Up to this point the game is going the right way.
One thing I do not like is the fact that I need to create a town to have access to a ressource. This does not feel right to me. If we find a gold mine why can't we just send a few gold hunters with tents mine the thing? Yeah they are more vulnerable but it's part of the risk.
I remember when I played Wacraft and we sent peasants to mine gold and you could end up having the two factions mining the same place. It made the game interesting. Having to bild a town seems a bit like an overkill.
There should be a way to build something other than a town to get access to some ofthe ressources. Maybe some need a town to be able to tap them but a mine should not.... My two cents
I agree. I think a specialized unit should be able to put up an oupost ala the Kohan series, or call it colony, fort, etc and mine the bejeebus out of whatever unclaimed resource. Other nations can overrun the position without starting a war, so there's a strategic element. This would also control the necessity of spamming cities to gobble resources. It would also be cool if certain resources didn't appear on the map until certain techs are researched. Although, I'm only a few hours in so maybe that's already a feature...
Oo that could be an interesting idea - Prospector units. Impliment the ability as a pack (like with the pioneer) and allow the them to harvest a mine at 1/4 the City rate.
You could even go farther and have them able to be used offensively - occupy an enemy mine blocking income from it and mine at 1/8 city rate.
<ponders how to mod this in>
Brilliant.
Thats a great idea, last nite i waited forever to expand to get access to 3 iron
Very cool idea. I approve of this message
I really like this idea!
Denial of resources. If you can't beat their fortified city, you can at least command their resources. Either they stay behind their walls or come out and try to reclaim it.
It would also be cool if certain resources didn't appear on the map until certain techs are researched.
Emphatic no.....that is one of the things I hate about civ....cities are huge investments and you obviously build them on resources that give you strategic advantages early. Often only to find them turned obsolete with the modern resource accessible, but too close to justify building a city.
Now if there was an ability to get all of the benefits of these resources remotely, I guess the point would be moot.
Well, if you only have so many people, growing food and lodging might be the first order of business.
wait, in the beta you could send a pioneer out and get resources, is this not the case anymore? you just create a pioneer and send him to the resource that's outside your area of influence and then when he gets there click on him and then click build. i think you only get half the resources this way tho.
I can dig your reticence. However, I'm the opposite. Cities aren't invalidated because oil or uranium pops up across the globe, it just gives me a reason to negotiate for said resources, or build an army and go fetch them. Another layer of strategy besides just endlessly stockpiling a mountain of resources I camped out on during the Cryptozooic era.
ETA I don't like the idea of obsoleting beginning resources either. It would just be cool to see new ones appear.
That is so true.
Using oil as an example, when oil was discovered and a use was found for it, there wasn't an upheaval of civilization and relocation of population. Life went on. Nations where oil reserves were found grew rich.
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