I just found out some Awesome news. There is a Demo of "Shogun 2: Total War" coming out TOMORROW (Feb 22) on Steam. This should be Awesome!!
"SAN FRANCISCO & LONDON (February 15, 2011) – SEGA® of America, Inc. and SEGA Europe Ltd. today announced that the eagerly awaited demo of the next title in the critically acclaimed Total War™ series, Total War: Shogun 2™, will be available on Steam on February 22, 2011."
Source: http://www.world-gaming.com/component/content/article/6-general/2483-shogun-2-total-war-demo-released-date-announced-pre-order-bonuses.html
I gotta disagree with you on this one, Annatar. To me the prevalence of fire-arms in Empire makes it feel completely different than the rest of the series, including Shogun 2. True there is the "occasional" matchlock unit in Shogun 2 but they're no where near as common as in Empire. I've fought against a few in the demo but they're pretty restricted in availability. Even in the full game the only way to recruit matchlock units will be to convert your religion to one of the European religions so that the traders will trade guns to you, but, that will greatly displease your peasants and likely destabilize your country and economy. In the full game matchlock units are "supposed" to be quite rare.
To me this game feels more like Rome and Med2, but particularly Rome, which I LOVED.
To make it stand out from the others in the series I think that would fall back a lot on the setting. It's even way different than the original Shogun when it comes down to "presentation". The game is presented beautifully, incredibly so. Plus when you add in Ninja and Geisha and the unique way the Japanese handled naval engagements I definitely think this game has enough merits to stand on it's own as the Best in the Series to date. Needless to say after playing the demo I'm completely stoked for the actual release.
That doesn't really answer my question, though. Having fewer units with guns and more units with swords is still just a difference in unit types. Besides the setting, does the game offer any new mechanics? Any features that the previous game didn't have?
I'm not trying to be rhetorical here, I honestly haven't heavily followed the development of Shogun 2 and while I myself love the old Japanese culture, it just doesn't seem like the game makes any real "advancements" in gameplay.
Thanks, Vallu . Also, that's quite right about the "scripted" nature of the demo battle AI, which I just found out this morning seeing someone else's comment on the official forums. It leads me to wonder just How Scripted the battle AI was/is for the demo. Finding that out now means that we really can't judge how the battle AI will be in the full release. It really does raise a lot of questions. Unfortunately, I'm sure getting any kind of info out of the devs about "how scripted" the AI is for the demo would be like trying to get blood out of a stone.
Hmm, true. I see where you're coming from with that perspective. When it comes to specific "advancements in gameplay" I don't really know enough of the specifics to point out very many things that have changed from the over-all design. I can think of a few things which I've found out while reading various articles and seeing some of the exclusive videos from different gaming sites on the game and it's development. I'll break them up into Major Changes and Minor Changes
Major Changes:
1. You can now pick and choose what skills your generals and other agents get when they get enough experience to "level up". In the old games skills were applied automatically by how you used your generals. Like if you kept a general sitting in town and didn't use him to lead battles he would often gain the traits "fat" or "lazy" automatically. That doesn't happen anymore. Now you pick the traits yourself when they gain enough experience.
2. From an aesthetic point of view you can now design how your generals look, picking what armor they wear and what colors it is. I don't know if you can do this for every general or not or if it's just your starting "character". In one of the videos I saw there was a couple second clip that looked like an equipment screen from your standard RPG type game and who-ever was controlling it was scrolling through different armors and they changed on the character/general being shown on the screen. From the game dev's perspective they said it made the player feel like they were inserting their own character into history.
3. Diplomacy is now actually important and works. There are a lot of "specifics" in the options you have when dealing with other clans and allies are Actually Useful now. No longer are alliances now mostly in name only. Allies will actually send armies to help you in war and they expect you to do the same. You can demand that other clans forge or break treaties with other clans. You can request or give specific resources. You can make many different kinds of treaties from trading pacts to military alliances and even to embargoes. I don't think diplomacy has even been as useful in a TW game as it is in this one, which is a vast improvement over the other games in the series.
Minor Changes:
1. The designers gave the ability back to the players to be able to choose their own "heir" again. About damn time too if you ask me.
2. There are new changes to the tech trees and how they work. There's too many I don't know yet to name the specifics though.
3. Not only can you choose your generals traits as they level up, but you can also do so for your agents, Ninja and Geisha both. You can also choose what types of retainers your generals get when they advance in rank (every two levels). Some retainers come with different bonuses, like greater movement on the campaign map or better stat bonuses for different types of units you may have in your armies.
4. Your generals can now fight Personal Duels before major battles and some-times entire battles can be averted by either winning or loosing one of these duels. I really like this addition as it does stick pretty closely to actual Japanese history and their views on "honor".
5. There's just a ton of "little options" that are either back (having been cut out of previous games) or that have been added for the first time here. I don't know all of them yet and there's too many for me to name specifically yet but as I find them out I'll let everyone know.
So, I agree there's nothing too incredibly ground-breaking over this game than in the other games in the series, but, all the other little options that have been added do add a ton of depth that has been lacking or cut out of previous games in the series, like being able to name your heir, which was in the original Med TW but was cut out of Med2 TW, or being able to add your own character into the pages of history.
Thanks much for that breakdown, Raven Sometimes little touches are more than enough to make a game feel fresh. I especially like being able to pick traits for your generals, and personal duels. It does sound like they iterated quite a bit on some of the core features, I can't say I really expected anything too drastic. I just like to see improvements here and there and not just a re-skin/re-balance
I enjoyed the demo campaign. While it was too brief to get a real picture for the game, it definitely had some retro/nostalgia vibe. which I ate up. Got all of 4 hours sleep before class today.
Can someone confirm that the Limited Edition gives the buyer an online advantage? Unless I misunderstand something I consider this to be a big deal and probably won't get the game because of it.
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