What I'd really like is a summary screen where I can survey my empire without having to click through each city individually. Like the Cities button in MoM or the summary screen in Civ (F1 is it?)... a table presentation of every city, stat summary, and what it is building and training... with the ability to jump to that city and make queue changes.
Please?
Seconded.
The implementation of a city manager screen and hopefully governors would make my game play more enjoyable. I'm a guy who spends a fair amount of time on the governor/empire manager screen on GC2, and I miss that mechanic here.
Also, an easy visual clue that a town is at it's current population cap would be nice. Maybe I should be more attentive (micro-manage more?) but I find my city growth stagnates occasionally simply because I don't realize I'm at the cap. An icon on the city summary would solve this for me.
GalCiv 2 had a great planet summary screen. I hope / expect they'll get around to something similar for EWoM once they get caught up on urgent fixes.
It was already announced last week that they are working on one and it "might" make it into 1.08. How about you start reading some dev journals instead of wasting everyones time with comments for features that MOST of us already know are coming.
Thanks for the info. But you can keep the snarkiness to yourself.
I would like to add to this and say that it's definitely needed, and also that I would like to easily see what resources each city is producing. After getting a new tech like Smelting it's a PITA to find which of your cities are producing ore and build the new building there. Especially when you've conquered enemy towns.
Also, MOO2 style, there's no reason that you shouldn't be able to change the build queues directly from the summary screen. Don't make us pull up each city to make them all build the fancy new building we just researched or each crank out a Pioneer; let us just do it directly from the summary.
For long/large map players, the game could also really use a list for units, with perhaps a toggle between Champions (regardless of location) and Armies in the Field.
The only problem with that is building placement. Unless you choose to just allow the game to pick a site for you if you pick a new building from the city manager screen.
Ah, good point. Well then, at least troop training should be available straight from the summary screen, and building production can zoom to the colony.
That's only a problem if you insist on some form of build queue control directly within the city list. I use the GC2 list to change ship build orders, but I always go to a system and check the improvement queue even though there's no control over placement in GC2.
My favorite 'fix' for Bryan's request, though, would be changes to make a game with more than three cities under a player's direct control a wildly unusual thing. If the map must be tessellated with towns (which seems, vexingly, to be the case), most of them should be independents or governed by vassals (offspring) and only indirectly connected to player economies. I'm still sad that Scott's 'old' ideas on using champions as chancellors/governors never got traction.
It continues to boggle my mind that this wasn't part of the day zero release.
I mean really. A 4x without a summary screen?
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