Two consecutive games have ended upon the first time a Sion has attempted a power attack on one of my units (assumed - their normal attacks are OK)
Has anyone else seen this?
now three from three CTD on Sion attack
Just happened to me I have a save game. I loaded it and repeated the crash three times in a row.
Steps:
Load Save.
End Turn.
Attack Town with Sions in south west corner.
Tactical Battle.
Use sion's special attack.
Crash.
Profit??
Sion Crash
I have vista and an ATI card.
Same thing is happening with me...was fine until recent patch...
I was able to duplicate this while doing the testing/fixing for some other special unit abilities.
I'll reply back here with the XML fix if/when I figure it out.
Found the issue with this. Apparently there is a bug in the value calculator that can't handle the same MaxValue and MinValue. Going back to the older Value attribute solves the problem if the value to be calculated is set, and not a randomized one.
XML to fix the Sion ability is below:
Great work
wonder if the same approach will fix the Air Elemental and other reported Tactical Battle CTDs?
The answer is yes. Look for my other post in this forum that fixes the other special abilities that were crashing.
Yeah, looks like some bad/premature XML merging was to blame...
There is now an hotfix available (v1.08.037) that will fix these issues, along with:
+ always-missing bows+ cur-mana values not being correct post battle
Note that previous saved games will still have the 'always-miss' bow issue, but the ability crashes will be gone. Also, if you have the private MP build, you will have to uninstall and reinstall to see the newest build. We will have a new MP build up on Monday with these changes.
Thanks for the work around Velmaric, thanks for the quick hotfix Devs.
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