I have 2 questions this time:
1. How do I modify the base HP level for starbases? I think 55 is too low. I would favor a value in the neighborhood of 300-500, depending on the type of starbase.
2. How exactly is leveling up handled? I have had some odd cases where a ship's current HP exceeds its maximum HP, like HP: 12/11 or HP: 34/32. I would also like to know the modifiers for weapons, defenses and HP after leveling up.
Leveling up only increases HP, last time I checked. It's a flat value per level up, I believe.
When a ship repairs, it repairs a set amount of hp, which can raise it over its max hp. This is the effect you're seeing.
I don't have access to my GC2 at the moment, so I can't help you with the SB issue.
Starbases use the "Large" hull model, you can change this to the "Huge" hull from the "GC2Ships" xml.
<Ship Name="Starbase"> <DisplayName>Starbase</DisplayName> <Model>Starbase</Model> <Description>Starbases expand your resources and extend your influence.</Description> <Tech_Requirement>ImpossibleTech</Tech_Requirement> <Component>LargeHull0</Component> *Change this to: HugeHull0* <Ability>Starbase</Ability> </Ship>
Or do what I did and add a new model and set the hit points to whatever you like.
Thanks PUREVENOM, just what I needed. Except that it seems all types of starbases must have the same HP. I was hoping to make HPs be something like 500 for military, 300 for economy and influence, and 200 for mining and ascension.
Can you add modules for specific starbases paths? Add a module to upgrade from "Military base Station" to full blown starbase at the base of the tech path perhaps?
Jonnan
There is another way to increase the HP of the starbase, that will let you set it to any arbitrary number.
First, open up the GC2Types.xml and add the following:
<Hull Name="StarbaseHull"> <DisplayName>Starbase Hull</DisplayName> <Description>Huge hulls are for true capital ships. They use 10 logistical points.</Description> <Cost>320</Cost> <SensorRange>4</SensorRange> <Size>150</Size> <HP>200</HP> <!-- this is where you put in what HP value you want --> <Model>Huge_0</Model> <Thumbnail>Huge_0</Thumbnail> <Speed>1</Speed> <Category>Huge</Category> <Logistics>10</Logistics> <Tech_Requirement>ImpossibleTech</Tech_Requirement> </Hull>
Then, open up GC2Ships.xml and change to the following:
<Ship Name="Starbase"> <DisplayName>Starbase</DisplayName> <Model>Starbase</Model> <Description>Starbases expand your resources and extend your influence.</Description> <Tech_Requirement>ImpossibleTech</Tech_Requirement> <Component>StarbaseHull</Component> <Ability>Starbase</Ability> </Ship>
I decided to make it equal my Immense size ships. Since the map sizes match the hull sizes, I decided to make Gigantic and Immense hulls which are larger, stronger and costlier than Huge hulls.
Out of curiosity, have you been able to get the AI to use these new hulls? I've read a few times about players modding in different kinds of hulls, and though about it myself, but the reports generally indicated that the AI wouldn't build them.
You have to create new types of ships for the AI that use the new hulls. I haven't done this yet for my current setup, but I have had it to work a long time ago. I have the Gigantic and Immense hulls being unlocked by new techs that come after Huge Scale Building, and the Support hulls are unlocked by Planetary Invasion. (Basically a Support hull is a Cargo hull with more room.) I used the Cargo models for Support, the Huge models for Gigantic and Immense, and the Large models for Huge. These are my numbers:
6
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