I'll keep asking more as I find them.
Weapons in the store sovereigns can access cost like 10x more than the same weapon when used to outfit a generic troop. What gives? Is there a way to get a weapon on your sovereign for the same low cost a troop can get them for?
Mounts in the unit design screen seem to require an actual mount resource. Where can I get these resources? And why can I buy them in the sovereign store as soon as it shows up?
Is there any drawback to city spamming? Like, corruption or upkeep costs or something? I have 3 cities right now each with some buildings. I notice something called "admin costs" in the kingdom report screen which seems like it would be tied to empire size or something but that value is at 0.0 right now.
Is there any drawback to building crappy L1 buildings in all my cities aside from what they cost? Can I just tear them down and replace them with something good as I start running into the tile limit?
How do I enter tactical combat? All my early battles against bears and such autoresolve immediately when I click attack. I never get like a popup box asking me whether I want to micromanage or autoresolve. My sovereign has 1 attack and 0 defense, but his tactical spells can one-shot anything I've encountered so this is kind of a big deal.
What do caravans do?
How do I increase a city's influence? It actually seems to happen on its own but I have no idea how.
How deep into the tech tree do I have to go to start improving prestige?
7 How do I increase a city's influence? It actually seems to happen on its own but I have no idea how.
8 How deep into the tech tree do I have to go to start improving prestige?
1: No, the reason weapons and gear cost less for troops is because they also cost materials and time to build, and troops don't level in the same way as heroes do.
2: there are rare resource fields that give you mounts. I have no idea why they show up for you in the store, though.
3: Not as far as I know, but it's better to have well placed cities, rather than a lot of them, as most of your settlement improvements are multipliers that mainly affect your rare resources connected to your settlements.
4: No drawback, but placement of improvements is key: Blocking off a choke, or getting to rare resources. If you REALLY need to, you can demolish them, though.
5: your first battles are usually easily predicted by the AI as a win without casualties. When battles get more risky, you get the choice of tactical battles.
6: Caravans trade with other settlements, which gives you more income. I don't know the system in details, so I can't tell you what way to use caravans is the most efficient. They also create roads between the settlements they trade with.
7: Influence is increased in different ways: When your city grows, in the direction you place improvements and certain improvements (and rare resources) boost these two factors.
8: Entertainment in the civilization tree (Pubs and Inns can be gotten relatively early). And a palace boosts prestige in one city by 7. I haven't found a way to get prestige in settlements without a palace or other special improvements/resources that are limited, above 5.
Have you updated to the latest version? The cost is more balanced now. No there is no way of building them with resources. Also you can buy all the stuff that you have "researched". Horses and wargs are a resource, like fertile ground and mines. Search for them, build a city near, build on them.
The major drawback is that food is a valuable resource, and you can't build huts without it. So eventually you can only get lvl 1 outposts that can't have powerful buildings. All buildings are good
Go to options and search for "tactical battle threshold" or something like that. It is the amount of enemies that you need to have for tactical battle prompt. I suggest lowering it to one.Caravans give bonus to gold production and have a chance of giving food. Not entirely sure on this though. Also they establish roads.
There are buildings that increase influence.
Hi Lavitage/Aseir,
5. In the options you can set the minimum number of units required in the oposing tile to start a tactical battle, if you set this to 0 you should always be given the option.
You can change how many units there has to be before you get to pick tactical battle, I think default is 4. I am new to game so don't mind fighting even if only one, so I changed it to 1. Check options, there is a slider for it.
I started my first game a couple hours ago, and I updated the game immediately beforehand, so I think I am.
I'm playing as risoln, and boar spears cost roughly 80 in the sovereign store. That sound about right? (They're an 8 atk weapon with no other perks)
I have a couple of questions too.
1. What are the red and blue dots that show up next to the city and hero icons on the left side of the screen?
2. Does anyone know if there are more than two bows that can be researched? The two that were in the beta were too weak.
Thanks
Red dots are units stationed in the settlement/with your champions
blue dots are improvements.
There are, at present time, only 2 available bows in the game. Let's hope there will be more with future updates.
One is for the number of stationed units, the other is for the number of constructed improvements. If you click the + in the corner of the city's icon, it'll expand the view and show you these units and buildings.
So many people miss the Tactical Battle Threshold. It really would make MUCH more sense if they made this Default Value to 1 instead of 4. It's easier for the people who don't like Tactical Battles to change it to a higher value than it is for someone starting the game for the first time and thinking they don't have a choice whether or not to fight the tactical battle.
How do I finish off a civ? Taking all their cities doesn't seem to do it. Do I need to hunt down and kill their sovereign?
Hey
Editing units:
In the version (1st non-beta version) we got before the 2 release patches, i remember making archers with red capes with +dmg. However in this version if i design units i cant seem to find that window where i edited the capes in the earlier build. Am i missing something?
I have a new champion with the royalty ability. Apparently it should be granting extra prestige to my cities, but it doesn't seem to do anything. I have her parked in a city, but all my cities, even the one she's in, only have their base prestige + monument bonus when I click the prestige value. Bug, or something I'm doing wrong?
Thanks for the info on the dots.
Now I need help with the stack tab.
How can you move the units in this tab around, i.e. add or remove units from a group?
It's not in the pdf manual.
Thanks!
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