I'm making a new post about this because it is getting ludicrous. I've seen 3-4 patch notes about this being "better handled" now. Well, that may be, but it's still happening.
A typical example: The enemy AI sovereign is on his way to defend a city. I capture the city before the sovereign gets there. Even though I've now captured the city, and flipped the influence surrounding it, the sovereign STILL marches blindly into my territory.
Even if he is alone carrying a feather for weapon and smoke for armor, he will STILL try to attack my city.
I understand that you cannot update orders for every AI unit every turn. That would slow the "end turn" button down immensely. Units that don't get updated orders every turn are fine. But the Ai sovereign HAS to be able to read the map every turn. That is an absolute MUST.
I'm tired of getting really good games ruined by this gamebreaker that has been in there since early beta, and reported as a bug in every patch since.
I've wondered if it would be better to have the sovereign still escape even in enemy territory, but with a tiered essence cost, with OwnTerritory->NeutralTerritory->EnemyTerritory having increased essence costs, and the sovereign is not fully defeated unless he doesn't have enough base essence to pay for the rez or has no city to respawn in.
gab5730, I like your suggestion as it should help the issue, which happens far too often.
harpo
I would also still love to see this fixed. Like Heavenfall, I feel like it completely ruins the game when it happens.
Since it seems to be such a persistent issue, it would be great to hear an in-depth explanation from the Devs about why it is still happening and what is being done to fix it.
This is a problem that has existed for a long time. I'm with everyone here. It always seems to happen when you are in a good game. In fact, everytime it's happened to me so far, I just end up starting another game. I lose all interest. It's a huge let down.
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