Tomorrow marks the official release of Elemental. We will have a “day 0” update available as well.
But for those who are interested in trying out an interim version, we’re gearing up to release one tonight.
Here is what was implemented in the past 12 hours:
Only 24 hours until the actual official release of Elemental: War of Magic!
New spell: Stab of Ice, short range spell, causes enemy to lose turn in addition to damage.
I take it that this is the prototype for the sort of thing you'll be doing with all the generic magical nukes in the near future? They could really all use some love.
The campaign really embarrasses itself in this regard in the preorder release...you only get a handful of spells, and three of them are Fireball, Lightning Bolt, and Arcane Arrow, out of which Fireball and Arcane Arrow are 100% identical (including damage, cost, and element) and Lightning Bolt is differentiated only by being Air instead of Fire and costing 3 mana instead of 2 for the exact same effect. Doesn't really give people who are using it as a tutorial a great first impression of the magic system! Especially since you're never given shard-claiming technology as far as I could tell, making the lightning one 100% useless.
Of course, that's just the pre-release version, and there's plenty of time to work on spells post-release too. But for the sake of making a good first first impression in the campaign, I would highly suggest that you make sure that those three spells in particular are distinct from each other (or replace two of them with totally new spells) for the real Day 0 release, if you haven't already. You don't want "why are three out of my four tactical spells reskins of the exact same thing" to be the first thing people ask when they open their spellbook!
I'm excited about all of these changes, especially the spell differentiation, but is there any way for end users to mod 'tech research' back into 'worldly research', or is that too deeply embedded into the interface? It seems like a kind of ugly, out-of-setting term and it loses the nice dichotomy of arcane and worldly research. It's kind of a silly thing to complain about, but with all kinds of real problems getting fixed, I think it's only fair that I've got to invent some new ones!
Sounds cool,
To download this particular interim version though, do have to make sure the pre-release button is checked in our impulse screen? or do we not need to worry about that?
Very cool . Quick Question. If I make a new Extra Large map, I.E. I lay out the continent myself, how would I go about adding the "Seeds" in XML so I can make that map selectable at the beginning of a single player game and have the game randomly seed it for me? I'm not particularly worried about balance right now, just getting a custom huge map to show in a single player game with random seeding. We covered part of this in our talk on making Huge Maps before but I was making a blank then that had no seed information.
Great updates, thanks chief
Please make sure "Show pre-release versions" is not checked. If there's an update, Impulse will show you via an Updates tab.
do we have an ETA on what later tonight is, EST?
thanks
Sigh. The manual was the broken bit, prose-wise.
Not that it matters in the long run, but I'm a bit curious about this. What was the reason for keeping the enemy units in after death? Was there going to be some corpse looting or necromancy taking place in the future?
The book 1 campaign is basically a glorified tutorial.
It made logging easier.
Is the patch live?
Will it update automatically through impulse?
Well Tech is a much better word than "Worldly", in terms of ingame readability.
i just get a white screen whenever i start a new game. there's a UI but i can't see anything
Next question: you guys hiring? i has no skills
Really having a great time with the game! Thanks muchly! It started off a bit slow for me. During the campaign I was having some weird rubber banding effects while trying to move through the swampy area. It kind of looked like 3 steps forward 2 steps back for a while. A few times my army stack wandered off in the wrong direction all by themselves! Some kind of weird pathing issues? Hopefully the loading saved game crashes will be fixed shortly.
I actually like the sandbox much better than the campaign. Once I started with sandbox it clicked and am having a much better time with it. It surely will be one of those "one more turn before bedtime" games.
Now if only you can figure out a way to keep my 21 month old from pushing the pretty blue power button on the front of my machine I will name one of my future children after Frogboy (and not just when they are being bad either!)
Amerian females need their eyes, Frogboy!
Hey Frogboy, is it true that no units have different resistances? ie: ice elemental to cold attacks?
If not, is this planned to be implemented?
Going into Bios and making a 4 second delay stopped my 18 month old. i also told Windows 7 to ignore my power button.
Good luck! Wait till crackers get shoved into your CD drive!
i believe there is simply 'magic' resistance. i could be wrong though.
Perhaps, but it's also a much worse word in terms of immersion. Even using "technology" instead of just "tech" would have been better.
they're making it sound like midnight EST or so from #elemental
Wait... we can expect something tonight? Cool.
I was really hoping that this will be addressed quickly https://forums.stardock.com/391330 Unable to play at all so far as it stays hung up at the splash screen, and no alt +tab or anything. I had to power crash 2 times, then gave up. I am confident you will get it done, just hoping for sooner rather than later.
Love GalCiv II, by the way.
-ENSAIS
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