going from a typical "failed colonization evil race" to a legitimately major power. Not to mention that the bonus to their economy helped them survive a recent recession that has utterly crippled at least two of the major players. If the Yor weren't my ally, I would be seriously worried.
Wow!
That High?!
I would like to see if my Revenge Fleet can take them on!
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