From the newest Dev Journal, multiplayer is drawing closer, and with it I am expecting a new avalanche of forum posts regarding it and the issues ( tactical combat in multiplayer should be VERY interesting especially with regards to magic...)
I personally would have preferred to see multiplayer held off a bit longer , and come out with the 1.1 patch...
" v1.1 which will serve as our answer to player feedback. Enhanced AI, improved UI, a tutorial, updated quest system, new magic system, numerous other tweaks."
I was wondering if the next POLL could be regarding the multiplayer portion once it is released, to get a feeling from the community regarding it and its implementation?
And I cannot think of a 4X strategy game I would like to play multiplayer MORE than this one.
Elemental's multi-player will be much more fun than most 4X strategy games for several reasons:
This is why Elemental's multi-player will rock, and be much more interesting than most 4X multi-player games before it.
Seriously though, how long would a game with 3 people take. 50 hours, 500 hours?
[quote who="Tridus" reply="39" id="2763471"]Glad to see the calls for civility on the forums have been heeded. [/quote]
No worries. I know he's a troll in fanboy disguise; it's not even a good disguise .
Not to invite people to yell at me, but... For my 2 cents, multiplayer functionality is secondary to making a fun, interesting game that people want to play. For me, for the moment, Elemental is pretty boring. It tantalizes only as long as you don't know the game logic behind what's happening on the screen. Once you work it out, you quickly find the mechanics to be childishly simplistic, stilted and/or artificial (not all at once but in turn for various features), and the game world sandbox created for you to play in to be lifeless, drab and boring. Many systems which might be interesting turn out to be underdeveloped, requiring more work to realize their potential (i.e. to be interesting/fun). Until these pretty fundamental problems are dealt with, there is not much of a game worth playing, single or multiplayer, so the question of rushing multiplayer out the door would seem to me to be moot.
That being said, it is important to keep in mind that Elemental is eventually intended to be multiplayer, and that fact creates consequences for the design and implementation of the rest of the engine. That can not be ignored. The work for making Elemental multiplayer has probably largely been completed at this point, so we're probably not talking about a major undertaking of new code on Stardock's part, but more of a packaging, polishing and testing effort, which is much less demanding. For continuing a sense of momentum and keeping people tuned in and interesting in Elemental, that could be a very good thing.
Personally, I'd work on the core game, "were I Brad". Which probably sounds like a funny thing to say. Alternatively, Stardock could focus on getting out the core of the modder's tools, so that the modding community could make an interesting game on top of Elemental. Either of those two focuses seem reasonable to me. From my perspective, multiplayer is a side show, at this point.
My apologies in advance to those whom my comments may have incensed. Just my perspective.
I appreciate and understand your comments, but I cannot support the idea. You walk into a place like Wal-mart, right on the back of the box it says there is multiplayer up to 16 people. There is no excuse not to have this feature in the game yesterday. It's listed as a feature, and it's simply not there. I want you to consider what this industry would look like if every publisher put out a game with bullet point features and just left them off to finish later. It would be a mess, and you couldn't trust anything they wrote. You can barely trust them now. This isn't a knock against Stardock persay. I have the same issue with any company that advertises a feature and then doesn't deliver.
Elemental is not ready for multiplayer, unless you find squads of peasants and imbue spam in any way fun.
Magic system, combat and to a degree technology needs to be rebalanced first or it will result in unpleasant multiplayer experience that will kill any prospect of it taking off in a long run.
Well, I wasn't talking about the perspective of Stardock delivering what they promised. I think that topic has been pretty well beaten to death, shot in the head and left in the desert to feed the vultures. Yes, they (insert your favorite invective here) messed up the release of Elemental as badly as anyone cares to state. I think that's pretty unequivocal. The question here, I think is, to get from where Elemental is now to where it should have been at release, what steps are most important to do first to keep the game alive and make their customers (us, presumably) feel most fulfilled. From that perspective, I think making a game that is fun to play would trump making the current game multiplayer. If Elemental was multiplayer tonight, I still wouldn't be playing it. If it was more interesting, I might .
I think there are a lot of things in the game Stardock should and can fix, and probably add to make singleplayer and therefore multiplayer more fun. What i am hearing though is SP screaming ME FIRST and SCREW YOU to MP. That I find completely unacceptable. Besides, I think the longer Stardock waits on MP, the more we're going to get some rather lame mini-games titled MP, things like Wizard Duels and stripped down tech trees and sped up games meant to last a single night, not the kind of MP I think many, but not all, players are expecting.
Loved that game.
Too bad they had a bad AI system where only some of the faiths were active based on the one you played.
Working on the assmption that the MP functionality is already in the client (since the game was meant to have MP), it shouldn't be that hard at this point to enable it. It's not taking a lot of effort away from some other area.
What *does* take time away is the custom tech trees and such for MP that they wanted to do. IMO they shouldn't do that right now. The game is going to change a fair bit as it is, having a second set of tech trees to deal with is just going to add complexity to the work.
Get the normal game functional in MP, and let humans play each other. When the time comes to test new mechanics for balance that'll be useful, since humans can figure them out more quickly then the AI can.
Whether you are interested in MP or not, it is simply the best way to really analyze the game rules. Most games actually start with multiplayer before the AI is even considered. That way you can see if your rules are holding up and have the potential for competitive fun. I know alot of you don't appreciate being beta testors, but MP is the way to fix the single player game most quickly and thoroughly.
I have no idea where you got this idea from, but it's just horribly, offensively wrong.
agreed focus on redesigning the game when workign with a limited number of developers you can't have em all going off half caulked
I think multiplayer should be put on the backburner until the main game is what Brad invisioned first. There's no need bringing in other unwanted elements to the game right now. Multiplayer was always an afterthought for this game and it will just start a new uproar about balance and more whinning and crying and boo hooing.
The focus right now should be on the main SP game and forget about MP for awhile. Remember? " "nothing in SP will be sacrificed for the sake of MP" and that's the way it should be until the SP game is polished and a lot better than it is now.
So uhh... what's actually being sacrificed? Did I miss the memo where quests are being turned off in SP once the MP servers are turned on?
Oh they can turn MP on just don't improve or do anything with it for 6 months or until the SP game is in top working order. Just reminding them an everyone else their main objective "nothing in SP will be sacrificed for the sake of MP". Since SP is rather messed up anything taken away from it right now would be a "sacrifice". At this point even turning it on would be a sacrifice since 100% of the effort should be put into the SP game right now.
And since all people are asking for is the SP game only with more human players, there's no problem. Any improvements made to SP carry over to MP anyway.
Yeah, I pretty much agree with Tridus here. I'm actually in the same boat as Belizan in that I can not get into this game at all but, for me, it's mostly AI reasons (even on ridiculous level, it's still ridiculously easy).
Adding MP functionality should not take away much from improving the other aspects. So, there direction of adding it in sounds like a good one.
MP was talked about since I first read about the game; it was stated up to 32 players back then I beleive. It's on the BOX for gosh sakes. An "afterthought"???
So many people lifting their skirts and jumping up on chairs, all "squeally" that starting an advertised (and basic) function of a game will take some part away from their SP gaming time.
Some people like SP; some like MP; some like both; both were advertised on the box, so SD has no choice but to implement it.
And as for the game taking "too long". just save the game and come back later If we wanted a short MP game, we'd get SC2 or get out our Play Station. We like that it takes hours (or days). That's what TBS games are about.
As for balance, there is little way to start seriously balancing SP by playing agains the AI in it's current form, or even in an improved form. Not till MP will that be able to happen in full. And anything they change/improve in SP, they can change in MP. They are not going to start MP and then say "Hey, all you SD employees over there, we started MP, so you guys can't improve the game anymore, just let SP go to heck and everyone get over here and start working on MP".
And did anyone consider the reason so few are on the forums asking about MP is because they've all read and know there is no MP from the reveiws and word of mouth? I know several people that did not get the game because they heard that there is no working MP; which is why they (and many more) are not even on here even writting about it. You can't count "votes" for a candidate that was left off the ballot. . . .
fuck it to sped out that nite
Let me fix that for you: MOST people like SP, a HANDFUL like MP and a FEW like both.
It's been proven time and time again the majority of gamers out here prefer SP games. Why the MP crowd acts like they matter is just a laugh and shows their level of IQ. MP brings the riff raff onto the forums and even in the games. Cheating and griefing abound online. Why I've see police cars and tanks appear in an Age of Empires game not 2 minutes after we started the match. Pfft at MP it should be banished from all games and time shouldn't be wasted on it and that time put into the AI of the games. ))
That rock over there, please crawl back under it and come back in another 30 years.
You're actually degrading the discussion for anyone who has valid reasons for delaying multiplayer, and in sense, you're hurting their cause.
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