Being an RPG fan, I look forward to leveling up my champions and hero. It would be great if we can purchase talents + skills for them per alternate level interval, either making them specialised or generalised jack of all trades.
For example, Joe the Miner beat the craps out of a few goblins and promotes to level 2. So he can go to the nearby town to get an 'education' if he wants to. Since he can only get 1 skill/talent per level, he has to choose either to get 'advanced mining technique' or 'first strike - advanced fighting technique'.
It would also be great if the AI can do this as well ..
I don't think it is possible to do that at the moment. But if you have some knowledge on how I can do it, please do share.. Thanks.
After thinking about it for a few hours, I feel that having max. 4 skills/talents would be sufficient in having a unique champion. Too many will spoilt the game. IRL most people have 2-10 talents...I think ..maybe more
I turn level 28 soon, I'm still undecided what skill I should choose! *wink*
omg how many monsters have you slain? that is endgame man!
Yeah I lol-ed at the last part as well. Quoted for posterity;
I don't think we can mod this sort of stuff in at this moment in Elemental modding. However, if and when we can this will be one of the first things I'll add to my "Abilities and Traits Mod".
Yeap. Your mod is outstanding, James.
Haha...this thread made me smile.
I know I grinded for YEARS to get enough XP to level up in my job. How about you guys?
you know what. screw real life. its all grind all the way. then your character dies of entropy! you cant even respawn!
and people complain about grind in games
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