Hey, I was wondering if there was going to be a campaign to Sins Rebellion, as it could make the game play more dynamic and make the game have more variety. It could also give people a better understanding of the lore of the game. Maybe make campaign also multiplayer? What are your thoughts on this?
lol
So they're not supposed to raid with eight Dunovs, five Desolators, five Halcyons, and a battleship?
Aint that the Truth lol.
That's not a raid! That's a scouting force for the main fleet! Wait till the pirates get a titan.
No they are just not on the first wave.
Yall just wait for Ryat's next PP version. But lets not railroad this topic to bad.
I'm curious how they would set up victory conditions in the game based on the current architecture. It would have to be for points accumulated somehow I'm sure.
Would King of the Hill or 'Moving' King of the Hill be based on amount of time controlling a planet or 'series' of planets in a region? Kind of like a dead asteroid surrounded by four connecting plasma storms that must be controlled for x amount of time?
I don't think moving king of the hill would work to well in sins, but having control of a gravity well would work for normal KotH
They wouldn't do a Civ style victory condition would they where you have to build some AMAZING feat and then hold it for a set amount of time? Could that work in Sins?
Really love the overall idea behind a King of the Hill type Grav well that gives special bonuses when you control it.
Well, you could build some sort of uberweapon that just does 999999 damage to all planets and then proceeds to propogate to all ships in their gravity wells that are of the enemy. Then just have it so it takes an absurdly long time to get all the AM charged (say, 3000) before it can fire and wipe out every enemy ship and structure (aka, you win)
In addition to fleshing out the narrative potential of the Sins universe, a campaign would also provide some continuity for those of us who loving name each of our capital ships, planets, and starbases, and imagine their crews, citizens, and commanders (respectively) gaining experience, suffering through events, and either becoming stronger for it or going heroically to their deaths. When a game of Sins is over, it's over. You might name your new capital ships in your next game the same thing, and follow the same ability upgrade path, but it will never be the same ship.
Several people have pointed out that a "progressive unlock" system, as generally seen in RTS games like Starcraft, would not work well for Sins. Completing any map, regardless of its size or victory conditions, would be nothing short of tedious with only a handful of light frigates, one capital ship, and a tier or two of research. However, on my view, a campaign for Sins could never be about taking things away; it would have to be about adding things, which I acknowledge is a technical obstacle as much as anything else.
For example, adding "hero units" would allow a campaign to follow a handful of characters (as all engaging narrative must). Star Wars: Empire at War (for all its numerous flaws) did this well, both in its main campaign and open-ended "conquest" mode. For example, playing as the Empire, you could build regular old Star Destroyers, but you also had Captain Piett in his ship (the Accuser, I believe)? But then you also had more civilian characters, such as Mon Mothma, who could be stationed aboard any ship, structure, or planet. So as the TEC, you might have a TEC captain or admiral commanding either a dedicated flagship or moving between other capital ships, which you then might be able to take with you to the next scenario.
This is a galactic war, and it makes sense that it would be fought over several systems. I don't see the "beginning to end" process for each map to be a hindrance to the formation of a campaign: you, as Fleet Commander or Supreme General or what have you, are given command of a particular sector during a particular stage of the war. You are either victorious or you lose, and then you move on to the next sector, possibly taking your flagship and/or hero units with you.
I'm not saying any of this would be easy or even immediately practical... and there are lots of other ideas that other fine folks have suggested over the years on the topic of the "campaign question." But my point is this: it's not impossible. Sins is too good of a game to be incompatible with a single player (or, perish the thought, co-op multiplayer) campaign.
Are we going to get one? I don't know. Frankly, I doubt it. But I think when we unwrap our Titan-class ships and new capital classes in Rebellion, we'll forget the issue. At least for a time.
Campaigns would be a wee bit of a waste. If you want the feeling of one though, just write up some fan fiction to go along with your game-play. Then bam!; you have a campaign in your head. You can even treat the next game as an extension of your last one, just in a new sector or something. It's up to you.
What I personally would love to see, would be the ability to NAME YOUR FREAKING OPPONENT AND ALLY EMPIRES during the match set up, so that the game could feel a bit more personal. Would make the little game of pretend you have to have going on to trick yourself into believing in some sort of continuity a LOT easier.
-Itharus
No Titans for the Pirates. Lord Ryat of the DS pirates has spoken.
I want them to solidify all the mechanics and all the different tech trees first and then add in a campaign as a $20.00 expansion. This way if people want to just play online with no campaign do not have to get it, and the people who do can purchase it.
Or let modders make them, then everybody wins
I'm pretty sure No means No.
As Minibeas1 mentions - having campaigns as downloadable content for a sum of money would be great. That way we get what we want, and you get what you want!
Instead of a campaign I would like to see some more emphasis on the exploration part of the game. Right now it's very unexciting. The planets are very similar, there's always an abundance of good choices of planets to colonize as range is unlimited, artifacts are pretty boring and you won't find anything else of interest etc..
http://www.filedropper.com/sinscampaign
Cut straight from the GWJ interview back in 2009.
Now in the famous words of that one Stormtropper in SW...
"Move along..."
hmmm.... unless their minds have changed since that interview (and im sure it has a bit at least), that would either mean that the scenarios will be multi-player compatible or I'm misunderstanding "Play through 10 new Scenarios designed to give players of all ages a good time.", which has been suggested earlier in this thread.
If that's the case, that's the case. In the mean time, I'm going to hope for scenarios in the manner I described earlier; meaning limited resources, particular objective and time limit. I still maintain that if you allow these to be moddable, and allow a short pre and post game story, the community could probably fill in alot of gaps.
If you let them be moddable, there will be campaigns for every major mod out there, no question.
What is comes down to is what are the scenarios? Are they just individual missions that aren't in any particular order? Are they just new maps? Are they some sort of little demi-campaign? I'd prefer the last option simply because it seems most likely to be moddable.
I would assume scenarios are what we currently call maps.
After all they all have a brief history/story and attempt to be uniquely different.
They could of course have something to do the new victory conditions tied to a map.
Call me a skeptic but I doubt we see a campaign. After all hard to such with the scope SINS covers. And Im in the minority that thinks the sandbox>campaign.
Though I would like to see more written lore.
Don't get me wrong, I love sandbox like this. It's just that I'd love to see a campaign at least modded into existence. I'm not going to say IC has to make a campaign. Personally, I'd rather them worry about other stuff. I'd just like to see campaigns made moddable. But that's just me..
https://forums.sinsofasolarempire.com/303778
https://forums.sinsofasolarempire.com/304209
asking for a campaign is just begging to be trolled, flamed or told to stuff it. Stick to playing the maps given in a dwindling MP community or playing them SP -or play the many mods out there. There will never be a campaign, nor likely deathmatch mode with starting tech and set max tech level, nor way to set starting resouces to say... 5k credit, 2k metal/crystal and 2 caps/300 fleet supply. Let your hopes die, I did. You'll enjoy SINS more if you do. Play mods, stay happy.
Actually the older game Conquest did this very well for the Terran side of the game. It was actually pretty good too. Still play that game from time to time.
Yeah, the 10 new scenario thing refers to the preset maps. I'm not sure what they'll do to make these maps stand out though.
There are many great features available to you once you register, including:
Sign in or Create Account