I'm curious. The descriptions for these technologies read as if they reveal lost mines, food sources etc worldwide to your faction. However, once researched, only reveals those in your areas of control. Is this as it should be or is it a bug?
I touched on this in a previous thread too. Don't like this current set-up. Seems a waste. I spend all these turns researching and get one gold mine. Then I spend more turns researching and I get one apiary and one other food source. Every. Single. Time. These techs need to expose these resources all over the map as you explore them, not just once, and not just in your influence.
I suspect these technologies does technically reveal resources. The resources are spawned upon research and was not there before, and neither anywhere else. A bit sad
From what I can tell, researching Lost Bounty will randomly place exactly one beehive and one orchard somewhere in your influence, Secrets of the Nemesis will spawn exactly one crystal mine somewhere in your influence, etc. In my first game I researched all of them early assuming it would help me place my cities better, but all that happened is that my lone capital wound up with resources on practically every tile while the rest of the map stayed the same.
Hmm, that sounds rather lame to be honest. Civ had a good system, where it revealed resources throughout the map just to you. This game increasingly seems to be falling short in many areas .
This. Please
If it is the case that it researching these technologies only reveeals a few limited resources, then Stardock should seriously fire their description writers. The way it is written is VERY misleading! You could be investing research time more productively.
Weird, I've had many random things pop up from these. From multiple Twilight Bees or Gold Mines to any other number of resources. No discernable pattern at all. Sometimes I get crap. Some games I get awesome.
I think the size of your total area of Influence might factor into how much is discovered... possibly? but not sure...
Oh I get stuff. but it's only in my area of influence. The purpose of my original post is to find out whether or not researching this technology is supposed to reveal it in the world to your faction as in the description or not. If it is supposed to reveal it worldwide and it isn't, then we have a bug. If not, Stardock has VERY bad writers.
I can't sear to it but i am sure i have had more than 1 resource pop up i think i had at least 2 food ones in my current game. In fact i would swear in my current game several resources appeared but since i was not looking south west to much as i was fighting on my eastern front but i am still sure there was never than many crystals there before.
Since everyone is complaining about resources only spawning in their influence they should change it so instead it spawns only in other's area of control! That way the resources you research are stolen by the AI and you don't get the chance to build on it.
I think the underlying problem is that once revealed, revealed resources, notable locations, etc. are revealed for all players. This means you get notable locations you can't access, and this means that revealing resources everywhere could help your enemies too much. If these notable locations and resources instead was in the game from the beginning but hidden, then only players with the proper tech could see them, then these issues would go away and the game-mechanics would match the technology descriptions, and be much more fun. But it would require adding a new feature to the game: seeing diffent map "things" for different players.
Could be problematic - what if someone builds a city on a square with a mine they can't see?
Archonsod: it has happened to me already! I suspect you bulldoze the existing improvement and make a mine -- unless the improvement pops up under the city centre.
Seeing new resources everywhere on the map happens in Civ when you research a tech that reveals a resource, so there's precedence for that approach. Seeing resource everywhere in the world might be too powerful, though -- as far as I can tell, distance from capital doesn't affect costs, so you could spot some nice resources on the far side of the map and build next to them before the AIs got there, which is nice for you but may be too much of a good thing -- dunno. One intermediate possibility between that and what happens now is that new resources become visible when your influence expands; not sure at all how that would play out.
How about this for a solution:
If a player hasn't done sufficient research to see a resource which another player can see, he can simply build ontop of it (a city square) and it will be like the resource was never there. As a result, the resource tile will simple be removed. It is the loss of that player due to not having sufficient technology in that area. It is also the loss of any player who can see it for not securing the tile before another player could.
Same thing as in CIV IV? You'd get the resource, but not the tile bonuses.
Once again the purpose of my post was to question whether or not researching this tech is supposed to reveal these resources worldiwde or not as described by the research narrative. If it supposed to as described then this is a bug. If not it's bad descriptive writing.
Personally, I don't care if it only reveals resources in my influence. However, I do want clarification, if this is the case. That way I can choose not to research these techs until I have several cities where these resources can spawn. As it stands right now, you can research Lost Bounty quite quickly but if you you only have 1 or 2 towns at the time, you won't find much, which makes researching this tech early a waste.
I don't think the number of resources that spawn from these techs is based on the size of your influence. I'm playing a game where I waited to research. The influence from my 20 cities covers ~25% of a large map, yet I only get 1 gold mine from researching the first tech.
Considering the resources spawn inside your area of influence, I don't see why it matters if they are globally visible.
Place your first two cities so that one of them get food tile and the other get gold tile.
Research first tech immediatly so that new gold mine spawned in the second city (reload game if needed). Research second tech BEFORE your influence spread too much, and make those two food tiles spawn at your first city.
Voila, you now have a city with 2 gold mines and another city with 3 food tiles. Specialize them.
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