While I'm not exactly new to the series- I've had Sins since it first came out and I love it. I haven't played it regularly because I didn't have anyone to play it with and I'm terrible against other people; I'd be a liability for the team I'm on. That being said, would you guys mind answering a couple questions for me? I'm not sure if they belong in this particular forum, but I'll ask anyway.
1) Is there a way of manually adding ships to an existing fleet and/or changing the flagship of a particular fleet? I really like for my capital ships to be the flag ship of the fleet, instead of something like a light frigate or LRM. Right now, I have a very inefficient workaround for adding a ship or changing the flagship of the fleet. I send my ships to a different planet and have them come back when the fleet has the autojoin feature. Also, when I say flagship, I'm not talking about the first capital ship I build.
2) When I'm in a particularly large battle, I like to assign different types of ships to different types of roles. In some other RTSs, if you double click on a unit, it selects all of the same type of unit on the screen. Is there a similar command in this game?
3) I remember that there was a command where you could queue up orders for your fleet, but I forgot which button you hold while issuing the orders.
4) In Entrenchment, is there a way of destroying mines aside from running your fleet through them?
Thanks all in advance. I really hope my questions made sense, and again, I hope I'm in the correct forum.
1) Even when you select many units at once, one will be highlighted by default. This ship will become a flagship if you create a fleet. So either select the ship you want to be a flagship first, then highlight the rest together and group them, or you can press Tab or Shift-Tab to cycle what ship is highlighted. If nothing is selected, the highest level capital ship will generally occupy the top left spot on the empire tree(and thus get selected).
2) Hold ALT and select a unit to select all units of that type in the same gravity well.
3) Shift key does that. Very helpful, whether to avoid enemy starbases, or just to queue up targets that each ship or type is good at destroying.
4) Scouts have a Reveal Mines ability. But you must still destroy the mine once it gets revealed. Flak or strikecraft are good at that.
Its fine, though the strategy forum would be a good place as well.
2. There probably is, but I usually just use the Empire tree. If you have it stacked you can give orders to groups of 10 units.
3. Uh, just select a planet with a frigate factory (use the empire tree or hotkey, so you don't even need lose sight of what you are doing) and you can starting queuing replacements. Unless you mean queue multiple units with one click, the shift key allows you to do it in increments of 5.
4. Scouts have the ability to 'reveal' mines, then they or any other unit can destroy them. Fighters and flak are the best at this though. Also be careful with advent homing mines, your scouts tend to stupidly wonder into their range and get themselves killed (seems minesweepers never last very long ).
Thank you guys both. That is extremely helpful. Again, thanks.
And I can see there was some misunderstanding with the third question, GoaFan77. Luckily, Tiberius understood it. Sorry for the crappy wording of that.
I just thought of a couple more questions, too.
1) Is there any actual use for the light frigates? They seem to get cut down pretty easily and when I research the Kodiak (as I play only as TEC), they seem to render the Cobalt obsolete. I researched the ability for the Cobalt where they disrupt the core of enemy ships, or whatever it does. I haven't really noticed any big difference, though.
2) Are the repair ships and structures actually good at doing their job, or is the difference they make in repairing ships basically inconcequential?
3) Kind of same question as above. Are the anti-structure cruisers good at their job, or should I just stick to Kodiaks and capital ships?
I'll probably think of some more questions later on. Again, all help is greatly appreciated.
1. Heavy cruiser are certainly more versatile, but light frigates are better against support cruisers and carrier cruisers. That sabotage reactor is designed specifically to shut the former down and their high speed ensures they can always catch the latter.
2. Yes, they are very good. The best thing the TEC has going for it in military affairs is its repair abilities. The Hoshiko repair cruiser is best repair frigate in the game, and you'll want to have some always attending your capital ship, if not your entire fleet. The TEC repair bays are also amazing, fully upgrade they can heal 40 hull per second, which stacks with the Hoshiko for up to 60. I would estimate that is enough to keep about 8 heavy cruisers from inflicting lasting damage once you account for armor and shield mitigation.
3. The TEC anti-structure cruiser does a decent job (the advent one sucks), but its only really worth it to deploy them against upgraded starbases. Bombers are actually the second best things to counter structures, and are the preferred method of getting rid of starbases (especially TEC and Advent) if they don't have fighter/antistrikecraft support.
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